Commit 35cc5589 authored by Sam Lantinga's avatar Sam Lantinga

Use the enumerated type for blend and scale mode instead of int

Renamed SDL_TextureScaleMode to SDL_ScaleMode
parent 0893ec9c
...@@ -44,7 +44,52 @@ EMBEDSPU = @EMBEDSPU@ ...@@ -44,7 +44,52 @@ EMBEDSPU = @EMBEDSPU@
DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS
HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_clipboard.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_gesture.h SDL_haptic.h SDL_input.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_touch.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h HDRS = \
SDL.h \
SDL_assert.h \
SDL_atomic.h \
SDL_audio.h \
SDL_blendmode.h \
SDL_clipboard.h \
SDL_compat.h \
SDL_cpuinfo.h \
SDL_endian.h \
SDL_error.h \
SDL_events.h \
SDL_gesture.h \
SDL_haptic.h \
SDL_input.h \
SDL_joystick.h \
SDL_keyboard.h \
SDL_keysym.h \
SDL_loadso.h \
SDL_main.h \
SDL_mouse.h \
SDL_mutex.h \
SDL_name.h \
SDL_opengl.h \
SDL_opengles.h \
SDL_pixels.h \
SDL_platform.h \
SDL_power.h \
SDL_quit.h \
SDL_rect.h \
SDL_revision.h \
SDL_rwops.h \
SDL_scalemode.h \
SDL_scancode.h \
SDL_shape.h \
SDL_stdinc.h \
SDL_surface.h \
SDL_syswm.h \
SDL_thread.h \
SDL_timer.h \
SDL_touch.h \
SDL_types.h \
SDL_version.h \
SDL_video.h \
begin_code.h \
close_code.h
LT_AGE = @LT_AGE@ LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@ LT_CURRENT = @LT_CURRENT@
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef _SDL_blendmode_h
#define _SDL_blendmode_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum
{
SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */
SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst
(alpha is mask) */
SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */
SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */
} SDL_BlendMode;
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
/* vi: set ts=4 sw=4 expandtab: */
...@@ -202,6 +202,14 @@ typedef enum ...@@ -202,6 +202,14 @@ typedef enum
SDL_GRAB_ON = 1 SDL_GRAB_ON = 1
} SDL_GrabMode; } SDL_GrabMode;
typedef enum
{
SDL_TEXTURESCALEMODE_NONE = SDL_SCALEMODE_NONE,
SDL_TEXTURESCALEMODE_FAST = SDL_SCALEMODE_FAST,
SDL_TEXTURESCALEMODE_SLOW = SDL_SCALEMODE_SLOW,
SDL_TEXTURESCALEMODE_BEST = SDL_SCALEMODE_BEST
} SDL_TextureScaleMode;
struct SDL_SysWMinfo; struct SDL_SysWMinfo;
/** /**
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_scalemode.h
*
* Header file declaring the SDL_ScaleMode enumeration
*/
#ifndef _SDL_scalemode_h
#define _SDL_scalemode_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \brief The texture scale mode used in SDL_RenderCopy().
*/
typedef enum
{
SDL_SCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must
match dimensions */
SDL_SCALEMODE_FAST = 0x00000001, /**< Point sampling or
equivalent algorithm */
SDL_SCALEMODE_SLOW = 0x00000002, /**< Linear filtering or
equivalent algorithm */
SDL_SCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or
equivalent algorithm */
} SDL_ScaleMode;
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
/* vi: set ts=4 sw=4 expandtab: */
...@@ -32,6 +32,8 @@ ...@@ -32,6 +32,8 @@
#include "SDL_stdinc.h" #include "SDL_stdinc.h"
#include "SDL_pixels.h" #include "SDL_pixels.h"
#include "SDL_rect.h" #include "SDL_rect.h"
#include "SDL_blendmode.h"
#include "SDL_scalemode.h"
#include "SDL_rwops.h" #include "SDL_rwops.h"
#include "begin_code.h" #include "begin_code.h"
...@@ -88,7 +90,7 @@ typedef struct SDL_Surface ...@@ -88,7 +90,7 @@ typedef struct SDL_Surface
struct SDL_BlitMap *map; /**< Private */ struct SDL_BlitMap *map; /**< Private */
/** format version, bumped at every change to invalidate blit maps */ /** format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /**< Private */ int format_version; /**< Private */
/** Reference count -- used when freeing surface */ /** Reference count -- used when freeing surface */
int refcount; /**< Read-mostly */ int refcount; /**< Read-mostly */
...@@ -300,7 +302,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, ...@@ -300,7 +302,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
* \sa SDL_GetSurfaceBlendMode() * \sa SDL_GetSurfaceBlendMode()
*/ */
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
int blendMode); SDL_BlendMode blendMode);
/** /**
* \brief Get the blend mode used for blit operations. * \brief Get the blend mode used for blit operations.
...@@ -313,13 +315,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, ...@@ -313,13 +315,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
* \sa SDL_SetSurfaceBlendMode() * \sa SDL_SetSurfaceBlendMode()
*/ */
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
int *blendMode); SDL_BlendMode *blendMode);
/** /**
* \brief Set the scale mode used for blit operations. * \brief Set the scale mode used for blit operations.
* *
* \param surface The surface to update. * \param surface The surface to update.
* \param scaleMode ::SDL_TextureScaleMode to use for blit scaling. * \param scaleMode ::SDL_ScaleMode to use for blit scaling.
* *
* \return 0 on success, or -1 if the surface is not valid or the scale mode is * \return 0 on success, or -1 if the surface is not valid or the scale mode is
* not supported. * not supported.
...@@ -331,7 +333,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, ...@@ -331,7 +333,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
* \sa SDL_GetSurfaceScaleMode() * \sa SDL_GetSurfaceScaleMode()
*/ */
extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
int scaleMode); SDL_ScaleMode scaleMode);
/** /**
* \brief Get the scale mode used for blit operations. * \brief Get the scale mode used for blit operations.
...@@ -344,7 +346,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface, ...@@ -344,7 +346,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
* \sa SDL_SetSurfaceScaleMode() * \sa SDL_SetSurfaceScaleMode()
*/ */
extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
int *scaleMode); SDL_ScaleMode *scaleMode);
/** /**
* Sets the clipping rectangle for the destination surface in a blit. * Sets the clipping rectangle for the destination surface in a blit.
...@@ -413,10 +415,10 @@ extern DECLSPEC int SDLCALL SDL_DrawPoints ...@@ -413,10 +415,10 @@ extern DECLSPEC int SDLCALL SDL_DrawPoints
*/ */
extern DECLSPEC int SDLCALL SDL_BlendPoint extern DECLSPEC int SDLCALL SDL_BlendPoint
(SDL_Surface * dst, int x, int y, (SDL_Surface * dst, int x, int y,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendPoints extern DECLSPEC int SDLCALL SDL_BlendPoints
(SDL_Surface * dst, const SDL_Point * points, int count, (SDL_Surface * dst, const SDL_Point * points, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/** /**
* Draws a line with \c color. * Draws a line with \c color.
...@@ -438,10 +440,10 @@ extern DECLSPEC int SDLCALL SDL_DrawLines ...@@ -438,10 +440,10 @@ extern DECLSPEC int SDLCALL SDL_DrawLines
*/ */
extern DECLSPEC int SDLCALL SDL_BlendLine extern DECLSPEC int SDLCALL SDL_BlendLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, (SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendLines extern DECLSPEC int SDLCALL SDL_BlendLines
(SDL_Surface * dst, const SDL_Point * points, int count, (SDL_Surface * dst, const SDL_Point * points, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/** /**
* Draws the given rectangle with \c color. * Draws the given rectangle with \c color.
...@@ -467,10 +469,10 @@ extern DECLSPEC int SDLCALL SDL_DrawRects ...@@ -467,10 +469,10 @@ extern DECLSPEC int SDLCALL SDL_DrawRects
*/ */
extern DECLSPEC int SDLCALL SDL_BlendRect extern DECLSPEC int SDLCALL SDL_BlendRect
(SDL_Surface * dst, const SDL_Rect * rect, (SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendRects extern DECLSPEC int SDLCALL SDL_BlendRects
(SDL_Surface * dst, const SDL_Rect ** rects, int count, (SDL_Surface * dst, const SDL_Rect ** rects, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/** /**
* Performs a fast fill of the given rectangle with \c color. * Performs a fast fill of the given rectangle with \c color.
...@@ -496,92 +498,10 @@ extern DECLSPEC int SDLCALL SDL_FillRects ...@@ -496,92 +498,10 @@ extern DECLSPEC int SDLCALL SDL_FillRects
*/ */
extern DECLSPEC int SDLCALL SDL_BlendFillRect extern DECLSPEC int SDLCALL SDL_BlendFillRect
(SDL_Surface * dst, const SDL_Rect * rect, (SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendFillRects extern DECLSPEC int SDLCALL SDL_BlendFillRects
(SDL_Surface * dst, const SDL_Rect ** rects, int count, (SDL_Surface * dst, const SDL_Rect ** rects, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#if 0
/**
* Draws the given circle with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawCircle
(SDL_Surface * dst, int x, int y, int radius, Uint32 color);
/**
* Blends an RGBA value into the outline of the given circle.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendCircle
(SDL_Surface * dst, int x, int y, int radius,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Fills the given circle with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillCircle
(SDL_Surface * dst, int x, int y, int radius, Uint32 color);
/**
* Blends an RGBA value into the given circle.
*
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendFillCircle
(SDL_Surface * dst, int x, int y, int radius,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Draws the given ellipse with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawEllipse
(SDL_Surface * dst, int x, int y, int w, int h, Uint32 color);
/**
* Blends an RGBA value into the outline of the given ellipse.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendEllipse
(SDL_Surface * dst, int x, int y, int w, int h,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Fills the given ellipse with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillEllipse
(SDL_Surface * dst, int x, int y, int w, int h, Uint32 color);
/**
* Blends an RGBA value into the given ellipse.
*
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendFillEllipse
(SDL_Surface * dst, int x, int y, int w, int h,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif // 0
/** /**
* Performs a fast blit from the source surface to the destination surface. * Performs a fast blit from the source surface to the destination surface.
......
...@@ -32,6 +32,8 @@ ...@@ -32,6 +32,8 @@
#include "SDL_stdinc.h" #include "SDL_stdinc.h"
#include "SDL_pixels.h" #include "SDL_pixels.h"
#include "SDL_rect.h" #include "SDL_rect.h"
#include "SDL_blendmode.h"
#include "SDL_scalemode.h"
#include "SDL_surface.h" #include "SDL_surface.h"
#include "begin_code.h" #include "begin_code.h"
...@@ -213,38 +215,6 @@ typedef enum ...@@ -213,38 +215,6 @@ typedef enum
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
} SDL_TextureModulate; } SDL_TextureModulate;
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum
{
SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */
SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst
(alpha is mask) */
SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */
SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */
} SDL_BlendMode;
/**
* \brief The texture scale mode used in SDL_RenderCopy().
*/
typedef enum
{
SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must
match dimensions */
SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or
equivalent algorithm */
SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or
equivalent algorithm */
SDL_TEXTURESCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or
equivalent algorithm */
} SDL_TextureScaleMode;
/** /**
* \brief An efficient driver-specific representation of pixel data * \brief An efficient driver-specific representation of pixel data
*/ */
...@@ -986,7 +956,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, ...@@ -986,7 +956,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
* \sa SDL_GetTextureBlendMode() * \sa SDL_GetTextureBlendMode()
*/ */
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
int blendMode); SDL_BlendMode blendMode);
/** /**
* \brief Get the blend mode used for texture copy operations. * \brief Get the blend mode used for texture copy operations.
...@@ -999,13 +969,13 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, ...@@ -999,13 +969,13 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
* \sa SDL_SetTextureBlendMode() * \sa SDL_SetTextureBlendMode()
*/ */
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
int *blendMode); SDL_BlendMode *blendMode);
/** /**
* \brief Set the scale mode used for texture copy operations. * \brief Set the scale mode used for texture copy operations.
* *
* \param texture The texture to update. * \param texture The texture to update.
* \param scaleMode ::SDL_TextureScaleMode to use for texture scaling. * \param scaleMode ::SDL_ScaleMode to use for texture scaling.
* *
* \return 0 on success, or -1 if the texture is not valid or the scale mode is * \return 0 on success, or -1 if the texture is not valid or the scale mode is
* not supported. * not supported.
...@@ -1016,7 +986,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, ...@@ -1016,7 +986,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
* \sa SDL_GetTextureScaleMode() * \sa SDL_GetTextureScaleMode()
*/ */
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
int scaleMode); SDL_ScaleMode scaleMode);
/** /**
* \brief Get the scale mode used for texture copy operations. * \brief Get the scale mode used for texture copy operations.
...@@ -1029,7 +999,7 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, ...@@ -1029,7 +999,7 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
* \sa SDL_SetTextureScaleMode() * \sa SDL_SetTextureScaleMode()
*/ */
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
int *scaleMode); SDL_ScaleMode *scaleMode);
/** /**
* \brief Update the given texture rectangle with new pixel data. * \brief Update the given texture rectangle with new pixel data.
...@@ -1135,7 +1105,7 @@ extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, ...@@ -1135,7 +1105,7 @@ extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b,
* *
* \sa SDL_GetRenderDrawBlendMode() * \sa SDL_GetRenderDrawBlendMode()
*/ */
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode); extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
/** /**
* \brief Get the blend mode used for drawing operations. * \brief Get the blend mode used for drawing operations.
...@@ -1146,7 +1116,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode); ...@@ -1146,7 +1116,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode);
* *
* \sa SDL_SetRenderDrawBlendMode() * \sa SDL_SetRenderDrawBlendMode()
*/ */
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_BlendMode *blendMode);
/** /**
* \brief Clear the current rendering target with the drawing color * \brief Clear the current rendering target with the drawing color
......
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
static int static int
SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -49,7 +49,7 @@ SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -49,7 +49,7 @@ SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
static int static int
SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -72,7 +72,7 @@ SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -72,7 +72,7 @@ SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
static int static int
SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -95,7 +95,7 @@ SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -95,7 +95,7 @@ SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
static int static int
SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -118,7 +118,7 @@ SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -118,7 +118,7 @@ SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
static int static int
SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_PixelFormat *fmt = dst->format; SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -164,7 +164,7 @@ SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -164,7 +164,7 @@ SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
static int static int
SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_PixelFormat *fmt = dst->format; SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -194,7 +194,7 @@ SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -194,7 +194,7 @@ SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
int int
SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_Rect clipped; SDL_Rect clipped;
...@@ -263,12 +263,12 @@ SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -263,12 +263,12 @@ SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
int int
SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_Rect clipped; SDL_Rect clipped;
int i; int i;
int (*func)(SDL_Surface * dst, const SDL_Rect * rect, int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
int status = 0; int status = 0;
if (!dst) { if (!dst) {
......
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
static void static void
SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -118,7 +118,7 @@ SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -118,7 +118,7 @@ SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
static void static void
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -210,7 +210,7 @@ SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -210,7 +210,7 @@ SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
static void static void
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -302,7 +302,7 @@ SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -302,7 +302,7 @@ SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
static void static void
SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -394,7 +394,7 @@ SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -394,7 +394,7 @@ SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
static void static void
SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -486,7 +486,7 @@ SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -486,7 +486,7 @@ SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
static void static void
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -578,7 +578,7 @@ SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -578,7 +578,7 @@ SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
static void static void
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end) SDL_bool draw_end)
{ {
const SDL_PixelFormat *fmt = dst->format; const SDL_PixelFormat *fmt = dst->format;
...@@ -670,7 +670,7 @@ SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -670,7 +670,7 @@ SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
typedef void (*BlendLineFunc) (SDL_Surface * dst, typedef void (*BlendLineFunc) (SDL_Surface * dst,
int x1, int y1, int x2, int y2, int x1, int y1, int x2, int y2,
int blendMode, SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SDL_bool draw_end); SDL_bool draw_end);
...@@ -707,7 +707,7 @@ SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt) ...@@ -707,7 +707,7 @@ SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
int int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
BlendLineFunc func; BlendLineFunc func;
...@@ -734,7 +734,7 @@ SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, ...@@ -734,7 +734,7 @@ SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int int
SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
int i; int i;
int x1, y1; int x1, y1;
......
...@@ -24,7 +24,7 @@ ...@@ -24,7 +24,7 @@
#include "SDL_draw.h" #include "SDL_draw.h"
static int static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a) Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -47,7 +47,7 @@ SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, ...@@ -47,7 +47,7 @@ SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
} }
static int static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a) Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -70,7 +70,7 @@ SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, ...@@ -70,7 +70,7 @@ SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
} }
static int static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a) Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -93,7 +93,7 @@ SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, ...@@ -93,7 +93,7 @@ SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
} }
static int static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode, SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a) Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
unsigned inva = 0xff - a; unsigned inva = 0xff - a;
...@@ -116,7 +116,7 @@ SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode, ...@@ -116,7 +116,7 @@ SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode,
} }
static int static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a) Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_PixelFormat *fmt = dst->format; SDL_PixelFormat *fmt = dst->format;
...@@ -162,7 +162,7 @@ SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, ...@@ -162,7 +162,7 @@ SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
} }
static int static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a) Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_PixelFormat *fmt = dst->format; SDL_PixelFormat *fmt = dst->format;
...@@ -192,7 +192,7 @@ SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, ...@@ -192,7 +192,7 @@ SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
} }
int int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a) Uint8 g, Uint8 b, Uint8 a)
{ {
if (!dst) { if (!dst) {
...@@ -258,14 +258,14 @@ SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, ...@@ -258,14 +258,14 @@ SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
int int
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
int minx, miny; int minx, miny;
int maxx, maxy; int maxx, maxy;
int i; int i;
int x, y; int x, y;
int (*func)(SDL_Surface * dst, int x, int y, int (*func)(SDL_Surface * dst, int x, int y,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
int status = 0; int status = 0;
if (!dst) { if (!dst) {
......
...@@ -26,7 +26,7 @@ ...@@ -26,7 +26,7 @@
int int
SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
SDL_Rect full_rect; SDL_Rect full_rect;
SDL_Point points[5]; SDL_Point points[5];
...@@ -60,7 +60,7 @@ SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect, ...@@ -60,7 +60,7 @@ SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect,
int int
SDL_BlendRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, SDL_BlendRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{ {
int i; int i;
......
...@@ -126,8 +126,7 @@ SDL_RenderDriver GL_RenderDriver = { ...@@ -126,8 +126,7 @@ SDL_RenderDriver GL_RenderDriver = {
SDL_TEXTUREMODULATE_ALPHA), SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW),
SDL_TEXTURESCALEMODE_SLOW),
15, 15,
{ {
SDL_PIXELFORMAT_INDEX1LSB, SDL_PIXELFORMAT_INDEX1LSB,
...@@ -1004,17 +1003,17 @@ static int ...@@ -1004,17 +1003,17 @@ static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
return 0; return 0;
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; texture->scaleMode = SDL_SCALEMODE_SLOW;
return -1; return -1;
default: default:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
} }
...@@ -1365,15 +1364,15 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -1365,15 +1364,15 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
if (texture->scaleMode != data->scaleMode) { if (texture->scaleMode != data->scaleMode) {
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST); GL_NEAREST);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST); GL_NEAREST);
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_LINEAR); GL_LINEAR);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
......
...@@ -112,8 +112,7 @@ SDL_RenderDriver GL_ES_RenderDriver = { ...@@ -112,8 +112,7 @@ SDL_RenderDriver GL_ES_RenderDriver = {
SDL_TEXTUREMODULATE_ALPHA), SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
SDL_TEXTURESCALEMODE_SLOW), 5,
{ {
/* OpenGL ES 1.x supported formats list */ /* OpenGL ES 1.x supported formats list */
SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_ABGR4444,
...@@ -533,17 +532,17 @@ static int ...@@ -533,17 +532,17 @@ static int
GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
return 0; return 0;
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; texture->scaleMode = SDL_SCALEMODE_SLOW;
return -1; return -1;
default: default:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
} }
...@@ -859,15 +858,15 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -859,15 +858,15 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
GLES_SetBlendMode(data, texture->blendMode, 0); GLES_SetBlendMode(data, texture->blendMode, 0);
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST); GL_NEAREST);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST); GL_NEAREST);
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
GL_LINEAR); GL_LINEAR);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
......
...@@ -90,7 +90,7 @@ SDL_RenderDriver SW_RenderDriver = { ...@@ -90,7 +90,7 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_TEXTUREMODULATE_ALPHA), SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST),
14, 14,
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
......
...@@ -438,7 +438,7 @@ SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha) ...@@ -438,7 +438,7 @@ SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
} }
int int
SDL_SetSurfaceBlendMode(SDL_Surface * surface, int blendMode) SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
{ {
int flags, status; int flags, status;
...@@ -486,7 +486,7 @@ SDL_SetSurfaceBlendMode(SDL_Surface * surface, int blendMode) ...@@ -486,7 +486,7 @@ SDL_SetSurfaceBlendMode(SDL_Surface * surface, int blendMode)
} }
int int
SDL_GetSurfaceBlendMode(SDL_Surface * surface, int *blendMode) SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
{ {
if (!surface) { if (!surface) {
return -1; return -1;
...@@ -519,7 +519,7 @@ SDL_GetSurfaceBlendMode(SDL_Surface * surface, int *blendMode) ...@@ -519,7 +519,7 @@ SDL_GetSurfaceBlendMode(SDL_Surface * surface, int *blendMode)
} }
int int
SDL_SetSurfaceScaleMode(SDL_Surface * surface, int scaleMode) SDL_SetSurfaceScaleMode(SDL_Surface * surface, SDL_ScaleMode scaleMode)
{ {
int flags, status; int flags, status;
...@@ -531,13 +531,13 @@ SDL_SetSurfaceScaleMode(SDL_Surface * surface, int scaleMode) ...@@ -531,13 +531,13 @@ SDL_SetSurfaceScaleMode(SDL_Surface * surface, int scaleMode)
flags = surface->map->info.flags; flags = surface->map->info.flags;
surface->map->info.flags &= ~(SDL_COPY_NEAREST); surface->map->info.flags &= ~(SDL_COPY_NEAREST);
switch (scaleMode) { switch (scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
break; break;
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
surface->map->info.flags |= SDL_COPY_NEAREST; surface->map->info.flags |= SDL_COPY_NEAREST;
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
SDL_Unsupported(); SDL_Unsupported();
surface->map->info.flags |= SDL_COPY_NEAREST; surface->map->info.flags |= SDL_COPY_NEAREST;
status = -1; status = -1;
...@@ -555,7 +555,7 @@ SDL_SetSurfaceScaleMode(SDL_Surface * surface, int scaleMode) ...@@ -555,7 +555,7 @@ SDL_SetSurfaceScaleMode(SDL_Surface * surface, int scaleMode)
} }
int int
SDL_GetSurfaceScaleMode(SDL_Surface * surface, int *scaleMode) SDL_GetSurfaceScaleMode(SDL_Surface * surface, SDL_ScaleMode *scaleMode)
{ {
if (!surface) { if (!surface) {
return -1; return -1;
...@@ -567,10 +567,10 @@ SDL_GetSurfaceScaleMode(SDL_Surface * surface, int *scaleMode) ...@@ -567,10 +567,10 @@ SDL_GetSurfaceScaleMode(SDL_Surface * surface, int *scaleMode)
switch (surface->map->info.flags & SDL_COPY_NEAREST) { switch (surface->map->info.flags & SDL_COPY_NEAREST) {
case SDL_COPY_NEAREST: case SDL_COPY_NEAREST:
*scaleMode = SDL_TEXTURESCALEMODE_FAST; *scaleMode = SDL_SCALEMODE_FAST;
break; break;
default: default:
*scaleMode = SDL_TEXTURESCALEMODE_NONE; *scaleMode = SDL_SCALEMODE_NONE;
break; break;
} }
return 0; return 0;
......
...@@ -46,8 +46,8 @@ struct SDL_Texture ...@@ -46,8 +46,8 @@ struct SDL_Texture
int w; /**< The width of the texture */ int w; /**< The width of the texture */
int h; /**< The height of the texture */ int h; /**< The height of the texture */
int modMode; /**< The texture modulation mode */ int modMode; /**< The texture modulation mode */
int blendMode; /**< The texture blend mode */ SDL_BlendMode blendMode; /**< The texture blend mode */
int scaleMode; /**< The texture scale mode */ SDL_ScaleMode scaleMode; /**< The texture scale mode */
Uint8 r, g, b, a; /**< Texture modulation values */ Uint8 r, g, b, a; /**< Texture modulation values */
SDL_Renderer *renderer; SDL_Renderer *renderer;
...@@ -121,7 +121,7 @@ struct SDL_Renderer ...@@ -121,7 +121,7 @@ struct SDL_Renderer
SDL_Texture *textures; SDL_Texture *textures;
Uint8 r, g, b, a; /**< Color for drawing operations values */ Uint8 r, g, b, a; /**< Color for drawing operations values */
int blendMode; /**< The drawing blend mode */ SDL_BlendMode blendMode; /**< The drawing blend mode */
void *driverdata; void *driverdata;
}; };
......
...@@ -1959,8 +1959,8 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface) ...@@ -1959,8 +1959,8 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
{ {
Uint8 r, g, b, a; Uint8 r, g, b, a;
int blendMode; SDL_BlendMode blendMode;
int scaleMode; SDL_ScaleMode scaleMode;
SDL_GetSurfaceColorMod(surface, &r, &g, &b); SDL_GetSurfaceColorMod(surface, &r, &g, &b);
SDL_SetTextureColorMod(texture, r, g, b); SDL_SetTextureColorMod(texture, r, g, b);
...@@ -2129,7 +2129,7 @@ SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) ...@@ -2129,7 +2129,7 @@ SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
} }
int int
SDL_SetTextureBlendMode(SDL_Texture * texture, int blendMode) SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
{ {
SDL_Renderer *renderer; SDL_Renderer *renderer;
...@@ -2145,7 +2145,7 @@ SDL_SetTextureBlendMode(SDL_Texture * texture, int blendMode) ...@@ -2145,7 +2145,7 @@ SDL_SetTextureBlendMode(SDL_Texture * texture, int blendMode)
} }
int int
SDL_GetTextureBlendMode(SDL_Texture * texture, int *blendMode) SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
{ {
CHECK_TEXTURE_MAGIC(texture, -1); CHECK_TEXTURE_MAGIC(texture, -1);
...@@ -2156,7 +2156,7 @@ SDL_GetTextureBlendMode(SDL_Texture * texture, int *blendMode) ...@@ -2156,7 +2156,7 @@ SDL_GetTextureBlendMode(SDL_Texture * texture, int *blendMode)
} }
int int
SDL_SetTextureScaleMode(SDL_Texture * texture, int scaleMode) SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)
{ {
SDL_Renderer *renderer; SDL_Renderer *renderer;
...@@ -2172,7 +2172,7 @@ SDL_SetTextureScaleMode(SDL_Texture * texture, int scaleMode) ...@@ -2172,7 +2172,7 @@ SDL_SetTextureScaleMode(SDL_Texture * texture, int scaleMode)
} }
int int
SDL_GetTextureScaleMode(SDL_Texture * texture, int *scaleMode) SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
{ {
CHECK_TEXTURE_MAGIC(texture, -1); CHECK_TEXTURE_MAGIC(texture, -1);
...@@ -2315,7 +2315,7 @@ SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) ...@@ -2315,7 +2315,7 @@ SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
} }
int int
SDL_SetRenderDrawBlendMode(int blendMode) SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode)
{ {
SDL_Renderer *renderer; SDL_Renderer *renderer;
...@@ -2332,7 +2332,7 @@ SDL_SetRenderDrawBlendMode(int blendMode) ...@@ -2332,7 +2332,7 @@ SDL_SetRenderDrawBlendMode(int blendMode)
} }
int int
SDL_GetRenderDrawBlendMode(int *blendMode) SDL_GetRenderDrawBlendMode(SDL_BlendMode *blendMode)
{ {
SDL_Renderer *renderer; SDL_Renderer *renderer;
...@@ -2354,7 +2354,7 @@ SDL_RenderClear() ...@@ -2354,7 +2354,7 @@ SDL_RenderClear()
return -1; return -1;
} }
if (!renderer->RenderClear) { if (!renderer->RenderClear) {
int blendMode = renderer->blendMode; SDL_BlendMode blendMode = renderer->blendMode;
int status; int status;
if (blendMode >= SDL_BLENDMODE_BLEND) { if (blendMode >= SDL_BLENDMODE_BLEND) {
......
...@@ -104,8 +104,8 @@ SDL_RenderDriver DirectFB_RenderDriver = { ...@@ -104,8 +104,8 @@ SDL_RenderDriver DirectFB_RenderDriver = {
SDL_TEXTUREMODULATE_ALPHA), SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST), SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST),
14, 14,
{ {
SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_INDEX4LSB,
...@@ -711,21 +711,21 @@ DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -711,21 +711,21 @@ DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
data->render_options = DSRO_NONE; data->render_options = DSRO_NONE;
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE; data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
break; break;
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
data->render_options = data->render_options =
DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS; DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
break; break;
default: default:
SDL_Unsupported(); SDL_Unsupported();
data->render_options = DSRO_NONE; data->render_options = DSRO_NONE;
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
#endif #endif
......
...@@ -82,7 +82,7 @@ SDL_RenderDriver NDS_RenderDriver = { ...@@ -82,7 +82,7 @@ SDL_RenderDriver NDS_RenderDriver = {
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), /* u32 flags */
(SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */ (SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */
(SDL_BLENDMODE_MASK), /* u32 blend_modes */ (SDL_BLENDMODE_MASK), /* u32 blend_modes */
(SDL_TEXTURESCALEMODE_FAST), /* u32 scale_modes */ (SDL_SCALEMODE_FAST), /* u32 scale_modes */
3, /* u32 num_texture_formats */ 3, /* u32 num_texture_formats */
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
......
...@@ -104,8 +104,7 @@ SDL_RenderDriver photon_renderdriver = { ...@@ -104,8 +104,7 @@ SDL_RenderDriver photon_renderdriver = {
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW | (SDL_SCALEMODE_NONE | SDL_SCALEMODE_SLOW | SDL_SCALEMODE_FAST),
SDL_TEXTURESCALEMODE_FAST),
10, 10,
{SDL_PIXELFORMAT_INDEX8, {SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB555,
...@@ -254,17 +253,17 @@ photon_createrenderer(SDL_Window * window, Uint32 flags) ...@@ -254,17 +253,17 @@ photon_createrenderer(SDL_Window * window, Uint32 flags)
/* Set current scale blitting capabilities */ /* Set current scale blitting capabilities */
if (rdata->surfaces_type==SDL_PHOTON_SURFTYPE_OFFSCREEN) if (rdata->surfaces_type==SDL_PHOTON_SURFTYPE_OFFSCREEN)
{ {
renderer->info.scale_modes=SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW; renderer->info.scale_modes=SDL_SCALEMODE_NONE | SDL_SCALEMODE_SLOW;
if ((didata->mode_2dcaps & SDL_VIDEO_PHOTON_CAP_SCALED_BLIT)==SDL_VIDEO_PHOTON_CAP_SCALED_BLIT) if ((didata->mode_2dcaps & SDL_VIDEO_PHOTON_CAP_SCALED_BLIT)==SDL_VIDEO_PHOTON_CAP_SCALED_BLIT)
{ {
/* This video mode supports hardware scaling */ /* This video mode supports hardware scaling */
renderer->info.scale_modes|=SDL_TEXTURESCALEMODE_FAST; renderer->info.scale_modes|=SDL_SCALEMODE_FAST;
} }
} }
else else
{ {
/* PhImage blit functions do not support scaling */ /* PhImage blit functions do not support scaling */
renderer->info.scale_modes=SDL_TEXTURESCALEMODE_NONE; renderer->info.scale_modes=SDL_SCALEMODE_NONE;
} }
return renderer; return renderer;
...@@ -984,39 +983,39 @@ photon_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -984,39 +983,39 @@ photon_settexturescalemode(SDL_Renderer * renderer, SDL_Texture * texture)
switch (texture->scaleMode) switch (texture->scaleMode)
{ {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
return 0; return 0;
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
if ((renderer->info.scale_modes & SDL_TEXTURESCALEMODE_FAST)==SDL_TEXTURESCALEMODE_FAST) if ((renderer->info.scale_modes & SDL_SCALEMODE_FAST)==SDL_SCALEMODE_FAST)
{ {
return 0; return 0;
} }
else else
{ {
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; texture->scaleMode = SDL_SCALEMODE_FAST;
return -1; return -1;
} }
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
if ((renderer->info.scale_modes & SDL_TEXTURESCALEMODE_SLOW)==SDL_TEXTURESCALEMODE_SLOW) if ((renderer->info.scale_modes & SDL_SCALEMODE_SLOW)==SDL_SCALEMODE_SLOW)
{ {
return 0; return 0;
} }
else else
{ {
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; texture->scaleMode = SDL_SCALEMODE_SLOW;
return -1; return -1;
} }
break; break;
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; texture->scaleMode = SDL_SCALEMODE_SLOW;
return -1; return -1;
default: default:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
......
...@@ -79,7 +79,7 @@ SDL_RenderDriver SDL_PS3_RenderDriver = { ...@@ -79,7 +79,7 @@ SDL_RenderDriver SDL_PS3_RenderDriver = {
(SDL_BLENDMODE_NONE), (SDL_BLENDMODE_NONE),
/* We use bilinear scaling on the SPE for YV12 & IYUV /* We use bilinear scaling on the SPE for YV12 & IYUV
* (width and height % 8 = 0) */ * (width and height % 8 = 0) */
(SDL_TEXTURESCALEMODE_SLOW) (SDL_SCALEMODE_SLOW)
} }
}; };
......
...@@ -87,7 +87,7 @@ SDL_RenderDriver gf_renderdriver = { ...@@ -87,7 +87,7 @@ SDL_RenderDriver gf_renderdriver = {
SDL_TEXTUREMODULATE_ALPHA), SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_SLOW), (SDL_SCALEMODE_NONE | SDL_SCALEMODE_SLOW),
13, 13,
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
......
...@@ -85,7 +85,7 @@ SDL_RenderDriver DDRAW_RenderDriver = { ...@@ -85,7 +85,7 @@ SDL_RenderDriver DDRAW_RenderDriver = {
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE), (SDL_TEXTUREMODULATE_NONE),
(SDL_BLENDMODE_NONE), (SDL_BLENDMODE_NONE),
(SDL_TEXTURESCALEMODE_NONE), (SDL_SCALEMODE_NONE),
0, 0,
{0}, {0},
0, 0,
...@@ -666,10 +666,10 @@ static int ...@@ -666,10 +666,10 @@ static int
DDRAW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) DDRAW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
default: default:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
return 0; return 0;
......
...@@ -150,8 +150,8 @@ SDL_RenderDriver D3D_RenderDriver = { ...@@ -150,8 +150,8 @@ SDL_RenderDriver D3D_RenderDriver = {
SDL_TEXTUREMODULATE_ALPHA), SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST), SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST),
0, 0,
{0}, {0},
0, 0,
...@@ -807,14 +807,14 @@ static int ...@@ -807,14 +807,14 @@ static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
return 0; return 0;
default: default:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
return 0; return 0;
...@@ -1343,20 +1343,20 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -1343,20 +1343,20 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
} }
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_POINT); D3DTEXF_POINT);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_POINT); D3DTEXF_POINT);
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR); D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR); D3DTEXF_LINEAR);
break; break;
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_GAUSSIANQUAD); D3DTEXF_GAUSSIANQUAD);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
......
...@@ -210,7 +210,7 @@ SDL_RenderDriver GAPI_RenderDriver = { ...@@ -210,7 +210,7 @@ SDL_RenderDriver GAPI_RenderDriver = {
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD),
(SDL_TEXTUREMODULATE_NONE), (SDL_TEXTUREMODULATE_NONE),
(SDL_BLENDMODE_NONE), (SDL_BLENDMODE_NONE),
(SDL_TEXTURESCALEMODE_NONE), (SDL_SCALEMODE_NONE),
7, 7,
{ {
SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB555,
...@@ -233,7 +233,7 @@ SDL_RenderDriver RAW_RenderDriver = { ...@@ -233,7 +233,7 @@ SDL_RenderDriver RAW_RenderDriver = {
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD),
(SDL_TEXTUREMODULATE_NONE), (SDL_TEXTUREMODULATE_NONE),
(SDL_BLENDMODE_NONE), (SDL_BLENDMODE_NONE),
(SDL_TEXTURESCALEMODE_NONE), (SDL_SCALEMODE_NONE),
7, 7,
{ {
SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB555,
......
...@@ -90,7 +90,7 @@ SDL_RenderDriver GDI_RenderDriver = { ...@@ -90,7 +90,7 @@ SDL_RenderDriver GDI_RenderDriver = {
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK), (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST),
14, 14,
{ {
SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX8,
...@@ -580,17 +580,17 @@ static int ...@@ -580,17 +580,17 @@ static int
GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{ {
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
return 0; return 0;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; texture->scaleMode = SDL_SCALEMODE_FAST;
return -1; return -1;
default: default:
SDL_Unsupported(); SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
return 0; return 0;
......
...@@ -83,7 +83,7 @@ SDL_RenderDriver X11_RenderDriver = { ...@@ -83,7 +83,7 @@ SDL_RenderDriver X11_RenderDriver = {
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED),
SDL_TEXTUREMODULATE_NONE, SDL_TEXTUREMODULATE_NONE,
SDL_BLENDMODE_NONE, SDL_BLENDMODE_NONE,
SDL_TEXTURESCALEMODE_NONE, SDL_SCALEMODE_NONE,
0, 0,
{0}, {0},
0, 0,
...@@ -331,8 +331,8 @@ X11_AddRenderDriver(_THIS) ...@@ -331,8 +331,8 @@ X11_AddRenderDriver(_THIS)
/* Update the capabilities of the renderer. */ /* Update the capabilities of the renderer. */
info->blend_modes |= (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | info->blend_modes |= (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD |
SDL_BLENDMODE_MOD | SDL_BLENDMODE_MASK); SDL_BLENDMODE_MOD | SDL_BLENDMODE_MASK);
info->scale_modes |= (SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW | info->scale_modes |= (SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW |
SDL_TEXTURESCALEMODE_BEST); SDL_SCALEMODE_BEST);
info->mod_modes |= (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA); info->mod_modes |= (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA);
} }
#endif #endif
...@@ -1078,7 +1078,7 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -1078,7 +1078,7 @@ X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
// FIXME: Is the following required? // FIXME: Is the following required?
/* Set the default blending and scaling modes. */ /* Set the default blending and scaling modes. */
texture->blendMode = SDL_BLENDMODE_NONE; texture->blendMode = SDL_BLENDMODE_NONE;
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
data->blend_op = PictOpSrc; data->blend_op = PictOpSrc;
data->filter = NULL; data->filter = NULL;
} }
...@@ -1216,14 +1216,14 @@ X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -1216,14 +1216,14 @@ X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata;
switch (texture->scaleMode) { switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER #ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (renderdata->use_xrender) { if (renderdata->use_xrender) {
data->filter = NULL; data->filter = NULL;
} }
#endif #endif
return 0; return 0;
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
/* We can sort of fake it for streaming textures */ /* We can sort of fake it for streaming textures */
if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) {
return 0; return 0;
...@@ -1233,12 +1233,12 @@ X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -1233,12 +1233,12 @@ X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
data->filter = FilterFast; data->filter = FilterFast;
return 0; return 0;
} }
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
if (renderdata->use_xrender) { if (renderdata->use_xrender) {
data->filter = FilterGood; data->filter = FilterGood;
return 0; return 0;
} }
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
if (renderdata->use_xrender) { if (renderdata->use_xrender) {
data->filter = FilterBest; data->filter = FilterBest;
return 0; return 0;
...@@ -1249,12 +1249,12 @@ X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -1249,12 +1249,12 @@ X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
SDL_Unsupported(); SDL_Unsupported();
#ifdef SDL_VIDEO_DRIVER_X11_XRENDER #ifdef SDL_VIDEO_DRIVER_X11_XRENDER
if (renderdata->use_xrender) { if (renderdata->use_xrender) {
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
data->filter = NULL; data->filter = NULL;
} }
else else
#endif #endif
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; texture->scaleMode = SDL_SCALEMODE_NONE;
return -1; return -1;
} }
return 0; return 0;
...@@ -2012,7 +2012,7 @@ X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -2012,7 +2012,7 @@ X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
} }
/* Set the picture filter only if a scaling mode is set. */ /* Set the picture filter only if a scaling mode is set. */
if (texture->scaleMode != SDL_TEXTURESCALEMODE_NONE) { if (texture->scaleMode != SDL_SCALEMODE_NONE) {
XRenderSetPictureFilter(data->display, src, XRenderSetPictureFilter(data->display, src,
texturedata->filter, 0, 0); texturedata->filter, 0, 0);
} }
......
...@@ -437,16 +437,16 @@ static void ...@@ -437,16 +437,16 @@ static void
PrintScaleMode(Uint32 flag) PrintScaleMode(Uint32 flag)
{ {
switch (flag) { switch (flag) {
case SDL_TEXTURESCALEMODE_NONE: case SDL_SCALEMODE_NONE:
fprintf(stderr, "None"); fprintf(stderr, "None");
break; break;
case SDL_TEXTURESCALEMODE_FAST: case SDL_SCALEMODE_FAST:
fprintf(stderr, "Fast"); fprintf(stderr, "Fast");
break; break;
case SDL_TEXTURESCALEMODE_SLOW: case SDL_SCALEMODE_SLOW:
fprintf(stderr, "Slow"); fprintf(stderr, "Slow");
break; break;
case SDL_TEXTURESCALEMODE_BEST: case SDL_SCALEMODE_BEST:
fprintf(stderr, "Best"); fprintf(stderr, "Best");
break; break;
default: default:
......
...@@ -21,7 +21,7 @@ static SDL_Rect *positions; ...@@ -21,7 +21,7 @@ static SDL_Rect *positions;
static SDL_Rect *velocities; static SDL_Rect *velocities;
static int sprite_w, sprite_h; static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK; static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; static SDL_ScaleMode scaleMode = SDL_SCALEMODE_NONE;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void static void
...@@ -256,16 +256,16 @@ main(int argc, char *argv[]) ...@@ -256,16 +256,16 @@ main(int argc, char *argv[])
} else if (SDL_strcasecmp(argv[i], "--scale") == 0) { } else if (SDL_strcasecmp(argv[i], "--scale") == 0) {
if (argv[i + 1]) { if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_NONE; scaleMode = SDL_SCALEMODE_NONE;
consumed = 2; consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) { } else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_FAST; scaleMode = SDL_SCALEMODE_FAST;
consumed = 2; consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) { } else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_SLOW; scaleMode = SDL_SCALEMODE_SLOW;
consumed = 2; consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "best") == 0) { } else if (SDL_strcasecmp(argv[i + 1], "best") == 0) {
scaleMode = SDL_TEXTURESCALEMODE_BEST; scaleMode = SDL_SCALEMODE_BEST;
consumed = 2; consumed = 2;
} }
} }
...@@ -316,7 +316,7 @@ main(int argc, char *argv[]) ...@@ -316,7 +316,7 @@ main(int argc, char *argv[])
quit(2); quit(2);
} }
srand((unsigned int)time(NULL)); srand((unsigned int)time(NULL));
if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { if (scaleMode != SDL_SCALEMODE_NONE) {
sprite_w += sprite_w / 2; sprite_w += sprite_w / 2;
sprite_h += sprite_h / 2; sprite_h += sprite_h / 2;
} }
......
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