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PocketInsanity
libSDL
Commits
36b60b6f
Commit
36b60b6f
authored
Jun 03, 2010
by
jimtla
Browse files
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Plain Diff
Fixed windo build errors. Should now be compilable.
parent
2ab139c2
Changes
2
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2 changed files
with
90 additions
and
90 deletions
+90
-90
SDL_touch.c
src/events/SDL_touch.c
+89
-89
SDL_touch_c.h
src/events/SDL_touch_c.h
+1
-1
No files found.
src/events/SDL_touch.c
View file @
36b60b6f
...
...
@@ -27,6 +27,8 @@
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
#include <stdio.h>
static
int
SDL_num_touch
=
0
;
static
SDL_Touch
**
SDL_touchPads
=
NULL
;
...
...
@@ -99,9 +101,7 @@ int
SDL_AddTouch
(
const
SDL_Touch
*
touch
,
char
*
name
)
{
SDL_Touch
**
touchPads
;
int
selected_touch
;
int
index
;
size_t
length
;
int
index
,
length
;
if
(
SDL_GetTouchIndexId
(
touch
->
id
)
!=
-
1
)
{
SDL_SetError
(
"Touch ID already in use"
);
...
...
@@ -252,7 +252,6 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
{
int
index
;
SDL_Finger
**
fingers
;
size_t
length
;
//printf("Adding Finger...\n");
if
(
SDL_GetFingerIndexId
(
touch
,
finger
->
id
)
!=
-
1
)
{
SDL_SetError
(
"Finger ID already in use"
);
...
...
@@ -260,19 +259,18 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
/* Add the touch to the list of touch */
if
(
touch
->
num_fingers
>=
touch
->
max_fingers
){
printf
(
"Making room for it!
\n
"
);
fingers
=
(
SDL_Finger
**
)
SDL_realloc
(
touch
->
fingers
,
(
touch
->
num_fingers
+
1
)
*
sizeof
(
SDL_Finger
*
));
touch
->
max_fingers
=
touch
->
num_fingers
+
1
;
if
(
!
fingers
)
{
SDL_OutOfMemory
();
return
-
1
;
}
else
{
touch
->
max_fingers
=
touch
->
num_fingers
+
1
;
touch
->
fingers
=
fingers
;
//
printf("Making room for it!\n");
fingers
=
(
SDL_Finger
**
)
SDL_realloc
(
touch
->
fingers
,
(
touch
->
num_fingers
+
1
)
*
sizeof
(
SDL_Finger
*
));
touch
->
max_fingers
=
touch
->
num_fingers
+
1
;
if
(
!
fingers
)
{
SDL_OutOfMemory
();
return
-
1
;
}
else
{
touch
->
max_fingers
=
touch
->
num_fingers
+
1
;
touch
->
fingers
=
fingers
;
}
}
}
index
=
touch
->
num_fingers
;
//printf("Max_Fingers: %i Index: %i\n",touch->max_fingers,index);
...
...
@@ -295,13 +293,14 @@ SDL_DelFinger(SDL_Touch* touch,int fingerid)
SDL_Finger
*
finger
=
SDL_GetFinger
(
touch
,
fingerid
);
if
(
!
finger
)
{
return
;
return
-
1
;
}
SDL_free
(
finger
);
touch
->
num_fingers
--
;
touch
->
fingers
[
index
]
=
touch
->
fingers
[
touch
->
num_fingers
];
return
0
;
}
...
...
@@ -370,79 +369,80 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
return
0
;
}
if
(
finger
==
NULL
)
SDL_SendFingerDown
(
id
,
fingerid
,
SDL_TRUE
,
x
,
y
,
pressure
);
else
{
/* the relative motion is calculated regarding the last position */
if
(
relative
)
{
xrel
=
x
;
yrel
=
y
;
x
=
(
finger
->
last_x
+
x
);
y
=
(
finger
->
last_y
+
y
);
if
(
finger
==
NULL
)
{
SDL_SendFingerDown
(
id
,
fingerid
,
SDL_TRUE
,
x
,
y
,
pressure
);
return
0
;
}
else
{
if
(
x
<
0
)
x
=
finger
->
last_x
;
/*If movement is only in one axis,*/
if
(
y
<
0
)
y
=
finger
->
last_y
;
/*The other is marked as -1*/
if
(
pressure
<
0
)
pressure
=
finger
->
last_pressure
;
xrel
=
x
-
finger
->
last_x
;
yrel
=
y
-
finger
->
last_y
;
}
/* Drop events that don't change state */
if
(
!
xrel
&&
!
yrel
)
{
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return
0
;
}
/* Update internal touch coordinates */
finger
->
x
=
x
;
finger
->
y
=
y
;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
touch->x = 0;
}
if (y_max && touch->y > y_max) {
touch->y = y_max;
} else if (touch->y < 0) {
touch->y = 0;
}
*/
finger
->
xdelta
=
xrel
;
finger
->
ydelta
=
yrel
;
finger
->
pressure
=
pressure
;
/* Post the event, if desired */
posted
=
0
;
if
(
SDL_GetEventState
(
SDL_FINGERMOTION
)
==
SDL_ENABLE
)
{
SDL_Event
event
;
event
.
tfinger
.
type
=
SDL_FINGERMOTION
;
event
.
tfinger
.
touchId
=
(
Uint8
)
id
;
event
.
tfinger
.
fingerId
=
(
Uint8
)
fingerid
;
event
.
tfinger
.
x
=
x
;
event
.
tfinger
.
y
=
y
;
event
.
tfinger
.
pressure
=
pressure
;
event
.
tfinger
.
state
=
touch
->
buttonstate
;
event
.
tfinger
.
windowID
=
touch
->
focus
?
touch
->
focus
->
id
:
0
;
posted
=
(
SDL_PushEvent
(
&
event
)
>
0
);
/* the relative motion is calculated regarding the last position */
if
(
relative
)
{
xrel
=
x
;
yrel
=
y
;
x
=
(
finger
->
last_x
+
x
);
y
=
(
finger
->
last_y
+
y
);
}
else
{
if
(
x
<
0
)
x
=
finger
->
last_x
;
/*If movement is only in one axis,*/
if
(
y
<
0
)
y
=
finger
->
last_y
;
/*The other is marked as -1*/
if
(
pressure
<
0
)
pressure
=
finger
->
last_pressure
;
xrel
=
x
-
finger
->
last_x
;
yrel
=
y
-
finger
->
last_y
;
}
/* Drop events that don't change state */
if
(
!
xrel
&&
!
yrel
)
{
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return
0
;
}
/* Update internal touch coordinates */
finger
->
x
=
x
;
finger
->
y
=
y
;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
touch->x = 0;
}
if (y_max && touch->y > y_max) {
touch->y = y_max;
} else if (touch->y < 0) {
touch->y = 0;
}
*/
finger
->
xdelta
=
xrel
;
finger
->
ydelta
=
yrel
;
finger
->
pressure
=
pressure
;
/* Post the event, if desired */
posted
=
0
;
if
(
SDL_GetEventState
(
SDL_FINGERMOTION
)
==
SDL_ENABLE
)
{
SDL_Event
event
;
event
.
tfinger
.
type
=
SDL_FINGERMOTION
;
event
.
tfinger
.
touchId
=
(
Uint8
)
id
;
event
.
tfinger
.
fingerId
=
(
Uint8
)
fingerid
;
event
.
tfinger
.
x
=
x
;
event
.
tfinger
.
y
=
y
;
event
.
tfinger
.
pressure
=
pressure
;
event
.
tfinger
.
state
=
touch
->
buttonstate
;
event
.
tfinger
.
windowID
=
touch
->
focus
?
touch
->
focus
->
id
:
0
;
posted
=
(
SDL_PushEvent
(
&
event
)
>
0
);
}
finger
->
last_x
=
finger
->
x
;
finger
->
last_y
=
finger
->
y
;
finger
->
last_pressure
=
finger
->
pressure
;
return
posted
;
}
finger
->
last_x
=
finger
->
x
;
finger
->
last_y
=
finger
->
y
;
finger
->
last_pressure
=
finger
->
pressure
;
return
posted
;
}
}
int
SDL_SendTouchButton
(
int
id
,
Uint8
state
,
Uint8
button
)
...
...
@@ -483,7 +483,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
if
(
SDL_GetEventState
(
type
)
==
SDL_ENABLE
)
{
SDL_Event
event
;
event
.
type
=
type
;
event
.
tbutton
.
touchId
=
(
Uint8
)
index
;
event
.
tbutton
.
touchId
=
(
Uint8
)
touch
->
id
;
event
.
tbutton
.
state
=
state
;
event
.
tbutton
.
button
=
button
;
event
.
tbutton
.
windowID
=
touch
->
focus
?
touch
->
focus
->
id
:
0
;
...
...
src/events/SDL_touch_c.h
View file @
36b60b6f
...
...
@@ -65,7 +65,7 @@ extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
extern
void
SDL_TouchQuit
(
void
);
/* Get the index of a touch device */
extern
int
SDL_GetTouchIndexId
(
int
id
)
extern
int
SDL_GetTouchIndexId
(
int
id
)
;
...
...
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