Commit 3759311c authored by Sam Lantinga's avatar Sam Lantinga

Catch the C++ and Objective C sources too...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401407
parent c3611816
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Allow access to the audio stream on BeOS */
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Functions for system-level CD-ROM audio control on BeOS
(not completely implemented yet)
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the system specific header for the SDL joystick API */
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Handle the BeApp specific portions of the application */
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <support/UTF8.h>
#include <stdio.h>
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <AppKit.h>
#include <GameKit.h>
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* BWindow based framebuffer implementation */
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_BWin.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the BeOS version of SDL YUV video overlays */
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <qpe/qpeapplication.h>
#include <qapplication.h>
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QWin.h"
#include <qapplication.h>
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include <qpe/qpeapplication.h>
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QWin.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Qtopia based framebuffer implementation */
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QWin.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
......
......@@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
......
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