Commit 39debe6a authored by Patrice Mandin's avatar Patrice Mandin

Use SDL_SetError instead of fprintf

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40921
parent 899423b9
...@@ -605,7 +605,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current, ...@@ -605,7 +605,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current,
if (use_shadow1) { if (use_shadow1) {
GEM_buffer1 = Atari_SysMalloc(screensize, MX_PREFTTRAM); GEM_buffer1 = Atari_SysMalloc(screensize, MX_PREFTTRAM);
if (GEM_buffer1==NULL) { if (GEM_buffer1==NULL) {
fprintf(stderr,"Unable to allocate shadow buffer\n"); SDL_SetError("Unable to allocate shadow buffer");
return NULL; return NULL;
} }
memset(GEM_buffer1, 0, screensize); memset(GEM_buffer1, 0, screensize);
...@@ -617,7 +617,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current, ...@@ -617,7 +617,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current,
if (use_shadow2) { if (use_shadow2) {
GEM_buffer2 = Atari_SysMalloc(screensize, MX_PREFTTRAM); GEM_buffer2 = Atari_SysMalloc(screensize, MX_PREFTTRAM);
if (GEM_buffer2==NULL) { if (GEM_buffer2==NULL) {
fprintf(stderr,"Unable to allocate shadow buffer\n"); SDL_SetError("Unable to allocate shadow buffer");
return NULL; return NULL;
} }
memset(GEM_buffer2, 0, screensize); memset(GEM_buffer2, 0, screensize);
...@@ -671,7 +671,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current, ...@@ -671,7 +671,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current,
if (!wind_calc(0, GEM_win_type, posx, posy, width, height, &x2, &y2, &w2, &h2)) { if (!wind_calc(0, GEM_win_type, posx, posy, width, height, &x2, &y2, &w2, &h2)) {
GEM_FreeBuffers(this); GEM_FreeBuffers(this);
fprintf(stderr,"Can not calculate window attributes\n"); SDL_SetError("Can not calculate window attributes\n");
return NULL; return NULL;
} }
...@@ -679,7 +679,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current, ...@@ -679,7 +679,7 @@ SDL_Surface *GEM_SetVideoMode(_THIS, SDL_Surface *current,
GEM_handle=wind_create(GEM_win_type, x2, y2, w2, h2); GEM_handle=wind_create(GEM_win_type, x2, y2, w2, h2);
if (GEM_handle<0) { if (GEM_handle<0) {
GEM_FreeBuffers(this); GEM_FreeBuffers(this);
fprintf(stderr,"Can not create window\n"); SDL_SetError("Can not create window\n");
return NULL; return NULL;
} }
......
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