Commit 3ad2c1bd authored by Paul Hunkin's avatar Paul Hunkin

Last test version with GLSurface

parent 904e7b45
......@@ -55,6 +55,7 @@ void* sdlThreadProc(void* args){
__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't make current: 0x%x", eglGetError());
return NULL;
}
return (void *)SDL_main();
}
......@@ -143,14 +144,40 @@ void Java_org_libsdl_android_TestGLSurfaceView_nativePause( JNIEnv* env )
Render the next frame
*******************************************************************************/
volatile int frames = 0;
volatile int startSDL = 0;
//eglSwapBuffers(mDisplay, mDraw);
void Java_org_libsdl_android_TestRenderer_nativeRender( JNIEnv* env )
{
//TODO: Render here
__android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: BeginRender");
//Let the SDL thread do an entire run
int lastFrames = frames;
startSDL = 1;
//wait for it to finish
while(lastFrames == frames){
;
}
pthread_mutex_lock(&mSDLRenderMutex);
pthread_cond_signal(&mSDLRenderCondition); //wake up the SDL thread
pthread_mutex_unlock(&mSDLRenderMutex);
__android_log_print(ANDROID_LOG_INFO, "SDL", "JNI: EndRender");
}
void sdl_render(){
//When we get here, we've accumulated a full frame
//__android_log_print(ANDROID_LOG_INFO, "SDL", "Unlocked");
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: BeginRender");
frames++;
while(startSDL == 0){
;
}
startSDL = 0;
__android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: EndRender");
}
......@@ -236,7 +236,7 @@ int drawGLScene( GLvoid )
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
glClearColorx(0,0,Frames,255);
glClearColorx(0,0,0,255);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
......@@ -335,6 +335,8 @@ int drawGLScene( GLvoid )
}
}
return( TRUE );
}
......
......@@ -41,6 +41,8 @@ class TestGLSurfaceView extends GLSurfaceView {
super(context);
mRenderer = new TestRenderer();
setRenderer(mRenderer);
//setRenderMode(RENDERMODE_WHEN_DIRTY);
}
public boolean onTouchEvent(final MotionEvent event) {
......
......@@ -43,6 +43,7 @@ These things are in the JNI android support
*/
extern pthread_mutex_t mSDLRenderMutex;
extern pthread_cond_t mSDLRenderCondition;
extern void sdl_render();
/* GL functions */
int Android_GL_LoadLibrary(_THIS, const char *path){
......@@ -89,12 +90,14 @@ int Android_GL_GetSwapInterval(_THIS){
void Android_GL_SwapWindow(_THIS, SDL_Window * window){
/*
pthread_mutex_lock(&mSDLRenderMutex);
pthread_cond_wait(&mSDLRenderCondition, &mSDLRenderMutex);
pthread_mutex_unlock(&mSDLRenderMutex);
*/
//__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SwapWindow\n");
sdl_render();
}
......
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