Commit 3fa79ac6 authored by Mike Gorchak's avatar Mike Gorchak

OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403604
parent c03b673e
......@@ -103,9 +103,10 @@ SDL_RenderDriver GL_ES_RenderDriver = {
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW), 2,
{
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_ABGR8888,
},
/* OpenGL ES 1.x supported formats list */
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_ABGR8888
},
0,
0}
};
......@@ -182,7 +183,7 @@ GLES_LoadFunctions(GLES_RenderData * data)
{
#define SDL_PROC(ret,func,params) \
data->func = func;
data->func = func;
#include "SDL_glesfuncs.h"
#undef SDL_PROC
......@@ -301,7 +302,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->blendMode = -1;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
data->glEnable(GL_TEXTURE_2D);
data->updateSize = SDL_TRUE;
return renderer;
......@@ -351,7 +351,7 @@ power_of_2(int input)
}
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
......@@ -362,30 +362,16 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLenum result;
switch (texture->format) {
case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
case SDL_PIXELFORMAT_INDEX8:
case SDL_PIXELFORMAT_RGB332:
case SDL_PIXELFORMAT_RGB444:
case SDL_PIXELFORMAT_RGB555:
case SDL_PIXELFORMAT_ARGB4444:
case SDL_PIXELFORMAT_ARGB1555:
case SDL_PIXELFORMAT_BGR24:
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_RGBA8888:
case SDL_PIXELFORMAT_ARGB2101010:
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGB24:
internalFormat = GL_RGB;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
internalFormat = GL_RGB;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
/*
These formats would be supported if SDL had the necessary pixel formats
case SDL_PIXELFORMAT_BGR565:
......@@ -403,7 +389,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
*/
*/
default:
SDL_SetError("Unsupported texture format");
return -1;
......@@ -428,6 +414,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture->driverdata = data;
renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
data->type = GL_TEXTURE_2D;
......@@ -451,6 +438,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
renderdata->glDisable(GL_TEXTURE_2D);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
......@@ -545,18 +533,20 @@ GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLenum result;
SetupTextureUpdate(renderdata, texture, pitch);
renderdata->glGetError();
renderdata->glEnable(data->type);
SetupTextureUpdate(renderdata, texture, pitch);
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);
renderdata->glDisable(data->type);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
GLES_SetError("glTexSubImage2D()", result);
......@@ -651,6 +641,8 @@ GLES_RenderPoint(SDL_Renderer * renderer, int x, int y)
data->glDrawArrays(GL_POINTS, 0, 1);
data->glDisableClientState(GL_VERTEX_ARRAY);
data->glDisable(GL_BLEND);
return 0;
}
......@@ -677,6 +669,8 @@ GLES_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
data->glDrawArrays(GL_LINES, 0, 2);
data->glDisableClientState(GL_VERTEX_ARRAY);
data->glDisable(GL_BLEND);
return 0;
}
......@@ -712,6 +706,8 @@ GLES_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glDisableClientState(GL_VERTEX_ARRAY);
data->glDisable(GL_BLEND);
return 0;
}
......@@ -728,6 +724,8 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
void *temp_buffer; /* used for reformatting dirty rect pixels */
void *temp_ptr;
data->glEnable(GL_TEXTURE_2D);
if (texturedata->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
......@@ -767,7 +765,6 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
}
data->glBindTexture(texturedata->type, texturedata->texture);
data->glEnable(GL_TEXTURE_2D);
if (texture->modMode) {
data->glColor4f((GLfloat) texture->r * inv255f,
......@@ -851,14 +848,17 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->glDisableClientState(GL_VERTEX_ARRAY);
}
data->glDisable(GL_TEXTURE_2D);
return 0;
}
static void
GLES_RenderPresent(SDL_Renderer * renderer)
GLES_RenderPresent(SDL_Renderer *renderer)
{
SDL_GL_SwapWindow(renderer->window);
}
......@@ -890,7 +890,6 @@ GLES_DestroyRenderer(SDL_Renderer * renderer)
if (data) {
if (data->context) {
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
SDL_GL_DeleteContext(data->context);
}
SDL_free(data);
......
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