Commit 458c6eda authored by Sam Lantinga's avatar Sam Lantinga

Fixed documentation

parent d0de6340
......@@ -568,7 +568,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
* \brief Get the numeric ID of the window, for logging purposes.
* \brief Get the numeric ID of a window, for logging purposes.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
......@@ -583,7 +583,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
/**
* \brief Set the title of the window, in UTF-8 format.
* \brief Set the title of a window, in UTF-8 format.
*
* \sa SDL_GetWindowTitle()
*/
......@@ -591,16 +591,16 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
const char *title);
/**
* \brief Get the title of the window, in UTF-8 format.
* \brief Get the title of a window, in UTF-8 format.
*
* \sa SDL_SetWindowTitle()
*/
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
/**
* \brief Set the icon of the window.
* \brief Set the icon of a window.
*
* \param icon The icon for the window.
* \param icon The icon for a window.
*/
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
SDL_Surface * icon);
......@@ -614,14 +614,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window,
void *userdata);
/**
* \brief Retrieve the data pointer associated with the window.
* \brief Retrieve the data pointer associated with a window.
*
* \sa SDL_SetWindowData()
*/
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window);
/**
* \brief Set the position of the window.
* \brief Set the position of a window.
*
* \param window The window to reposition.
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
......@@ -637,7 +637,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
int x, int y);
/**
* \brief Get the position of the window.
* \brief Get the position of a window.
*
* \sa SDL_SetWindowPosition()
*/
......@@ -645,7 +645,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
int *x, int *y);
/**
* \brief Set the size of the window's client area.
* \brief Set the size of a window's client area.
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
......@@ -656,7 +656,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
int h);
/**
* \brief Get the size of the window's client area.
* \brief Get the size of a window's client area.
*
* \sa SDL_SetWindowSize()
*/
......@@ -664,33 +664,33 @@ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
int *h);
/**
* \brief Show the window.
* \brief Show a window.
*
* \sa SDL_HideWindow()
*/
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
/**
* \brief Hide the window.
* \brief Hide a window.
*
* \sa SDL_ShowWindow()
*/
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
/**
* \brief Raise the window above other windows and set the input focus.
* \brief Raise a window above other windows and set the input focus.
*/
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
/**
* \brief Make the window as large as possible.
* \brief Make a window as large as possible.
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
/**
* \brief Minimize the window to an iconic representation.
* \brief Minimize a window to an iconic representation.
*
* \sa SDL_RestoreWindow()
*/
......@@ -705,7 +705,7 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
/**
* \brief Set the window's fullscreen state.
* \brief Set a window's fullscreen state.
*
* \return 0 on success, or -1 if setting the display mode failed.
*
......@@ -716,7 +716,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
int fullscreen);
/**
* \brief Set the window's input grab mode.
* \brief Set a window's input grab mode.
*
* \param mode This is 1 to grab input, and 0 to release input.
*
......@@ -726,7 +726,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
int mode);
/**
* \brief Get the window's input grab mode.
* \brief Get a window's input grab mode.
*
* \return This returns 1 if input is grabbed, and 0 otherwise.
*
......@@ -1430,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
/**
* \brief Swap the OpenGL buffers for the window, if double-buffering is
* \brief Swap the OpenGL buffers for a window, if double-buffering is
* supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
......
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