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PocketInsanity
libSDL
Commits
458c6eda
Commit
458c6eda
authored
Sep 15, 2010
by
Sam Lantinga
Browse files
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Plain Diff
Fixed documentation
parent
d0de6340
Changes
1
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1 changed file
with
19 additions
and
19 deletions
+19
-19
SDL_video.h
include/SDL_video.h
+19
-19
No files found.
include/SDL_video.h
View file @
458c6eda
...
@@ -568,7 +568,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
...
@@ -568,7 +568,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
extern
DECLSPEC
SDL_Window
*
SDLCALL
SDL_CreateWindowFrom
(
const
void
*
data
);
extern
DECLSPEC
SDL_Window
*
SDLCALL
SDL_CreateWindowFrom
(
const
void
*
data
);
/**
/**
* \brief Get the numeric ID of
the
window, for logging purposes.
* \brief Get the numeric ID of
a
window, for logging purposes.
*/
*/
extern
DECLSPEC
Uint32
SDLCALL
SDL_GetWindowID
(
SDL_Window
*
window
);
extern
DECLSPEC
Uint32
SDLCALL
SDL_GetWindowID
(
SDL_Window
*
window
);
...
@@ -583,7 +583,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
...
@@ -583,7 +583,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
extern
DECLSPEC
Uint32
SDLCALL
SDL_GetWindowFlags
(
SDL_Window
*
window
);
extern
DECLSPEC
Uint32
SDLCALL
SDL_GetWindowFlags
(
SDL_Window
*
window
);
/**
/**
* \brief Set the title of
the
window, in UTF-8 format.
* \brief Set the title of
a
window, in UTF-8 format.
*
*
* \sa SDL_GetWindowTitle()
* \sa SDL_GetWindowTitle()
*/
*/
...
@@ -591,16 +591,16 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
...
@@ -591,16 +591,16 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
const
char
*
title
);
const
char
*
title
);
/**
/**
* \brief Get the title of
the
window, in UTF-8 format.
* \brief Get the title of
a
window, in UTF-8 format.
*
*
* \sa SDL_SetWindowTitle()
* \sa SDL_SetWindowTitle()
*/
*/
extern
DECLSPEC
const
char
*
SDLCALL
SDL_GetWindowTitle
(
SDL_Window
*
window
);
extern
DECLSPEC
const
char
*
SDLCALL
SDL_GetWindowTitle
(
SDL_Window
*
window
);
/**
/**
* \brief Set the icon of
the
window.
* \brief Set the icon of
a
window.
*
*
* \param icon The icon for
the
window.
* \param icon The icon for
a
window.
*/
*/
extern
DECLSPEC
void
SDLCALL
SDL_SetWindowIcon
(
SDL_Window
*
window
,
extern
DECLSPEC
void
SDLCALL
SDL_SetWindowIcon
(
SDL_Window
*
window
,
SDL_Surface
*
icon
);
SDL_Surface
*
icon
);
...
@@ -614,14 +614,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window,
...
@@ -614,14 +614,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window,
void
*
userdata
);
void
*
userdata
);
/**
/**
* \brief Retrieve the data pointer associated with
the
window.
* \brief Retrieve the data pointer associated with
a
window.
*
*
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowData()
*/
*/
extern
DECLSPEC
void
*
SDLCALL
SDL_GetWindowData
(
SDL_Window
*
window
);
extern
DECLSPEC
void
*
SDLCALL
SDL_GetWindowData
(
SDL_Window
*
window
);
/**
/**
* \brief Set the position of
the
window.
* \brief Set the position of
a
window.
*
*
* \param window The window to reposition.
* \param window The window to reposition.
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
...
@@ -637,7 +637,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
...
@@ -637,7 +637,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
int
x
,
int
y
);
int
x
,
int
y
);
/**
/**
* \brief Get the position of
the
window.
* \brief Get the position of
a
window.
*
*
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowPosition()
*/
*/
...
@@ -645,7 +645,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
...
@@ -645,7 +645,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
int
*
x
,
int
*
y
);
int
*
x
,
int
*
y
);
/**
/**
* \brief Set the size of
the
window's client area.
* \brief Set the size of
a
window's client area.
*
*
* \note You can't change the size of a fullscreen window, it automatically
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
* matches the size of the display mode.
...
@@ -656,7 +656,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
...
@@ -656,7 +656,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
int
h
);
int
h
);
/**
/**
* \brief Get the size of
the
window's client area.
* \brief Get the size of
a
window's client area.
*
*
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowSize()
*/
*/
...
@@ -664,33 +664,33 @@ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
...
@@ -664,33 +664,33 @@ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
int
*
h
);
int
*
h
);
/**
/**
* \brief Show
the
window.
* \brief Show
a
window.
*
*
* \sa SDL_HideWindow()
* \sa SDL_HideWindow()
*/
*/
extern
DECLSPEC
void
SDLCALL
SDL_ShowWindow
(
SDL_Window
*
window
);
extern
DECLSPEC
void
SDLCALL
SDL_ShowWindow
(
SDL_Window
*
window
);
/**
/**
* \brief Hide
the
window.
* \brief Hide
a
window.
*
*
* \sa SDL_ShowWindow()
* \sa SDL_ShowWindow()
*/
*/
extern
DECLSPEC
void
SDLCALL
SDL_HideWindow
(
SDL_Window
*
window
);
extern
DECLSPEC
void
SDLCALL
SDL_HideWindow
(
SDL_Window
*
window
);
/**
/**
* \brief Raise
the
window above other windows and set the input focus.
* \brief Raise
a
window above other windows and set the input focus.
*/
*/
extern
DECLSPEC
void
SDLCALL
SDL_RaiseWindow
(
SDL_Window
*
window
);
extern
DECLSPEC
void
SDLCALL
SDL_RaiseWindow
(
SDL_Window
*
window
);
/**
/**
* \brief Make
the
window as large as possible.
* \brief Make
a
window as large as possible.
*
*
* \sa SDL_RestoreWindow()
* \sa SDL_RestoreWindow()
*/
*/
extern
DECLSPEC
void
SDLCALL
SDL_MaximizeWindow
(
SDL_Window
*
window
);
extern
DECLSPEC
void
SDLCALL
SDL_MaximizeWindow
(
SDL_Window
*
window
);
/**
/**
* \brief Minimize
the
window to an iconic representation.
* \brief Minimize
a
window to an iconic representation.
*
*
* \sa SDL_RestoreWindow()
* \sa SDL_RestoreWindow()
*/
*/
...
@@ -705,7 +705,7 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
...
@@ -705,7 +705,7 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
extern
DECLSPEC
void
SDLCALL
SDL_RestoreWindow
(
SDL_Window
*
window
);
extern
DECLSPEC
void
SDLCALL
SDL_RestoreWindow
(
SDL_Window
*
window
);
/**
/**
* \brief Set
the
window's fullscreen state.
* \brief Set
a
window's fullscreen state.
*
*
* \return 0 on success, or -1 if setting the display mode failed.
* \return 0 on success, or -1 if setting the display mode failed.
*
*
...
@@ -716,7 +716,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
...
@@ -716,7 +716,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
int
fullscreen
);
int
fullscreen
);
/**
/**
* \brief Set
the
window's input grab mode.
* \brief Set
a
window's input grab mode.
*
*
* \param mode This is 1 to grab input, and 0 to release input.
* \param mode This is 1 to grab input, and 0 to release input.
*
*
...
@@ -726,7 +726,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
...
@@ -726,7 +726,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
int
mode
);
int
mode
);
/**
/**
* \brief Get
the
window's input grab mode.
* \brief Get
a
window's input grab mode.
*
*
* \return This returns 1 if input is grabbed, and 0 otherwise.
* \return This returns 1 if input is grabbed, and 0 otherwise.
*
*
...
@@ -1430,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
...
@@ -1430,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
extern
DECLSPEC
int
SDLCALL
SDL_GL_GetSwapInterval
(
void
);
extern
DECLSPEC
int
SDLCALL
SDL_GL_GetSwapInterval
(
void
);
/**
/**
* \brief Swap the OpenGL buffers for
the
window, if double-buffering is
* \brief Swap the OpenGL buffers for
a
window, if double-buffering is
* supported.
* supported.
*/
*/
extern
DECLSPEC
void
SDLCALL
SDL_GL_SwapWindow
(
SDL_Window
*
window
);
extern
DECLSPEC
void
SDLCALL
SDL_GL_SwapWindow
(
SDL_Window
*
window
);
...
...
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