Commit 48e11c36 authored by Sam Lantinga's avatar Sam Lantinga

Updated main.c for API changes

Kees Bakker to sdl

The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)

In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.

Kind regards,
Kees Bakker
parent e64d0e8d
...@@ -1352,7 +1352,7 @@ ...@@ -1352,7 +1352,7 @@
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh; shellPath = /bin/sh;
shellScript = "# clean up the framework, remove headers, extra files\n\ntemp=$BUILD_DIR/$BUILD_STYLE-template\ndest=\"/Developer/Platforms/iPhoneOS.platform/Developer/Library/XCode/Project Templates/SDL\"\ntemplate_dir_name=\"SDL Application\"\n\nrsync_flags=\"--exclude *.svn --links -r\"\n\n# mkdir -p $dest\nmkdir -p $temp\nmkdir -p \"$temp/$template_dir_name/lib/\"\nmkdir -p \"$temp/$template_dir_name/include\"\n\n#copy template\nrsync $rsync_flags \"../template/$template_dir_name\" $temp/\n\n#copy iPhone OS library\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphoneos/libSDLiPhoneOS.a \"$temp/$template_dir_name/lib/\"\n\n#copy iPhone Simulator Lib\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphonesimulator/libSDLSimulator.a \"$temp/$template_dir_name/lib/\"\n\n#copy headers\nrsync $rsync_flags ../../include/ \"$temp/$template_dir_name/include\"\n\n#install (nah, don't install)\n# cp -fr \"$temp/$template_dir_name\" \"$dest\""; shellScript = "# clean up the framework, remove headers, extra files\n\ntemp=$BUILD_DIR/$BUILD_STYLE-template\ndest=\"/Developer/Platforms/iPhoneOS.platform/Developer/Library/XCode/Project Templates/SDL\"\ntemplate_dir_name=\"SDL Application\"\n\nrsync_flags=\"--exclude *.svn --links -r\"\n\n# mkdir -p $dest\nmkdir -p $temp\nmkdir -p \"$temp/$template_dir_name/lib/\"\nmkdir -p \"$temp/$template_dir_name/include\"\n\n#copy template\nrsync $rsync_flags \"../template/$template_dir_name\" $temp/\n\n#copy iPhone OS library\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphoneos/libSDLiPhoneOS.a \"$temp/$template_dir_name/lib/\"\n\n#copy iPhone Simulator Lib. Can't use the same name.\nrsync $rsync_flags -r $BUILD_DIR/$BUILD_STYLE-iphonesimulator/libSDLiPhoneOS.a \"$temp/$template_dir_name/lib/libSDLSimulator.a\"\n\n#copy headers\nrsync $rsync_flags ../../include/. \"$temp/$template_dir_name/include\"\n\n#install (nah, don't install)\n# cp -fr \"$temp/$template_dir_name\" \"$dest\"";
}; };
/* End PBXShellScriptBuildPhase section */ /* End PBXShellScriptBuildPhase section */
......
...@@ -32,9 +32,10 @@ render(void) ...@@ -32,9 +32,10 @@ render(void)
r = randomInt(50, 255); r = randomInt(50, 255);
g = randomInt(50, 255); g = randomInt(50, 255);
b = randomInt(50, 255); b = randomInt(50, 255);
SDL_SetRenderDrawColor(r, g, b, 255);
/* Fill the rectangle in the color */ /* Fill the rectangle in the color */
SDL_RenderFill(r, g, b, 255, &rect); SDL_RenderFillRect(&rect);
/* update screen */ /* update screen */
SDL_RenderPresent(); SDL_RenderPresent();
...@@ -69,7 +70,7 @@ main(int argc, char *argv[]) ...@@ -69,7 +70,7 @@ main(int argc, char *argv[])
} }
/* Fill screen with black */ /* Fill screen with black */
SDL_RenderFill(0, 0, 0, 0, NULL); SDL_RenderClear();
/* Enter render loop, waiting for user to quit */ /* Enter render loop, waiting for user to quit */
done = 0; done = 0;
......
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