Commit 4b8a7825 authored by Sam Lantinga's avatar Sam Lantinga

Date: Mon, 20 Feb 2006 19:54:51 -0500

From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code

I stopped complaining and went in an fixed the bug myself :)  SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:

SDL_QuartzGL.m

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401404
parent 54d2bd53
......@@ -109,7 +109,6 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
attr[i++] = (NSOpenGLPixelFormatAttribute)nil;
}
attr[i++] = NSOpenGLPFAScreenMask;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment