Commit 4e4cb86f authored by egottlieb's avatar egottlieb

Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!

parent 0a86be6a
......@@ -110,7 +110,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
......@@ -112,7 +112,7 @@ typedef struct SDL_WindowShapeMode {
*
* \param window The shaped window whose parameters should be set.
* \param shape A surface encoding the desired shape for the window.
* \param shapeMode The parameters to set for the shaped window.
* \param shape_mode The parameters to set for the shaped window.
*
* \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
* if the SDL_Window* given does not reference a valid shaped window.
......@@ -120,22 +120,22 @@ typedef struct SDL_WindowShapeMode {
* \sa SDL_WindowShapeMode
* \sa SDL_GetShapedWindowMode.
*/
extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
/**
* \brief Get the shape parameters of a shaped window.
*
* \param window The shaped window whose parameters should be retrieved.
* \param shapeMode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
* \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
*
* \return 0 if the window has a shape and, provided shapeMode was not NULL, shapeMode has been filled with the mode
* \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
* data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
* the SDL_Window* given is a shapeable window currently lacking a shape.
*
* \sa SDL_WindowShapeMode
* \sa SDL_SetWindowShape
*/
extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode);
extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
......
......@@ -32,7 +32,7 @@
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
......@@ -226,7 +226,7 @@ SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
}
int
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
int result;
if(window == NULL || !SDL_IsShapedWindow(window))
//The window given was not a shapeable window.
......@@ -235,9 +235,9 @@ SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *sh
//Invalid shape argument.
return SDL_INVALID_SHAPE_ARGUMENT;
if(shapeMode != NULL)
window->shaper->mode = *shapeMode;
result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
if(shape_mode != NULL)
window->shaper->mode = *shape_mode;
result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shape_mode);
window->shaper->hasshape = SDL_TRUE;
if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
SDL_SetWindowPosition(window,window->x,window->y);
......@@ -255,9 +255,9 @@ SDL_WindowHasAShape(SDL_Window *window) {
}
int
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) {
if(window != NULL && SDL_IsShapedWindow(window)) {
if(shapeMode == NULL) {
if(shape_mode == NULL) {
if(SDL_WindowHasAShape(window))
//The window given has a shape.
return 0;
......@@ -266,7 +266,7 @@ SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
return SDL_WINDOW_LACKS_SHAPE;
}
else {
*shapeMode = window->shaper->mode;
*shape_mode = window->shaper->mode;
return 0;
}
}
......
......@@ -157,7 +157,7 @@ struct SDL_WindowShaper
struct SDL_ShapeDriver
{
SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
int (*ResizeWindowShape)(SDL_Window *window);
};
......
......@@ -20,6 +20,7 @@
eligottlieb@gmail.com
*/
#include <stdio.h>
#include "SDL_win32shape.h"
#include "SDL_win32video.h"
......@@ -49,9 +50,15 @@ typedef struct {
void
CombineRectRegions(SDL_ShapeTree* node,void* closure) {
char debug_str[200];
SDL_ShapeRect* rect_list = *((SDL_ShapeRect**)closure);
if(node->kind == OpaqueShape) {
SDL_ShapeRect* rect = SDL_malloc(sizeof(SDL_ShapeRect));
sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n",
node->data.shape.x,node->data.shape.y,
node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h);
OutputDebugStringA(debug_str);
OutputDebugStringA("Converting SDL_ShapeTree opaque node to Windows rectangle.\n");
rect->corners[0].x = node->data.shape.x; rect->corners[0].y = node->data.shape.y;
rect->corners[1].x = node->data.shape.x + node->data.shape.w; rect->corners[1].y = node->data.shape.y;
rect->corners[2].x = node->data.shape.x + node->data.shape.w; rect->corners[2].y = node->data.shape.y + node->data.shape.h;
......@@ -69,23 +76,24 @@ Uint32 num_shape_rects(SDL_ShapeRect* rect) {
}
int
Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
SDL_ShapeData *data;
HRGN mask_region;
SDL_ShapeRect* rects = NULL,*old = NULL;
Uint16 num_rects = 0,i = 0;
int* polygonVertexNumbers = NULL;
POINT* polygons = NULL;
char debug_str[200];
if (shaper == NULL || shape == NULL)
return SDL_INVALID_SHAPE_ARGUMENT;
if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
if(shape->format->Amask == 0 && shape_mode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
return SDL_INVALID_SHAPE_ARGUMENT;
data = (SDL_ShapeData*)shaper->driverdata;
if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape);
data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape);
SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&rects);
num_rects = num_shape_rects(rects);
......@@ -94,8 +102,12 @@ Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShape
polygonVertexNumbers[i] = 4;
polygons = (POINT*)SDL_malloc(sizeof(POINT)*4*num_rects);
for(i=0;i<num_rects*4;i++) {
polygons[i] = rects[i / 4].corners[i % 4];
polygons[i] = rects->corners[i % 4];
if(i % 4 == 3) {
sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n",
rects->corners[0].x,rects->corners[0].y,
rects->corners[2].x,rects->corners[2].y);
OutputDebugStringA(debug_str);
old = rects;
rects = rects->next;
SDL_free(old);
......
......@@ -35,7 +35,7 @@ typedef struct {
} SDL_ShapeData;
extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window);
extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
extern int Win32_ResizeWindowShape(SDL_Window *window);
#endif /* _SDL_win32shape_h */
......@@ -8,7 +8,7 @@
#define SHAPED_WINDOW_Y 150
#define SHAPED_WINDOW_DIMENSION 640
#define TICK_INTERVAL 1000/60
#define TICK_INTERVAL 1000/10
typedef struct LoadedPicture {
SDL_Surface *surface;
......@@ -32,11 +32,11 @@ void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions)
static Uint32 next_time;
Uint32 time_left() {
Uint32 now = SDL_GetTicks();
if(next_time <= now)
return 0;
Uint32 now = SDL_GetTicks();
if(next_time <= now)
return 0;
else
return next_time - now;
return next_time - now;
}
int main(int argc,char** argv) {
......
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