Commit 4f49f9e0 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Implemented display mode functionality for UIKit.

The iPad (and iPhoneOS 3.2) introduce both a larger screen and the ability to
 enumerate and configure external displays. This hooks up SDL's multi-display
 API to this new functionality, and removes the hardcoded iPhone resolution.
parent 33ffbdf2
......@@ -19,6 +19,9 @@
Sam Lantinga
slouken@libsdl.org
*/
#import <UIKit/UIKit.h>
#include "SDL_config.h"
#include "SDL_video.h"
......@@ -35,14 +38,19 @@
#include "SDL_renderer_sw.h"
#include "SDL_renderer_gles.h"
#include "SDL_assert.h"
#define UIKITVID_DRIVER_NAME "uikit"
/* Initialization/Query functions */
static int UIKit_VideoInit(_THIS);
static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display);
static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display,
SDL_DisplayMode * mode);
static void UIKit_VideoQuit(_THIS);
static BOOL supports_multiple_displays = NO;
/* DUMMY driver bootstrap functions */
static int
......@@ -74,6 +82,7 @@ UIKit_CreateDevice(int devindex)
/* Set the function pointers */
device->VideoInit = UIKit_VideoInit;
device->VideoQuit = UIKit_VideoQuit;
device->GetDisplayModes = UIKit_GetDisplayModes;
device->SetDisplayMode = UIKit_SetDisplayMode;
device->PumpEvents = UIKit_PumpEvents;
device->CreateWindow = UIKit_CreateWindow;
......@@ -100,33 +109,103 @@ VideoBootStrap UIKIT_bootstrap = {
};
int
UIKit_VideoInit(_THIS)
/*
!!! FIXME:
The main screen should list a AxB mode for portrait orientation, and then
also list BxA for landscape mode. When setting a given resolution, we should
rotate the view's transform appropriately (extra credit if you check the
accelerometer and rotate the display so it's never upside down).
http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html
*/
static void
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
const UIScreen *screen = (UIScreen *) display->driverdata;
SDL_DisplayMode mode;
_this->gl_config.driver_loaded = 1;
SDL_zero(mode);
// availableModes showed up in 3.2 (the iPad and later). We should only
// land here for at least that version of the OS.
if (!supports_multiple_displays) {
const CGRect rect = [screen bounds];
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = (int) rect.size.width;
mode.h = (int) rect.size.height;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_AddDisplayMode(display, &mode);
return;
}
const NSArray *modes = [screen availableModes];
const NSUInteger mode_count = [modes count];
NSUInteger i;
for (i = 0; i < mode_count; i++) {
UIScreenMode *uimode = (UIScreenMode *) [modes objectAtIndex:i];
const CGSize size = [uimode size];
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = (int) size.width;
mode.h = (int) size.height;
mode.refresh_rate = 0;
mode.driverdata = uimode;
[uimode retain];
SDL_AddDisplayMode(display, &mode);
}
}
SDL_VideoDisplay display;
SDL_zero(display);
/* Use a 32-bpp desktop mode */
static void
UIKit_AddDisplay(UIScreen *screen, int w, int h)
{
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = 320;
mode.h = 480;
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = w;
mode.h = h;
mode.refresh_rate = 0;
mode.driverdata = NULL;
display.num_display_modes = 1;
display.max_display_modes = 1;
display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
display.display_modes[0] = mode;
display.desktop_mode = mode;
display.current_mode = mode;
SDL_AddVideoDisplay(&display);
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = screen;
[screen retain];
SDL_AddVideoDisplay(&display);
}
int
UIKit_VideoInit(_THIS)
{
_this->gl_config.driver_loaded = 1;
const float version = [[[UIDevice currentDevice] systemVersion] floatValue];
supports_multiple_displays = (version >= 3.2f);
// If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels.
// The iPad added both a larger main screen and the ability to use
// external displays.
if (!supports_multiple_displays) {
// Just give 'em the whole main screen.
UIScreen *screen = [UIScreen mainScreen];
const CGRect rect = [screen bounds];
UIKit_AddDisplay(screen, (int)rect.size.width, (int)rect.size.height);
} else {
const NSArray *screens = [UIScreen screens];
const NSUInteger screen_count = [screens count];
NSUInteger i;
for (i = 0; i < screen_count; i++) {
// the main screen is the first element in the array.
UIScreen *screen = (UIScreen *) [screens objectAtIndex:i];
const CGSize size = [[screen currentMode] size];
UIKit_AddDisplay(screen, (int) size.width, (int) size.height);
}
}
/* We're done! */
return 0;
......@@ -135,12 +214,37 @@ UIKit_VideoInit(_THIS)
static int
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
UIScreen *screen = (UIScreen *) display->driverdata;
if (!supports_multiple_displays) {
// Not on at least iPhoneOS 3.2 (versions prior to iPad).
SDL_assert(mode->driverdata == NULL);
} else {
UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
[screen setCurrentMode:uimode];
}
return 0;
}
void
UIKit_VideoQuit(_THIS)
{
// Release Objective-C objects, so higher level doesn't free() them.
int i, j;
for (i = 0; i < _this->num_displays; i++) {
SDL_VideoDisplay *display = &_this->displays[i];
UIScreen *screen = (UIScreen *) display->driverdata;
[((UIScreen *) display->driverdata) release];
display->driverdata = NULL;
for (j = 0; j < display->num_display_modes; j++) {
SDL_DisplayMode *mode = &display->display_modes[j];
UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
if (uimode) {
[uimode release];
mode->driverdata = NULL;
}
}
}
}
/* vi: set ts=4 sw=4 expandtab: */
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