Commit 51dad9cf authored by Sam Lantinga's avatar Sam Lantinga

GIMP wrote bmp files in RGBX format. Huh.

parent 3d984388
...@@ -212,9 +212,15 @@ enum ...@@ -212,9 +212,15 @@ enum
SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_RGB888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_8888, 24, 4), SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_BGR888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_8888, 24, 4), SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_ARGB8888 = SDL_PIXELFORMAT_ARGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_8888, 32, 4), SDL_PACKEDLAYOUT_8888, 32, 4),
......
...@@ -109,7 +109,9 @@ SDL_GetPixelFormatName(Uint32 format) ...@@ -109,7 +109,9 @@ SDL_GetPixelFormatName(Uint32 format)
CASE(SDL_PIXELFORMAT_RGB24) CASE(SDL_PIXELFORMAT_RGB24)
CASE(SDL_PIXELFORMAT_BGR24) CASE(SDL_PIXELFORMAT_BGR24)
CASE(SDL_PIXELFORMAT_RGB888) CASE(SDL_PIXELFORMAT_RGB888)
CASE(SDL_PIXELFORMAT_RGBX8888)
CASE(SDL_PIXELFORMAT_BGR888) CASE(SDL_PIXELFORMAT_BGR888)
CASE(SDL_PIXELFORMAT_BGRX8888)
CASE(SDL_PIXELFORMAT_ARGB8888) CASE(SDL_PIXELFORMAT_ARGB8888)
CASE(SDL_PIXELFORMAT_RGBA8888) CASE(SDL_PIXELFORMAT_RGBA8888)
CASE(SDL_PIXELFORMAT_ABGR8888) CASE(SDL_PIXELFORMAT_ABGR8888)
...@@ -426,12 +428,24 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, ...@@ -426,12 +428,24 @@ SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
Amask == 0x00000000) { Amask == 0x00000000) {
return SDL_PIXELFORMAT_RGB888; return SDL_PIXELFORMAT_RGB888;
} }
if (Rmask == 0xFF000000 &&
Gmask == 0x00FF0000 &&
Bmask == 0x0000FF00 &&
Amask == 0x00000000) {
return SDL_PIXELFORMAT_RGBX8888;
}
if (Rmask == 0x000000FF && if (Rmask == 0x000000FF &&
Gmask == 0x0000FF00 && Gmask == 0x0000FF00 &&
Bmask == 0x00FF0000 && Bmask == 0x00FF0000 &&
Amask == 0x00000000) { Amask == 0x00000000) {
return SDL_PIXELFORMAT_BGR888; return SDL_PIXELFORMAT_BGR888;
} }
if (Rmask == 0x0000FF00 &&
Gmask == 0x00FF0000 &&
Bmask == 0xFF000000 &&
Amask == 0x00000000) {
return SDL_PIXELFORMAT_BGRX8888;
}
if (Rmask == 0x00FF0000 && if (Rmask == 0x00FF0000 &&
Gmask == 0x0000FF00 && Gmask == 0x0000FF00 &&
Bmask == 0x000000FF && Bmask == 0x000000FF &&
......
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