Commit 5d2b7ba6 authored by Sam Lantinga's avatar Sam Lantinga

Fixed key repeat detection on X11, and simplified the code for everyone else.

parent 6f5bba27
......@@ -566,7 +566,7 @@ SDL_ResetKeyboard(void)
for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
if (keyboard->keystate[scancode] == SDL_PRESSED) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
}
......@@ -627,12 +627,13 @@ SDL_SetKeyboardFocus(SDL_Window * window)
}
int
SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat)
SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
int posted;
Uint16 modstate;
Uint32 type;
Uint8 repeat;
if (!scancode) {
return 0;
......@@ -732,6 +733,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat)
}
/* Drop events that don't change state */
repeat = (state && keyboard->keystate[scancode]);
if (keyboard->keystate[scancode] == state && !repeat) {
#if 0
printf("Keyboard event didn't change state - dropped!\n");
......@@ -748,7 +750,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat)
SDL_Event event;
event.key.type = type;
event.key.state = state;
event.key.repeat = repeat ? 1 : 0;
event.key.repeat = repeat;
event.key.keysym.scancode = scancode;
event.key.keysym.sym = keyboard->keymap[scancode];
event.key.keysym.mod = modstate;
......
......@@ -49,7 +49,7 @@ extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
extern void SDL_SetKeyboardFocus(SDL_Window * window);
/* Send a keyboard key event */
extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat);
extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode);
/* Send keyboard text input */
extern int SDL_SendKeyboardText(const char *text);
......
......@@ -219,14 +219,14 @@ DoUnsidedModifiers(unsigned short scancode,
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
}
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
} else if (newMask && oldMask != newMask) { /* modifier down event */
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
}
}
}
......@@ -251,9 +251,9 @@ HandleNonDeviceModifier(unsigned int device_independent_mask,
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
......@@ -278,9 +278,9 @@ HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
......@@ -351,7 +351,7 @@ ReleaseModifierSide(unsigned int device_independent_mask,
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
return;
}
......@@ -362,10 +362,10 @@ ReleaseModifierSide(unsigned int device_independent_mask,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
}
}
......@@ -382,16 +382,16 @@ HandleCapsLock(unsigned short scancode,
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
}
oldMask = oldMods & NSNumericPadKeyMask;
newMask = newMods & NSNumericPadKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
}
}
......@@ -670,7 +670,6 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
SDL_scancode code;
SDL_bool repeat;
#if 0
const char *text;
#endif
......@@ -689,13 +688,12 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
switch ([event type]) {
case NSKeyDown:
repeat = [event isARepeat] ? SDL_TRUE : SDL_FALSE;
if (!repeat) {
if (![event isARepeat]) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
}
SDL_SendKeyboardKey(SDL_PRESSED, code, repeat);
SDL_SendKeyboardKey(SDL_PRESSED, code);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
......@@ -714,7 +712,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
}
break;
case NSKeyUp:
SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, code);
break;
case NSFlagsChanged:
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
......
......@@ -245,8 +245,8 @@
if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
}
else {
/* go through all the characters in the string we've been sent
......@@ -272,14 +272,14 @@
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
/* send a keydown and keyup even for the character */
SDL_SendKeyboardKey(SDL_PRESSED, code, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}
}
......
......@@ -205,14 +205,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
SDL_bool repeat;
if (lParam & REPEATED_KEYMASK) {
repeat = SDL_TRUE;
} else {
repeat = SDL_FALSE;
}
wParam = RemapVKEY(wParam, lParam);
switch (wParam) {
case VK_CONTROL:
......@@ -250,8 +242,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
if (wParam < 256) {
SDL_SendKeyboardKey(SDL_PRESSED,
data->videodata->key_layout[wParam],
repeat);
data->videodata->key_layout[wParam]);
}
}
returnCode = 0;
......@@ -301,13 +292,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
&& SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
SDL_RELEASED) {
SDL_SendKeyboardKey(SDL_PRESSED,
data->videodata->key_layout[wParam],
SDL_FALSE);
data->videodata->key_layout[wParam]);
}
if (wParam < 256) {
SDL_SendKeyboardKey(SDL_RELEASED,
data->videodata->key_layout[wParam],
SDL_FALSE);
data->videodata->key_layout[wParam]);
}
}
returnCode = 0;
......
......@@ -36,6 +36,24 @@
/*#define DEBUG_XEVENTS*/
/* Check to see if this is a repeated key.
(idea shamelessly lifted from GII -- thanks guys! :)
*/
static SDL_bool X11_KeyRepeat(Display *display, XEvent *event)
{
XEvent peekevent;
if (XPending(display)) {
XPeekEvent(display, &peekevent);
if ((peekevent.type == KeyPress) &&
(peekevent.xkey.keycode == event->xkey.keycode) &&
((peekevent.xkey.time-event->xkey.time) < 2)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void
X11_DispatchEvent(_THIS)
{
......@@ -176,14 +194,14 @@ X11_DispatchEvent(_THIS)
case KeyPress:{
KeyCode keycode = xevent.xkey.keycode;
KeySym keysym = NoSymbol;
SDL_scancode scancode;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
Status status = 0;
#ifdef DEBUG_XEVENTS
printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
/* FIXME: How do we tell if this was a key repeat? */
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode], SDL_FALSE);
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
#if 1
if (videodata->key_layout[keycode] == SDLK_UNKNOWN) {
int min_keycode, max_keycode;
......@@ -218,7 +236,11 @@ X11_DispatchEvent(_THIS)
#ifdef DEBUG_XEVENTS
printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode], SDL_FALSE);
if (X11_KeyRepeat(display, &xevent)) {
/* We're about to get a repeated key down, ignore the key up */
break;
}
SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode]);
}
break;
......
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