Commit 5e1ffb1c authored by Sam Lantinga's avatar Sam Lantinga

Allow overriding the app delegate on iOS

Vittorio G.  to Eric, Sam

Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add

@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
   return @"HedgewarsAppDelegate";
}
@end

I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
parent 0e83d1d4
......@@ -28,6 +28,7 @@
}
+(SDLUIKitDelegate *)sharedAppDelegate;
+(NSString *)getAppDelegateClassName;
@end
/* *INDENT-ON* */
......
......@@ -50,7 +50,7 @@ int main(int argc, char **argv) {
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
[pool release];
return 0;
......@@ -64,6 +64,12 @@ int main(int argc, char **argv) {
return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
}
+(NSString *)getAppDelegateClassName {
/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
this method and return the actual name of the delegate */
return @"SDLUIKitDelegate";
}
- (id)init {
self = [super init];
return self;
......@@ -90,8 +96,7 @@ int main(int argc, char **argv) {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
......@@ -113,7 +118,7 @@ afterDelay:0.0];
return;
}
SDL_Window *window;
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
......
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