Commit 5fb411a3 authored by Sam Lantinga's avatar Sam Lantinga

Changed SDLMain to SDL_main for MacOS X stuff

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40192
parent 01d34a06
No preview for this file type
......@@ -51,7 +51,7 @@ will want to do the other steps, too.
tasks when used on MacOS X
Rationale: AM_PATH_SDL copies /usr/local/share/sdl/Info.plist and the folder
/usr/local/share/sdl/SDLMain.nib/ into the directory where configure is invoked.
/usr/local/share/sdl/SDL_main.nib/ into the directory where configure is invoked.
This is essential for the configure script to be able to run the test code
that detects SDL.
......@@ -68,10 +68,10 @@ will want to do the other steps, too.
APP_NAME.app: EXE_NAME
mkdir -p $@/Contents/MacOS
mkdir -p $@/Contents/Resources
mkdir -p $@/Contents/Resources/SDLMain.nib
mkdir -p $@/Contents/Resources/SDL_main.nib
echo "APPL????" > $@/Contents/PkgInfo
$(INSTALL_DATA) Info.plist $@/Contents/
$(INSTALL_DATA) SDLMain.nib/*.nib $@/Contents/Resources/
$(INSTALL_DATA) SDL_main.nib/*.nib $@/Contents/Resources/
$(INSTALL_PROGRAM) $< $@/Contents/MacOS/
You should replace EXE_NAME with the name of the executable. APP_NAME is what
......@@ -153,13 +153,13 @@ following locations:
- Setting up a new project by hand
Some of you won't want to use the Stationary so I'll give some tips:
* Create a new "Cocoa Application"
* Add src/main/macosx/SDLMain.m , .h and .nib to your project
* Add src/main/macosx/SDL_main.m , .h and .nib to your project
* Remove "main.c" from your project
* Remove "MainMenu.nib" from your project
* Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
* Add "$(HOME)/Library/Frameworks" to the frameworks search path
* Add "-framework SDL" to the "OTHER_LDFLAGS" variable
* Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
* Set the "Main Nib File" under "Application Settings" to "SDL_main.nib"
* Add your files
* Clean and build
......@@ -174,7 +174,7 @@ following locations:
- Implementation Notes
Some things that may be of interest about how it all works...
* Working directory
As defined in the SDLMain.m file, the working directory of your SDL app
As defined in the SDL_main.m file, the working directory of your SDL app
is by default set to its parent. You may wish to change this to better
suit your needs.
* You have a Cocoa App!
......
......@@ -1379,13 +1379,12 @@ case "$target" in
CDROM_DRIVERS="$CDROM_DRIVERS bsdi/libcdrom_bsdi.la"
fi
# Set up files for the thread library
SDL_LIBS="$SDL_LIBS -lsem"
if test x$enable_threads = xyes; then
COPY_ARCH_SRC(src/thread, linux, SDL_systhread.c)
COPY_ARCH_SRC(src/thread, linux, SDL_systhread_c.h)
COPY_ARCH_SRC(src/thread, linux, SDL_sysmutex.c)
COPY_ARCH_SRC(src/thread, linux, SDL_sysmutex_c.h)
COPY_ARCH_SRC(src/thread, linux, SDL_syssem.c)
COPY_ARCH_SRC(src/thread, bsdi, SDL_syssem.c)
COPY_ARCH_SRC(src/thread, generic, SDL_syssem_c.h)
COPY_ARCH_SRC(src/thread, linux, SDL_syscond.c)
COPY_ARCH_SRC(src/thread, generic, SDL_syscond_c.h)
......@@ -2074,8 +2073,8 @@ case "$target" in
CheckMacGL
CheckPTHREAD
# Set up files for the main() stub
COPY_ARCH_SRC(src/main, macosx, SDLmain.m)
COPY_ARCH_SRC(src/main, macosx, SDLmain.h)
COPY_ARCH_SRC(src/main, macosx, SDL_main.m)
COPY_ARCH_SRC(src/main, macosx, SDL_main.h)
# Set up files for the audio library
if test x$enable_audio = xyes; then
AUDIO_SUBDIRS="$AUDIO_SUBDIRS macrom"
......
......@@ -57,7 +57,7 @@ while test $# -gt 0; do
@ENABLE_STATIC_TRUE@ echo $libdirs @SDL_LIBS@ @SYSTEM_LIBS@
@ENABLE_STATIC_TRUE@ ;;
@TARGET_MACOSX_TRUE@ --nib)
@TARGET_MACOSX_TRUE@ echo @datadir@/sdl/SDLMain.nib
@TARGET_MACOSX_TRUE@ echo @datadir@/sdl/SDL_main.nib
@TARGET_MACOSX_TRUE@ ;;
@TARGET_MACOSX_TRUE@ --plist)
@TARGET_MACOSX_TRUE@ echo @datadir@/sdl/Info.plist
......
......@@ -17,7 +17,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>NSMainNibFile</key>
<string>SDLMain.nib</string>
<string>SDL_main.nib</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
......
# On OS X, install the SDLMain.nib.
# On OS X, install the SDL_main.nib.
# We use an ugly hack to force the creation of the
# destination dir, maybe somebody with more automake
# experience knows how to do this properly?
if TARGET_MACOSX
masternibdatadir = $(datadir)/sdl/SDLMain.nib
masternibdatadir = $(datadir)/sdl/SDL_main.nib
masternibdata_DATA = \
SDLMain.nib
SDL_main.nib
nibdatadir = $(datadir)/sdl
nibdata_DATA = \
SDLMain.nib/classes.nib \
SDLMain.nib/info.nib \
SDLMain.nib/objects.nib \
SDL_main.nib/classes.nib \
SDL_main.nib/info.nib \
SDL_main.nib/objects.nib \
Info.plist
endif
EXTRA_DIST = SDLMain.h SDLMain.m
EXTRA_DIST = SDL_main.h SDL_main.m
# The nib and exports directories need to be copied into place
# when building a distribution.
dist-hook:
(cd $(distdir) && rm -f $(BUILT_SOURCES))
cp -rp SDLMain.nib $(distdir)
cp -rp SDL_main.nib $(distdir)
cp -rp exports $(distdir)
(cd $(distdir) && rm -rf `find . -name CVS`)
......@@ -3,10 +3,10 @@
{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
{
ACTIONS = {makeFullscreen = id; quit = id; };
CLASS = SDLMain;
CLASS = SDL_main;
LANGUAGE = ObjC;
SUPERCLASS = NSObject;
}
);
IBVersion = 1;
}
\ No newline at end of file
}
/* SDLMain.h - main entry point for our Cocoa-ized SDL app
/* SDL_main.h - main entry point for our Cocoa-ized SDL app
Darrell Walisser - dwaliss1@purdue.edu
Feel free to customize this file to suit your needs
......@@ -6,7 +6,7 @@
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@interface SDL_main : NSObject
{
}
- (IBAction)quit:(id)sender;
......
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
/* SDL_main.m - main entry point for our Cocoa-ized SDL app
Darrell Walisser - dwaliss1@purdue.edu
Feel free to customize this file to suit your needs
*/
#import "SDL.h"
#import "SDLMain.h"
#import "SDL_main.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
......@@ -20,7 +20,7 @@ static BOOL gFinderLaunch;
/* The main class of the application, the application's delegate */
@implementation SDLMain
@implementation SDL_main
/* Invoked from the Quit menu item */
- (void) quit:(id)sender
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment