Commit 6367fbe6 authored by Holmes Futrell's avatar Holmes Futrell

Added support for OpenGL ES renderer

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403198
parent a2abb3b6
...@@ -28,10 +28,15 @@ ...@@ -28,10 +28,15 @@
#include "SDL_blit.h" #include "SDL_blit.h"
#include "SDL_pixels_c.h" #include "SDL_pixels_c.h"
#include "SDL_renderer_gl.h" #include "SDL_renderer_gl.h"
#include "SDL_renderer_gles.h"
#include "SDL_renderer_sw.h" #include "SDL_renderer_sw.h"
#include "../events/SDL_sysevents.h" #include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h" #include "../events/SDL_events_c.h"
#if SDL_VIDEO_OPENGL_ES
#include "SDL_opengles.h"
#endif /* SDL_VIDEO_OPENGL_ES */
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL
#include "SDL_opengl.h" #include "SDL_opengl.h"
...@@ -106,6 +111,9 @@ static VideoBootStrap *bootstrap[] = { ...@@ -106,6 +111,9 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_NDS #if SDL_VIDEO_DRIVER_NDS
&NDS_bootstrap, &NDS_bootstrap,
#endif #endif
#if SDL_VIDEO_DRIVER_UIKIT
&UIKIT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY #if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap, &DUMMY_bootstrap,
#endif #endif
...@@ -244,6 +252,7 @@ SDL_VideoInit(const char *driver_name, Uint32 flags) ...@@ -244,6 +252,7 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
_this->gl_config.stereo = 0; _this->gl_config.stereo = 0;
_this->gl_config.multisamplebuffers = 0; _this->gl_config.multisamplebuffers = 0;
_this->gl_config.multisamplesamples = 0; _this->gl_config.multisamplesamples = 0;
_this->gl_config.retained_backing = 1;
_this->gl_config.accelerated = -1; /* not known, don't set */ _this->gl_config.accelerated = -1; /* not known, don't set */
/* Initialize the video subsystem */ /* Initialize the video subsystem */
...@@ -262,6 +271,10 @@ SDL_VideoInit(const char *driver_name, Uint32 flags) ...@@ -262,6 +271,10 @@ SDL_VideoInit(const char *driver_name, Uint32 flags)
#if SDL_VIDEO_RENDER_OGL #if SDL_VIDEO_RENDER_OGL
SDL_AddRenderDriver(i, &GL_RenderDriver); SDL_AddRenderDriver(i, &GL_RenderDriver);
#endif #endif
#if SDL_VIDEO_RENDER_OGL_ES
SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
#endif
if (_this->displays[i].num_render_drivers > 0) { if (_this->displays[i].num_render_drivers > 0) {
SDL_AddRenderDriver(i, &SW_RenderDriver); SDL_AddRenderDriver(i, &SW_RenderDriver);
} }
...@@ -2202,7 +2215,7 @@ SDL_GL_GetProcAddress(const char *proc) ...@@ -2202,7 +2215,7 @@ SDL_GL_GetProcAddress(const char *proc)
SDL_bool SDL_bool
SDL_GL_ExtensionSupported(const char *extension) SDL_GL_ExtensionSupported(const char *extension)
{ {
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
const char *extensions; const char *extensions;
const char *start; const char *start;
...@@ -2256,7 +2269,7 @@ SDL_GL_ExtensionSupported(const char *extension) ...@@ -2256,7 +2269,7 @@ SDL_GL_ExtensionSupported(const char *extension)
int int
SDL_GL_SetAttribute(SDL_GLattr attr, int value) SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{ {
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
int retval; int retval;
if (!_this) { if (!_this) {
...@@ -2313,6 +2326,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value) ...@@ -2313,6 +2326,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_ACCELERATED_VISUAL: case SDL_GL_ACCELERATED_VISUAL:
_this->gl_config.accelerated = value; _this->gl_config.accelerated = value;
break; break;
case SDL_GL_RETAINED_BACKING:
_this->gl_config.retained_backing = value;
break;
default: default:
SDL_SetError("Unknown OpenGL attribute"); SDL_SetError("Unknown OpenGL attribute");
retval = -1; retval = -1;
...@@ -2328,7 +2344,7 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value) ...@@ -2328,7 +2344,7 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
int int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value) SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{ {
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
GLenum attrib = 0; GLenum attrib = 0;
...@@ -2337,6 +2353,9 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value) ...@@ -2337,6 +2353,9 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
return -1; return -1;
} }
switch (attr) { switch (attr) {
case SDL_GL_RETAINED_BACKING:
*value = _this->gl_config.retained_backing;
return 0;
case SDL_GL_RED_SIZE: case SDL_GL_RED_SIZE:
attrib = GL_RED_BITS; attrib = GL_RED_BITS;
break; break;
...@@ -2350,14 +2369,24 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value) ...@@ -2350,14 +2369,24 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
attrib = GL_ALPHA_BITS; attrib = GL_ALPHA_BITS;
break; break;
case SDL_GL_DOUBLEBUFFER: case SDL_GL_DOUBLEBUFFER:
#ifndef SDL_VIDEO_OPENGL_ES
attrib = GL_DOUBLEBUFFER; attrib = GL_DOUBLEBUFFER;
break; break;
#else
/*
* I believe double buffering is the only option in OpenGL ES
* -- in any case, GL_DOUBLEBUFFER doesn't exist
*/
*value = 1;
return 0;
#endif
case SDL_GL_DEPTH_SIZE: case SDL_GL_DEPTH_SIZE:
attrib = GL_DEPTH_BITS; attrib = GL_DEPTH_BITS;
break; break;
case SDL_GL_STENCIL_SIZE: case SDL_GL_STENCIL_SIZE:
attrib = GL_STENCIL_BITS; attrib = GL_STENCIL_BITS;
break; break;
#ifndef SDL_VIDEO_OPENGL_ES
case SDL_GL_ACCUM_RED_SIZE: case SDL_GL_ACCUM_RED_SIZE:
attrib = GL_ACCUM_RED_BITS; attrib = GL_ACCUM_RED_BITS;
break; break;
...@@ -2373,11 +2402,29 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value) ...@@ -2373,11 +2402,29 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
case SDL_GL_STEREO: case SDL_GL_STEREO:
attrib = GL_STEREO; attrib = GL_STEREO;
break; break;
#else
case SDL_GL_ACCUM_RED_SIZE:
case SDL_GL_ACCUM_GREEN_SIZE:
case SDL_GL_ACCUM_BLUE_SIZE:
case SDL_GL_ACCUM_ALPHA_SIZE:
case SDL_GL_STEREO:
/* none of these are supported in OpenGL ES */
*value = 0;
return 0;
#endif
case SDL_GL_MULTISAMPLEBUFFERS: case SDL_GL_MULTISAMPLEBUFFERS:
#ifndef SDL_VIDEO_OPENGL_ES
attrib = GL_SAMPLE_BUFFERS_ARB; attrib = GL_SAMPLE_BUFFERS_ARB;
#else
attrib = GL_SAMPLE_BUFFERS;
#endif
break; break;
case SDL_GL_MULTISAMPLESAMPLES: case SDL_GL_MULTISAMPLESAMPLES:
#ifndef SDL_VIDEO_OPENGL_ES
attrib = GL_SAMPLES_ARB; attrib = GL_SAMPLES_ARB;
#else
attrib = GL_SAMPLES;
#endif
break; break;
case SDL_GL_BUFFER_SIZE: case SDL_GL_BUFFER_SIZE:
{ {
......
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