Commit 63e191d6 authored by Sam Lantinga's avatar Sam Lantinga

Removed the obsolete SDL 1.2 GAPI driver

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404364
parent bdb0253c
......@@ -2356,8 +2356,6 @@ case "$host" in
CheckDiskAudio
CheckDummyAudio
CheckWIN32
#SOURCES="$SOURCES $srcdir/src/video/gapi/*.c"
#AC_DEFINE(SDL_VIDEO_DRIVER_GAPI)
if test x$enable_video = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WIN32)
SOURCES="$SOURCES $srcdir/src/video/win32/*.c"
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Pocket PC GAPI SDL video driver implementation;
Implemented by Dmitry Yakimov - support@activekitten.com
Inspired by http://arisme.free.fr/ports/SDL.php
*/
// TODO: copy surface on window when lost focus
// TODO: test buttons rotation
// TODO: test on be300 and HPC ( check WinDib fullscreen keys catching )
// TODO: test on smartphones
// TODO: windib on SH3 PPC2000 landscape test
// TODO: optimize 8bpp landscape mode
// there is some problems in runnings apps from a device landscape mode
// due to WinCE bugs. Some works and some - does not.
// TODO: finish Axim Dell X30 and user landscape mode, device landscape mode
// TODO: finish Axim Dell X30 user portrait, device landscape stylus conversion
// TODO: fix running GAPI apps from landscape mode -
// wince goes to portrait mode, but does not update video memory
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../wincommon/SDL_syswm_c.h"
#include "../wincommon/SDL_sysmouse_c.h"
#include "../windib/SDL_dibevents_c.h"
#include "SDL_gapivideo.h"
#define GAPIVID_DRIVER_NAME "gapi"
#if defined(DEBUG) || defined (_DEBUG) || defined(NDEBUG)
#define REPORT_VIDEO_INFO 1
#else
#define REPORT_VIDEO_INFO 0
#endif
// for testing with GapiEmu
#define USE_GAPI_EMU 0
#define EMULATE_AXIM_X30 0
#define WITHOUT_GAPI 0
#if USE_GAPI_EMU && !REPORT_VIDEO_INFO
#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
#endif
// defined and used in SDL_sysevents.c
extern HINSTANCE aygshell;
extern void SDL_UnregisterApp();
extern int DIB_AddMode(_THIS, int bpp, int w, int h);
/* Initialization/Query functions */
static int GAPI_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **GAPI_ListModes(_THIS, SDL_PixelFormat * format,
Uint32 flags);
static SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp,
Uint32 flags);
static int GAPI_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
static void GAPI_VideoQuit(_THIS);
/* Hardware surface functions */
static int GAPI_AllocHWSurface(_THIS, SDL_Surface * surface);
static int GAPI_LockHWSurface(_THIS, SDL_Surface * surface);
static void GAPI_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void GAPI_FreeHWSurface(_THIS, SDL_Surface * surface);
/* Windows message handling functions, will not be processed */
static void GAPI_RealizePalette(_THIS);
static void GAPI_PaletteChanged(_THIS, HWND window);
static void GAPI_WinPAINT(_THIS, HDC hdc);
/* etc. */
static void GAPI_UpdateRects(_THIS, int numrects, SDL_Rect * rects);
static HMODULE g_hGapiLib = 0;
#define LINK(type,name,import) \
if( g_hGapiLib ) \
name = (PFN##type)GetProcAddress( g_hGapiLib, _T(import) );
static char g_bRawBufferAvailable = 0;
/* GAPI driver bootstrap functions */
/* hi res definitions */
typedef struct _RawFrameBufferInfo
{
WORD wFormat;
WORD wBPP;
VOID *pFramePointer;
int cxStride;
int cyStride;
int cxPixels;
int cyPixels;
} RawFrameBufferInfo;
static struct _RawFrameBufferInfo g_RawFrameBufferInfo = { 0 };
#define GETRAWFRAMEBUFFER 0x00020001
#define FORMAT_565 1
#define FORMAT_555 2
#define FORMAT_OTHER 3
/* Dell Axim x30 hangs when we use GAPI from landscape,
so lets avoid using GxOpenDisplay there via GETGXINFO trick
It seems that GAPI subsystem use the same ExtEscape code.
*/
#define GETGXINFO 0x00020000
typedef struct GXDeviceInfo
{
long Version; //00 (should filled with 100 before calling ExtEscape)
void *pvFrameBuffer; //04
unsigned long cbStride; //08
unsigned long cxWidth; //0c
unsigned long cyHeight; //10
unsigned long cBPP; //14
unsigned long ffFormat; //18
char Unused[0x84 - 7 * 4];
} GXDeviceInfo;
static int
GAPI_Available(void)
{
// try to use VGA display, even on emulator
HDC hdc = GetDC(NULL);
int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL,
sizeof(RawFrameBufferInfo),
(char *) &g_RawFrameBufferInfo);
ReleaseDC(NULL, hdc);
g_bRawBufferAvailable = result > 0;
#if WITHOUT_GAPI
return g_bRawBufferAvailable;
#endif
#if USE_GAPI_EMU
g_hGapiLib = LoadLibrary(_T("GAPI_Emu.dll"));
if (!g_hGapiLib) {
SDL_SetError("Gapi Emu not found!");
}
return g_hGapiLib != 0;
#endif
// try to find gx.dll
g_hGapiLib = LoadLibrary(_T("\\Windows\\gx.dll"));
if (!g_hGapiLib) {
g_hGapiLib = LoadLibrary(_T("gx.dll"));
if (!g_hGapiLib)
return g_bRawBufferAvailable;
}
return (1);
}
static int
cmpmodes(const void *va, const void *vb)
{
SDL_Rect *a = *(SDL_Rect **) va;
SDL_Rect *b = *(SDL_Rect **) vb;
if (a->w == b->w)
return b->h - a->h;
else
return b->w - a->w;
}
static int
GAPI_AddMode(_THIS, int bpp, int w, int h)
{
SDL_Rect *mode;
int i, index;
int next_mode;
/* Check to see if we already have this mode */
if (bpp < 8) { /* Not supported */
return (0);
}
index = ((bpp + 7) / 8) - 1;
for (i = 0; i < gapi->SDL_nummodes[index]; ++i) {
mode = gapi->SDL_modelist[index][i];
if ((mode->w == w) && (mode->h == h)) {
return (0);
}
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
if (mode == NULL) {
SDL_OutOfMemory();
return (-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
/* Allocate the new list of modes, and fill in the new mode */
next_mode = gapi->SDL_nummodes[index];
gapi->SDL_modelist[index] = (SDL_Rect **)
SDL_realloc(gapi->SDL_modelist[index],
(1 + next_mode + 1) * sizeof(SDL_Rect *));
if (gapi->SDL_modelist[index] == NULL) {
SDL_OutOfMemory();
gapi->SDL_nummodes[index] = 0;
SDL_free(mode);
return (-1);
}
gapi->SDL_modelist[index][next_mode] = mode;
gapi->SDL_modelist[index][next_mode + 1] = NULL;
gapi->SDL_nummodes[index]++;
return (0);
}
static void
GAPI_DeleteDevice(SDL_VideoDevice * device)
{
if (g_hGapiLib) {
FreeLibrary(g_hGapiLib);
g_hGapiLib = 0;
}
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *
GAPI_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
if (!g_hGapiLib && !g_bRawBufferAvailable) {
if (!GAPI_Available()) {
SDL_SetError
("GAPI dll is not found and VGA mode is not available!");
return 0;
}
}
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (device) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = GAPI_VideoInit;
device->ListModes = GAPI_ListModes;
device->SetVideoMode = GAPI_SetVideoMode;
device->UpdateMouse = WIN_UpdateMouse;
device->CreateYUVOverlay = NULL;
device->SetColors = GAPI_SetColors;
device->UpdateRects = GAPI_UpdateRects;
device->VideoQuit = GAPI_VideoQuit;
device->AllocHWSurface = GAPI_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = GAPI_LockHWSurface;
device->UnlockHWSurface = GAPI_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = GAPI_FreeHWSurface;
device->SetCaption = WIN_SetWMCaption;
device->SetIcon = WIN_SetWMIcon;
device->IconifyWindow = WIN_IconifyWindow;
device->GrabInput = WIN_GrabInput;
device->GetWMInfo = WIN_GetWMInfo;
device->FreeWMCursor = WIN_FreeWMCursor;
device->CreateWMCursor = WIN_CreateWMCursor;
device->ShowWMCursor = WIN_ShowWMCursor;
device->WarpWMCursor = WIN_WarpWMCursor;
device->CheckMouseMode = WIN_CheckMouseMode;
device->InitOSKeymap = DIB_InitOSKeymap;
device->PumpEvents = DIB_PumpEvents;
/* Set up the windows message handling functions */
WIN_RealizePalette = GAPI_RealizePalette;
WIN_PaletteChanged = GAPI_PaletteChanged;
WIN_WinPAINT = GAPI_WinPAINT;
HandleMessage = DIB_HandleMessage;
device->free = GAPI_DeleteDevice;
/* Load gapi library */
#define gx device->hidden->gxFunc
LINK(GXOpenDisplay, gx.GXOpenDisplay,
"?GXOpenDisplay@@YAHPAUHWND__@@K@Z") LINK(GXCloseDisplay,
gx.GXCloseDisplay,
"?GXCloseDisplay@@YAHXZ")
LINK(GXBeginDraw, gx.GXBeginDraw,
"?GXBeginDraw@@YAPAXXZ") LINK(GXEndDraw, gx.GXEndDraw,
"?GXEndDraw@@YAHXZ")
LINK(GXOpenInput, gx.GXOpenInput,
"?GXOpenInput@@YAHXZ") LINK(GXCloseInput, gx.GXCloseInput,
"?GXCloseInput@@YAHXZ")
LINK(GXGetDisplayProperties, gx.GXGetDisplayProperties,
"?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ")
LINK(GXGetDefaultKeys, gx.GXGetDefaultKeys,
"?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z") LINK(GXSuspend,
gx.GXSuspend,
"?GXSuspend@@YAHXZ")
LINK(GXResume, gx.GXResume, "?GXResume@@YAHXZ") LINK(GXSetViewport,
gx.GXSetViewport,
"?GXSetViewport@@YAHKKKK@Z")
LINK(GXIsDisplayDRAMBuffer, gx.GXIsDisplayDRAMBuffer,
"?GXIsDisplayDRAMBuffer@@YAHXZ")
/* wrong gapi.dll */
if (!gx.GXOpenDisplay) {
if (g_hGapiLib) {
FreeLibrary(g_hGapiLib);
g_hGapiLib = 0;
}
}
if (!gx.GXOpenDisplay && !g_bRawBufferAvailable) {
SDL_SetError("Error: damaged or unknown gapi.dll!\n");
GAPI_DeleteDevice(device);
return 0;
}
return device;
}
VideoBootStrap GAPI_bootstrap = {
GAPIVID_DRIVER_NAME, "WinCE GAPI video driver",
GAPI_Available, GAPI_CreateDevice
};
static void
FillStructs(_THIS, BOOL useVga)
{
#ifdef _ARM_
WCHAR oemstr[100];
#endif
/* fill a device properties */
if (!useVga) {
this->hidden->gxProperties =
this->hidden->gxFunc.GXGetDisplayProperties();
this->hidden->needUpdate = 1;
this->hidden->hiresFix = 0;
this->hidden->useVga = 0;
this->hidden->useGXOpenDisplay = 1;
#ifdef _ARM_
/* check some devices and extract addition info */
SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemstr), oemstr, 0);
// buggy iPaq38xx
if ((oemstr[12] == 'H') && (oemstr[13] == '3')
&& (oemstr[14] == '8')
&& (this->hidden->gxProperties.cbxPitch > 0)) {
this->hidden->videoMem = (PIXEL *) 0xac0755a0;
this->hidden->gxProperties.cbxPitch = -640;
this->hidden->gxProperties.cbyPitch = 2;
this->hidden->needUpdate = 0;
}
#if (EMULATE_AXIM_X30 == 0)
// buggy Dell Axim X30
if (_tcsncmp(oemstr, L"Dell Axim X30", 13) == 0)
#endif
{
GXDeviceInfo gxInfo = { 0 };
HDC hdc = GetDC(NULL);
int result;
gxInfo.Version = 100;
result =
ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo),
(char *) &gxInfo);
if (result > 0) {
this->hidden->useGXOpenDisplay = 0;
this->hidden->videoMem = gxInfo.pvFrameBuffer;
this->hidden->needUpdate = 0;
this->hidden->gxProperties.cbxPitch = 2;
this->hidden->gxProperties.cbyPitch = 480;
this->hidden->gxProperties.cxWidth = gxInfo.cxWidth;
this->hidden->gxProperties.cyHeight = gxInfo.cyHeight;
this->hidden->gxProperties.ffFormat = gxInfo.ffFormat;
}
}
#endif
} else {
this->hidden->needUpdate = 0;
this->hidden->hiresFix = 0;
this->hidden->gxProperties.cBPP = g_RawFrameBufferInfo.wBPP;
this->hidden->gxProperties.cbxPitch = g_RawFrameBufferInfo.cxStride;
this->hidden->gxProperties.cbyPitch = g_RawFrameBufferInfo.cyStride;
this->hidden->gxProperties.cxWidth = g_RawFrameBufferInfo.cxPixels;
this->hidden->gxProperties.cyHeight = g_RawFrameBufferInfo.cyPixels;
this->hidden->videoMem = g_RawFrameBufferInfo.pFramePointer;
this->hidden->useVga = 1;
switch (g_RawFrameBufferInfo.wFormat) {
case FORMAT_565:
this->hidden->gxProperties.ffFormat = kfDirect565;
break;
case FORMAT_555:
this->hidden->gxProperties.ffFormat = kfDirect555;
break;
default:
/* unknown pixel format, try define by BPP! */
switch (g_RawFrameBufferInfo.wBPP) {
case 4:
case 8:
this->hidden->gxProperties.ffFormat = kfDirect;
case 16:
this->hidden->gxProperties.ffFormat = kfDirect565;
default:
this->hidden->gxProperties.ffFormat = kfDirect;
break;
}
}
}
if (this->hidden->gxProperties.cBPP != 16) {
this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
} else if ((this->hidden->gxProperties.cbxPitch > 0)
&& (this->hidden->gxProperties.cbyPitch > 0)) {
this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
} else if ((this->hidden->gxProperties.cbxPitch > 0)
&& (this->hidden->gxProperties.cbyPitch < 0)) {
this->hidden->gapiOrientation = SDL_ORIENTATION_RIGHT; // ipaq 3660
} else if ((this->hidden->gxProperties.cbxPitch < 0)
&& (this->hidden->gxProperties.cbyPitch > 0)) {
this->hidden->gapiOrientation = SDL_ORIENTATION_LEFT; // ipaq 3800
}
}
static void
GAPI_CreatePalette(int ncolors, SDL_Color * colors)
{
// Setup a custom color palette
BYTE buffer[sizeof(LOGPALETTE) + 255 * sizeof(PALETTEENTRY)];
int i;
LOGPALETTE *pLogical = (LOGPALETTE *) buffer;
PALETTEENTRY *entries = pLogical->palPalEntry;
HPALETTE hPalette;
HDC hdc;
for (i = 0; i < ncolors; ++i) {
// Find intensity by replicating the bit patterns over a byte
entries[i].peRed = colors[i].r;
entries[i].peGreen = colors[i].g;
entries[i].peBlue = colors[i].b;
entries[i].peFlags = 0;
}
// Create the GDI palette object
pLogical->palVersion = 0x0300;
pLogical->palNumEntries = ncolors;
hPalette = CreatePalette(pLogical);
ASSERT(hPalette);
// Realize the palette
hdc = GetDC(0);
SelectPalette(hdc, hPalette, FALSE);
RealizePalette(hdc);
ReleaseDC(0, hdc);
DeleteObject(hPalette);
}
int
GAPI_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
int i, bpp;
/* Create the window */
if (DIB_CreateWindow(this) < 0) {
return (-1);
}
if (g_hGapiLib) {
FillStructs(this, 0);
// SDL does not supports 2/4bpp mode, so use 16 bpp
bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;
/* set up normal and landscape mode */
GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight,
gapi->gxProperties.cxWidth);
GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth,
gapi->gxProperties.cyHeight);
}
/* add hi-res mode */
if (g_bRawBufferAvailable &&
!((gapi->gxProperties.cxWidth ==
(unsigned) g_RawFrameBufferInfo.cxPixels)
&& (gapi->gxProperties.cyHeight ==
(unsigned) g_RawFrameBufferInfo.cyPixels))) {
FillStructs(this, 1);
// SDL does not supports 2/4bpp mode, so use 16 bpp
bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;
/* set up normal and landscape mode */
GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight,
gapi->gxProperties.cxWidth);
GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth,
gapi->gxProperties.cyHeight);
}
/* Determine the current screen size */
this->info.current_w = gapi->gxProperties.cxWidth;
this->info.current_h = gapi->gxProperties.cyHeight;
/* Sort the mode lists */
for (i = 0; i < NUM_MODELISTS; ++i) {
if (gapi->SDL_nummodes[i] > 0) {
SDL_qsort(gapi->SDL_modelist[i], gapi->SDL_nummodes[i],
sizeof *gapi->SDL_modelist[i], cmpmodes);
}
}
vformat->BitsPerPixel =
this->hidden->gxProperties.cBPP <
8 ? 16 : (unsigned char) this->hidden->gxProperties.cBPP;
// Get color mask
if (this->hidden->gxProperties.ffFormat & kfDirect565) {
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800;
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
this->hidden->videoMode = GAPI_DIRECT_565;
} else if (this->hidden->gxProperties.ffFormat & kfDirect555) {
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x00007c00;
vformat->Gmask = 0x000003e0;
vformat->Bmask = 0x0000001f;
this->hidden->videoMode = GAPI_DIRECT_555;
} else if ((this->hidden->gxProperties.ffFormat & kfDirect)
&& (this->hidden->gxProperties.cBPP < 8)) {
// We'll perform the conversion
vformat->BitsPerPixel = 16;
vformat->Rmask = 0x0000f800; // 16 bit 565
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
if (this->hidden->gxProperties.ffFormat & kfDirectInverted)
this->hidden->invert = (1 << this->hidden->gxProperties.cBPP) - 1;
this->hidden->colorscale =
this->hidden->gxProperties.cBPP <
8 ? 8 - this->hidden->gxProperties.cBPP : 0;
this->hidden->videoMode = GAPI_MONO;
} else if (this->hidden->gxProperties.ffFormat & kfPalette) {
this->hidden->videoMode = GAPI_PALETTE;
}
/* We're done! */
return (0);
}
SDL_Rect **
GAPI_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
return (this->hidden->SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
// return (SDL_Rect **) -1;
}
SDL_Surface *
GAPI_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
{
SDL_Surface *video;
Uint32 Rmask, Gmask, Bmask;
DWORD style;
SDL_Rect allScreen;
if (bpp < 4) {
SDL_SetError("1 bpp and 2 bpp modes is not implemented yet!");
return 0;
}
/* Recalculate bitmasks if necessary */
if (bpp == current->format->BitsPerPixel) {
video = current;
} else {
switch (bpp) {
case 8:
Rmask = 0;
Gmask = 0;
Bmask = 0;
break;
case 15:
case 16:
/* Default is 565 unless the display is specifically 555 */
if (this->hidden->gxProperties.ffFormat & kfDirect555) {
Rmask = 0x00007c00;
Gmask = 0x000003e0;
Bmask = 0x0000001f;
} else {
Rmask = 0x0000f800;
Gmask = 0x000007e0;
Bmask = 0x0000001f;
}
break;
case 24:
case 32:
Rmask = 0x00ff0000;
Gmask = 0x0000ff00;
Bmask = 0x000000ff;
break;
default:
SDL_SetError("Unsupported Bits Per Pixel format requested");
return NULL;
}
video = SDL_CreateRGBSurface(SDL_SWSURFACE,
0, 0, bpp, Rmask, Gmask, Bmask, 0);
if (video == NULL) {
SDL_OutOfMemory();
return (NULL);
}
}
gapi->userOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */
/* GAPI or VGA? */
if (g_hGapiLib) {
FillStructs(this, 0);
if ((((unsigned) width != gapi->gxProperties.cxWidth)
|| ((unsigned) height != gapi->gxProperties.cyHeight))
&& (((unsigned) width != gapi->gxProperties.cyHeight)
|| ((unsigned) height != gapi->gxProperties.cxWidth)))
FillStructs(this, 1); // gapi is found but we use VGA resolution
} else
FillStructs(this, 1);
if (!this->hidden->needUpdate && !this->hidden->videoMem) {
SDL_SetError
("Couldn't get address of video memory, may be unsupported device or bug");
return (NULL);
}
/* detect user landscape mode */
if ((width > height)
&& (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN)))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
/* shall we apply hires fix? for example when we do not use hires resource */
gapi->hiresFix = 0;
if (gapi->userOrientation == SDL_ORIENTATION_RIGHT) {
if ((width > GetSystemMetrics(SM_CYSCREEN))
|| (height > GetSystemMetrics(SM_CXSCREEN)))
gapi->hiresFix = 1;
} else if ((width > GetSystemMetrics(SM_CXSCREEN))
|| (height > GetSystemMetrics(SM_CYSCREEN)))
if (!((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape
gapi->hiresFix = 1;
switch (gapi->userOrientation) {
case SDL_ORIENTATION_UP:
gapi->startOffset = 0;
gapi->dstLineStep = gapi->gxProperties.cbyPitch;
gapi->dstPixelStep = gapi->gxProperties.cbxPitch;
break;
case SDL_ORIENTATION_RIGHT:
switch (gapi->gapiOrientation) {
case SDL_ORIENTATION_UP:
case SDL_ORIENTATION_RIGHT:
case SDL_ORIENTATION_LEFT:
if ((this->hidden->videoMode == GAPI_MONO))
gapi->startOffset = -gapi->gxProperties.cbxPitch + 1; // monochrome mode
else
gapi->startOffset =
gapi->gxProperties.cbyPitch *
(gapi->gxProperties.cyHeight - 1);
gapi->dstLineStep = gapi->gxProperties.cbxPitch;
gapi->dstPixelStep = -gapi->gxProperties.cbyPitch;
break;
}
}
video->w = this->hidden->w = width;
video->h = this->hidden->h = height;
video->pitch = SDL_CalculatePitch(video);
/* Small fix for WinCE/Win32 - when activating window
SDL_VideoSurface is equal to zero, so activating code
is not called properly for fullscreen windows because
macros WINDIB_FULLSCREEN uses SDL_VideoSurface
*/
SDL_VideoSurface = video;
/* GAPI is always fullscreen, title bar is useless */
style = 0;
if (!SDL_windowid)
SetWindowLong(SDL_Window, GWL_STYLE, style);
/* Allocate bitmap */
if (gapiBuffer) {
SDL_free(gapiBuffer);
gapiBuffer = NULL;
}
gapiBuffer = SDL_malloc(video->h * video->pitch);
video->pixels = gapiBuffer;
if (!this->hidden->buffer) {
SDL_SetError("Couldn't allocate buffer for requested mode");
return (NULL);
}
SDL_memset(gapiBuffer, 255, video->h * video->pitch);
MoveWindow(SDL_Window, 0, 0, GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN), FALSE);
ShowWindow(SDL_Window, SW_SHOW);
SetForegroundWindow(SDL_Window);
/* JC 14 Mar 2006
Flush the message loop or this can cause big problems later
Especially if the user decides to use dialog boxes or assert()!
*/
WIN_FlushMessageQueue();
/* Open GAPI display */
if (!gapi->useVga && this->hidden->useGXOpenDisplay)
if (!gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN)) {
SDL_SetError("Couldn't initialize GAPI");
return (NULL);
}
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
if (!gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) {
gapi->videoMem = gapi->gxFunc.GXBeginDraw();
gapi->gxFunc.GXEndDraw();
}
printf("video memory: 0x%x\n", gapi->videoMem);
printf("need update: %d\n", gapi->needUpdate);
printf("hi-res fix: %d\n", gapi->hiresFix);
printf("VGA is available on the device: %d\n", g_bRawBufferAvailable);
printf("use raw framebuffer: %d\n", gapi->useVga);
printf("video surface bpp: %d\n", video->format->BitsPerPixel);
printf("video surface width: %d\n", video->w);
printf("video surface height: %d\n", video->h);
#endif
/* Blank screen */
allScreen.x = allScreen.y = 0;
allScreen.w = video->w - 1;
allScreen.h = video->h - 1;
GAPI_UpdateRects(this, 1, &allScreen);
/* We're done */
return (video);
}
/* We don't actually allow hardware surfaces other than the main one */
static int
GAPI_AllocHWSurface(_THIS, SDL_Surface * surface)
{
return (-1);
}
static void
GAPI_FreeHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int
GAPI_LockHWSurface(_THIS, SDL_Surface * surface)
{
return (0);
}
static void
GAPI_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
static int
updateLine8to8(_THIS, unsigned char *srcPointer, unsigned char *destPointer,
int width, int height, int lines)
{
if (gapi->dstPixelStep == 1) { /* optimized blitting on most devices */
SDL_memcpy(destPointer, srcPointer, width);
return 1;
} else {
// TODO: read 4 pixels, write DWORD
int step = gapi->dstPixelStep;
while (width--) {
*destPointer = *srcPointer++;
destPointer += step;
}
}
return 1;
}
/* Video memory is very slow so lets optimize as much as possible */
static int
updateLine16to16(_THIS, PIXEL * srcPointer, PIXEL * destPointer, int width,
int height, int lines)
{
PIXEL *line1, *line2;
int step = gapi->dstPixelStep / 2;
if (step == 1) { /* optimized blitting on most devices */
SDL_memcpy(destPointer, srcPointer, width * sizeof(PIXEL));
return 1;
} else {
if ((gapi->gapiOrientation != SDL_ORIENTATION_UP) && (gapi->userOrientation == SDL_ORIENTATION_UP)) // iPaq 3660/3800 and user orientation up
{
// to prevent data misalignment copy only one line
if (((((unsigned) destPointer & 3) != 0)
&& (gapi->gapiOrientation == SDL_ORIENTATION_LEFT))
|| ((((unsigned) destPointer & 3) == 0)
&& (gapi->gapiOrientation != SDL_ORIENTATION_LEFT))
|| (lines == 1)) {
while (width--) {
*destPointer = *srcPointer++;
destPointer += step;
}
return 1;
}
/* read two lines at the same time, write DWORD */
line1 = srcPointer;
line2 = srcPointer + SDL_VideoSurface->pitch / 2;
if (gapi->gapiOrientation == SDL_ORIENTATION_LEFT)
while (width--) // iPaq 3800
{
*(DWORD *) destPointer = (*line2++ << 16) | *line1++;
destPointer += step;
} else {
destPointer += gapi->gxProperties.cbyPitch / 2;
while (width--) // iPaq 3660
{
*(DWORD *) destPointer = (*line1++ << 16) | *line2++;
destPointer += step;
}
}
return 2;
} else {
// iPaq 3800 and user orientation landscape
if (gapi->gapiOrientation == SDL_ORIENTATION_LEFT) {
int w1;
// to prevent data misalignment copy only one pixel
if ((((unsigned) destPointer & 3) == 0) && (width > 0)) {
*destPointer-- = *srcPointer++;
width--;
}
destPointer--;
w1 = width / 2;
while (w1--) {
DWORD p = *(DWORD *) srcPointer;
*((DWORD *) destPointer) = (p << 16) | (p >> 16);
destPointer -= 2;
srcPointer += 2;
}
if (width & 1) // copy the last pixel
{
destPointer++;
*destPointer = *srcPointer;
}
return 1;
}
// modern iPaqs and user orientation landscape
// read two pixels, write DWORD
line1 = srcPointer;
line2 = srcPointer + SDL_VideoSurface->pitch / 2;
if ((((unsigned) destPointer & 3) != 0) || (lines == 1)) {
while (width--) {
*destPointer = *srcPointer++;
destPointer += step;
}
return 1;
}
while (width--) {
*(DWORD *) destPointer = (*line2++ << 16) | *line1++;
destPointer -= gapi->gxProperties.cbyPitch / 2;
}
return 2;
}
}
}
// Color component masks for 565
#define REDMASK (31<<11)
#define GREENMASK (63<<5)
#define BLUEMASK (31)
static int
updateLine16to4(_THIS, PIXEL * srcPointer, unsigned char *destPointer,
int width, int height, int lines, int yNibble, int xNibble)
{
PIXEL *line1, *line2;
int step = gapi->dstPixelStep;
if (gapi->userOrientation == SDL_ORIENTATION_UP) {
if (yNibble) // copy bottom half of a line
{
while (width--) {
PIXEL c1 = *srcPointer++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
(c1 & BLUEMASK);
*destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
destPointer += step;
}
return 1;
}
// either 1 pixel picture or tail, anyway this is the last line
if (lines == 1) {
while (width--) {
PIXEL c1 = *srcPointer++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
(c1 & BLUEMASK);
*destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
destPointer += step;
}
return 1;
}
line1 = srcPointer;
line2 = srcPointer + SDL_VideoSurface->pitch / 2;
while (width--) {
PIXEL c1 = *line1++;
PIXEL c2 = *line2++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
(c1 & BLUEMASK);
c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) +
(c2 & BLUEMASK);
*destPointer = ~((c1 >> 3) + ((c2 >> 3) << 4));
destPointer += step;
}
return 2;
} else {
int w1;
w1 = width / 2;
if (xNibble) {
// copy one pixel
PIXEL c1 = *srcPointer++;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
(c1 & BLUEMASK);
*destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
destPointer++;
}
while (w1--) {
PIXEL c1 = *srcPointer;
PIXEL c2 = *(srcPointer + 1);
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
(c1 & BLUEMASK);
c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) +
(c2 & BLUEMASK);
*destPointer++ = ~((c2 >> 3) + ((c1 >> 3) << 4));
srcPointer += 2;
}
// copy tail
if ((width & 1) && !xNibble) {
PIXEL c1 = *srcPointer;
c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) +
(c1 & BLUEMASK);
*destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
}
return 1;
}
}
static void
GAPI_UpdateRectsMono(_THIS, int numrects, SDL_Rect * rects)
{
int i, height;
int linesProcessed;
int xNibble, yNibble;
for (i = 0; i < numrects; i++) {
unsigned char *destPointer;
unsigned char *srcPointer;
if (gapi->userOrientation == SDL_ORIENTATION_UP)
destPointer =
(unsigned char *) gapi->videoMem + gapi->startOffset -
rects[i].y * gapi->gxProperties.cBPP / 8 +
rects[i].x * gapi->dstPixelStep;
else
destPointer =
(unsigned char *) gapi->videoMem + gapi->startOffset +
rects[i].x * gapi->gxProperties.cBPP / 8 +
rects[i].y * gapi->dstLineStep;
srcPointer =
((unsigned char *) SDL_VideoSurface->pixels) +
rects[i].y * SDL_VideoSurface->pitch + rects[i].x * 2;
yNibble = rects[i].y & 1; // TODO: only for 4 bpp
xNibble = rects[i].x & 1;
height = rects[i].h;
while (height > 0) {
switch (gapi->gxProperties.cBPP) {
case 2: // TODO
case 4:
linesProcessed =
updateLine16to4(this, (PIXEL *) srcPointer,
destPointer, rects[i].w,
rects[i].h, height, yNibble, xNibble);
yNibble = 0;
}
height -= linesProcessed;
if (gapi->userOrientation == SDL_ORIENTATION_UP)
destPointer--; // always fill 1 byte
else
destPointer += gapi->dstLineStep;
srcPointer += SDL_VideoSurface->pitch * linesProcessed; // pitch in bytes
}
}
}
static void
GAPI_UpdateRectsColor(_THIS, int numrects, SDL_Rect * rects)
{
int i, height;
int bytesPerPixel = (gapi->gxProperties.cBPP + 1) / 8;
int linesProcessed;
for (i = 0; i < numrects; i++) {
unsigned char *destPointer =
(unsigned char *) gapi->videoMem + gapi->startOffset +
rects[i].y * gapi->dstLineStep + rects[i].x * gapi->dstPixelStep;
unsigned char *srcPointer =
((unsigned char *) SDL_VideoSurface->pixels) +
rects[i].y * SDL_VideoSurface->pitch + rects[i].x * bytesPerPixel;
height = rects[i].h;
// fprintf(stderr, "Starting rect %dx%d, dst=0x%x, w = %d, h = %d\n", rects[i].w, rects[i].h,destPointer,rects[i].w,rects[i].h);
// fflush(stderr);
linesProcessed = height;
while (height > 0) {
switch (bytesPerPixel) {
case 1:
linesProcessed =
updateLine8to8(this, srcPointer,
(unsigned char *) destPointer,
rects[i].w, rects[i].h, height);
break;
case 2:
#pragma warning(disable: 4133)
linesProcessed =
updateLine16to16(this, (PIXEL *) srcPointer,
destPointer, rects[i].w,
rects[i].h, height);
break;
}
height -= linesProcessed;
destPointer += gapi->dstLineStep * linesProcessed;
srcPointer += SDL_VideoSurface->pitch * linesProcessed; // pitch in bytes
}
// fprintf(stderr, "End of rect\n");
// fflush(stderr);
}
}
static void
GAPI_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
{
// we do not want to corrupt video memory
if (gapi->suspended)
return;
if (gapi->needUpdate)
gapi->videoMem = gapi->gxFunc.GXBeginDraw();
if (gapi->gxProperties.cBPP < 8)
GAPI_UpdateRectsMono(this, numrects, rects);
else
GAPI_UpdateRectsColor(this, numrects, rects);
if (gapi->needUpdate)
gapi->gxFunc.GXEndDraw();
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void
GAPI_VideoQuit(_THIS)
{
int i, j;
/* Destroy the window and everything associated with it */
if (SDL_Window) {
if ((g_hGapiLib != 0) && this && this->hidden
&& this->hidden->gxFunc.GXCloseDisplay && !this->hidden->useVga)
this->hidden->gxFunc.GXCloseDisplay();
if (this->screen->pixels != NULL) {
SDL_free(this->screen->pixels);
this->screen->pixels = NULL;
}
if (screen_icn) {
DestroyIcon(screen_icn);
screen_icn = NULL;
}
DIB_DestroyWindow(this);
SDL_UnregisterApp();
SDL_Window = NULL;
#if defined(_WIN32_WCE)
// Unload wince aygshell library to prevent leak
if (aygshell) {
FreeLibrary(aygshell);
aygshell = NULL;
}
#endif
/* Free video mode lists */
for (i = 0; i < NUM_MODELISTS; ++i) {
if (gapi->SDL_modelist[i] != NULL) {
for (j = 0; gapi->SDL_modelist[i][j]; ++j)
SDL_free(gapi->SDL_modelist[i][j]);
SDL_free(gapi->SDL_modelist[i]);
gapi->SDL_modelist[i] = NULL;
}
}
}
}
static void
GAPI_RealizePalette(_THIS)
{
OutputDebugString(TEXT("GAPI_RealizePalette NOT IMPLEMENTED !\r\n"));
}
static void
GAPI_PaletteChanged(_THIS, HWND window)
{
OutputDebugString(TEXT("GAPI_PaletteChanged NOT IMPLEMENTED !\r\n"));
}
static void
GAPI_WinPAINT(_THIS, HDC hdc)
{
// draw current offscreen buffer on hdc
int bpp = 16; // we always use either 8 or 16 bpp internally
unsigned short *bitmapData;
HBITMAP hb;
HDC srcDC;
// Create a DIB
BYTE buffer[sizeof(BITMAPINFOHEADER) + 3 * sizeof(RGBQUAD)] = { 0 };
BITMAPINFO *pBMI = (BITMAPINFO *) buffer;
BITMAPINFOHEADER *pHeader = &pBMI->bmiHeader;
DWORD *pColors = (DWORD *) & pBMI->bmiColors;
// CreateDIBSection does not support 332 pixel format on wce
if (gapi->gxProperties.cBPP == 8)
return;
// DIB Header
pHeader->biSize = sizeof(BITMAPINFOHEADER);
pHeader->biWidth = this->hidden->w;
pHeader->biHeight = -this->hidden->h;
pHeader->biPlanes = 1;
pHeader->biBitCount = bpp;
pHeader->biCompression = BI_RGB;
pHeader->biSizeImage = (this->hidden->w * this->hidden->h * bpp) / 8;
// Color masks
if (bpp == 16) {
pColors[0] = REDMASK;
pColors[1] = GREENMASK;
pColors[2] = BLUEMASK;
pHeader->biCompression = BI_BITFIELDS;
}
// Create the DIB
hb = CreateDIBSection(0, pBMI, DIB_RGB_COLORS, (void **) &bitmapData, 0,
0);
// copy data
// FIXME: prevent misalignment, but I've never seen non aligned width of screen
memcpy(bitmapData, this->hidden->buffer, pHeader->biSizeImage);
srcDC = CreateCompatibleDC(hdc);
SelectObject(srcDC, hb);
BitBlt(hdc, 0, 0, this->hidden->w, this->hidden->h, srcDC, 0, 0, SRCCOPY);
DeleteObject(hb);
DeleteDC(srcDC);
}
int
GAPI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
GAPI_CreatePalette(ncolors, colors);
return 1;
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h
#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"
/* From gx.h, since it's not really C compliant */
struct GXDisplayProperties
{
DWORD cxWidth;
DWORD cyHeight; // notice lack of 'th' in the word height.
long cbxPitch; // number of bytes to move right one x pixel - can be negative.
long cbyPitch; // number of bytes to move down one y pixel - can be negative.
long cBPP; // # of bits in each pixel
DWORD ffFormat; // format flags.
};
struct GXKeyList
{
short vkUp; // key for up
POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
short vkDown;
POINT ptDown;
short vkLeft;
POINT ptLeft;
short vkRight;
POINT ptRight;
short vkA;
POINT ptA;
short vkB;
POINT ptB;
short vkC;
POINT ptC;
short vkStart;
POINT ptStart;
};
typedef int (*PFNGXOpenDisplay) (HWND hWnd, DWORD dwFlags);
typedef int (*PFNGXCloseDisplay) ();
typedef void *(*PFNGXBeginDraw) ();
typedef int (*PFNGXEndDraw) ();
typedef int (*PFNGXOpenInput) ();
typedef int (*PFNGXCloseInput) ();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties) ();
typedef struct GXKeyList (*PFNGXGetDefaultKeys) (int iOptions);
typedef int (*PFNGXSuspend) ();
typedef int (*PFNGXResume) ();
typedef int (*PFNGXSetViewport) (DWORD dwTop, DWORD dwHeight,
DWORD dwReserved1, DWORD dwReserved2);
typedef BOOL(*PFNGXIsDisplayDRAMBuffer) ();
struct GapiFunc
{
PFNGXOpenDisplay GXOpenDisplay;
PFNGXCloseDisplay GXCloseDisplay;
PFNGXBeginDraw GXBeginDraw;
PFNGXEndDraw GXEndDraw;
PFNGXOpenInput GXOpenInput;
PFNGXCloseInput GXCloseInput;
PFNGXGetDisplayProperties GXGetDisplayProperties;
PFNGXGetDefaultKeys GXGetDefaultKeys;
PFNGXSuspend GXSuspend;
PFNGXResume GXResume;
PFNGXSetViewport GXSetViewport;
PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
};
#define kfLandscape 0x8 // Screen is rotated 270 degrees
#define kfPalette 0x10 // Pixel values are indexes into a palette
#define kfDirect 0x20 // Pixel values contain actual level information
#define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel.
#define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel.
#define kfDirect444 0x200 // 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400
#define GX_FULLSCREEN 0x01 // for OpenDisplay()
#define GX_NORMALKEYS 0x02
#define GX_LANDSCAPEKEYS 0x03
typedef enum
{
SDL_ORIENTATION_UP,
SDL_ORIENTATION_DOWN,
SDL_ORIENTATION_LEFT,
SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;
/* GAPI video mode */
typedef enum
{
GAPI_NONE = 0,
GAPI_DIRECT_565,
GAPI_DIRECT_555,
GAPI_MONO,
GAPI_PALETTE
} GAPIVideoMode;
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
typedef unsigned short PIXEL;
/* Private display data
begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData
{
HBITMAP screen_bmp;
HPALETTE screen_pal;
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
int w, h;
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
PIXEL *videoMem;
BOOL needUpdate;
struct GXKeyList keyList;
struct GapiFunc gxFunc;
struct GXDisplayProperties gxProperties;
enum GAPIVideoMode videoMode;
int colorscale;
int dstLineStep; // in bytes
int dstPixelStep; // in bytes
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
};
#define gapiBuffer this->hidden->buffer
#define gapi this->hidden
#endif /* _SDL_gapivideo_h */
/* vi: set ts=4 sw=4 expandtab: */
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