Commit bdb0253c authored by Sam Lantinga's avatar Sam Lantinga

I can't compile this, but it should be updated for the new rendering API now.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404363
parent 26e749b7
......@@ -38,10 +38,14 @@
/* GAPI renderer implementation */
static SDL_Renderer *GAPI_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int GAPI_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GAPI_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GAPI_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int GAPI_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int GAPI_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
......@@ -459,9 +463,10 @@ GAPI_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}
renderer->RenderPoint = GAPI_RenderPoint;
renderer->RenderLine = GAPI_RenderLine;
renderer->RenderFill = GAPI_RenderFill;
renderer->RenderDrawPoints = GAPI_RenderDrawPoints;
renderer->RenderDrawLines = GAPI_RenderDrawLines;
renderer->RenderDrawRects = GAPI_RenderDrawRects;
renderer->RenderFillRects = GAPI_RenderFillRects;
renderer->RenderCopy = GAPI_RenderCopy;
renderer->RenderPresent = GAPI_RenderPresent;
renderer->DestroyRenderer = GAPI_DestroyRenderer;
......@@ -497,23 +502,38 @@ GAPI_CreateRenderer(SDL_Window * window, Uint32 flags)
}
static int
GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y)
GAPI_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count)
{
//TODO implement
// TODO implement
SDL_Unsupported();
return -1;
}
static int
GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
GAPI_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count)
{
//TODO implement
return -11;
// TODO implement
SDL_Unsupported();
return -1;
}
static int
GAPI_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count)
{
// TODO implement
SDL_Unsupported();
return -1;
}
static int
GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
GAPI_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count)
{
//TODO implement
// TODO implement
SDL_Unsupported();
return -1;
}
......
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