Commit 6bd5c1b0 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Reworked Windows waveOut code.

Implemented multi-device support, changed name to "winmm".

--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
parent ac93bd6e
......@@ -796,11 +796,11 @@
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
RelativePath="..\..\src\audio\winmm\SDL_winmm.c"
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
RelativePath="..\..\src\audio\winmm\SDL_winmm.h"
>
</File>
<File
......
......@@ -785,11 +785,11 @@
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
RelativePath="..\..\src\audio\winmm\SDL_winmm.c"
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
RelativePath="..\..\src\audio\winmm\SDL_winmm.h"
>
</File>
<File
......
......@@ -276,7 +276,7 @@
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
......@@ -377,7 +377,7 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
......
......@@ -2057,8 +2057,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WINWAVEOUT, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
......@@ -2144,8 +2144,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WINWAVEOUT, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
......
......@@ -195,7 +195,7 @@
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_QSA
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WINWAVEOUT
#undef SDL_AUDIO_DRIVER_WINMM
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
......
......@@ -146,7 +146,7 @@ typedef unsigned int uintptr_t;
#ifndef _WIN32_WCE
#define SDL_AUDIO_DRIVER_DSOUND 1
#endif
#define SDL_AUDIO_DRIVER_WINWAVEOUT 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
......
......@@ -53,7 +53,7 @@ extern AudioBootStrap ARTS_bootstrap;
extern AudioBootStrap ESD_bootstrap;
extern AudioBootStrap NAS_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
extern AudioBootStrap WINWAVEOUT_bootstrap;
extern AudioBootStrap WINMM_bootstrap;
extern AudioBootStrap PAUDIO_bootstrap;
extern AudioBootStrap BEOSAUDIO_bootstrap;
extern AudioBootStrap COREAUDIO_bootstrap;
......@@ -100,8 +100,8 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WINWAVEOUT
&WINWAVEOUT_bootstrap,
#if SDL_AUDIO_DRIVER_WINMM
&WINMM_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
......
......@@ -20,8 +20,8 @@
*/
#include "SDL_config.h"
#ifndef _SDL_dibaudio_h
#define _SDL_dibaudio_h
#ifndef _SDL_winmm_h
#define _SDL_winmm_h
#include "../SDL_sysaudio.h"
......@@ -32,13 +32,14 @@
struct SDL_PrivateAudioData
{
HWAVEOUT sound;
HWAVEOUT hout;
HWAVEIN hin;
HANDLE audio_sem;
Uint8 *mixbuf; /* The raw allocated mixing buffer */
WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
int next_buffer;
};
#endif /* _SDL_dibaudio_h */
#endif /* _SDL_winmm_h */
/* vi: set ts=4 sw=4 expandtab: */
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment