Commit 6bd5c1b0 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Reworked Windows waveOut code.

Implemented multi-device support, changed name to "winmm".

--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
parent ac93bd6e
......@@ -796,11 +796,11 @@
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
RelativePath="..\..\src\audio\winmm\SDL_winmm.c"
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
RelativePath="..\..\src\audio\winmm\SDL_winmm.h"
>
</File>
<File
......
......@@ -785,11 +785,11 @@
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
RelativePath="..\..\src\audio\winmm\SDL_winmm.c"
>
</File>
<File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
RelativePath="..\..\src\audio\winmm\SDL_winmm.h"
>
</File>
<File
......
......@@ -276,7 +276,7 @@
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
......@@ -377,7 +377,7 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
......
......@@ -2057,8 +2057,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WINWAVEOUT, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
......@@ -2144,8 +2144,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WINWAVEOUT, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/winmm/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
......
......@@ -195,7 +195,7 @@
#undef SDL_AUDIO_DRIVER_PAUDIO
#undef SDL_AUDIO_DRIVER_QSA
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WINWAVEOUT
#undef SDL_AUDIO_DRIVER_WINMM
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
......
......@@ -146,7 +146,7 @@ typedef unsigned int uintptr_t;
#ifndef _WIN32_WCE
#define SDL_AUDIO_DRIVER_DSOUND 1
#endif
#define SDL_AUDIO_DRIVER_WINWAVEOUT 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
......
......@@ -53,7 +53,7 @@ extern AudioBootStrap ARTS_bootstrap;
extern AudioBootStrap ESD_bootstrap;
extern AudioBootStrap NAS_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
extern AudioBootStrap WINWAVEOUT_bootstrap;
extern AudioBootStrap WINMM_bootstrap;
extern AudioBootStrap PAUDIO_bootstrap;
extern AudioBootStrap BEOSAUDIO_bootstrap;
extern AudioBootStrap COREAUDIO_bootstrap;
......@@ -100,8 +100,8 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WINWAVEOUT
&WINWAVEOUT_bootstrap,
#if SDL_AUDIO_DRIVER_WINMM
&WINMM_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
......
......@@ -28,23 +28,119 @@
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dibaudio.h"
#include "SDL_winmm.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif
#if defined(_WIN32_WCE)
#define WINDOWS_OS_NAME "Windows CE/PocketPC"
#elif defined(WIN64)
#define WINDOWS_OS_NAME "Win64"
/* !!! FIXME: this is a cut and paste of SDL_FreeUnixAudioDevices(),
* !!! FIXME: which is more proof this needs to be managed in SDL_audio.c
* !!! FIXME: and not in drivers.
*/
static void
FreeWaveOutAudioDevices(char ***devices, int *devCount)
{
int i = *devCount;
if ((i > 0) && (*devices != NULL)) {
while (i--) {
SDL_free((*devices)[i]);
}
}
if (*devices != NULL) {
SDL_free(*devices);
}
*devices = NULL;
*devCount = 0;
}
static char **outputDevices = NULL;
static int outputDeviceCount = 0;
static char **inputDevices = NULL;
static int inputDeviceCount = 0;
static int
DetectWaveOutDevices(void)
{
UINT i;
const UINT devcount = waveOutGetNumDevs();
WAVEOUTCAPS caps;
FreeWaveOutAudioDevices(&outputDevices, &outputDeviceCount);
outputDevices = (const char **) SDL_malloc(sizeof (char *) * devcount);
for (i = 0; i < devcount; i++) {
if (waveOutGetDevCaps(i, &caps, sizeof (caps)) == MMSYSERR_NOERROR) {
outputDevices[outputDeviceCount] = WIN_StringToUTF8(caps.szPname);
if (outputDevices[outputDeviceCount] != NULL) {
outputDeviceCount++;
}
}
}
return outputDeviceCount;
}
static int
DetectWaveInDevices(void)
{
UINT i;
const UINT devcount = waveInGetNumDevs();
WAVEINCAPS caps;
FreeWaveInAudioDevices(&inputDevices, &inputDeviceCount);
inputDevices = (const char **) SDL_malloc(sizeof (char *) * devcount);
for (i = 0; i < devcount; i++) {
if (waveInGetDevCaps(i, &caps, sizeof (caps)) == MMSYSERR_NOERROR) {
inputDevices[inputDeviceCount] = WIN_StringToUTF8(caps.szPname);
if (inputDevices[inputDeviceCount] != NULL) {
inputDeviceCount++;
}
}
}
return inputDeviceCount;
}
static int
WINMM_DetectDevices(int iscapture)
{
return (iscapture) ? DetectWaveInDevices() : DetectWaveOutDevices();
}
static const char *
WINMM_GetDeviceName(int index, int iscapture)
{
if ((iscapture) && (index < inputDeviceCount)) {
return inputDevices[index];
} else if ((!iscapture) && (index < outputDeviceCount)) {
return outputDevices[index];
}
SDL_SetError("No such device");
return NULL;
}
static void CALLBACK
CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance,
DWORD_PTR dwParam1, DWORD_PTR dwParam2)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
/* Only service "buffer is filled" messages */
if (uMsg != WIM_DATA)
return;
/* Signal that we have a new buffer of data */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
#else
#define WINDOWS_OS_NAME "Win32"
ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
#endif
}
/* The Win32 callback for filling the WAVE device */
static void CALLBACK
FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
DWORD dwParam1, DWORD dwParam2)
DWORD_PTR dwParam1, DWORD_PTR dwParam2)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
......@@ -77,15 +173,8 @@ SetMMerror(char *function, MMRESULT code)
SDL_SetError("%s", errbuf);
}
/* Set high priority for the audio thread */
static void
WINWAVEOUT_ThreadInit(_THIS)
{
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}
void
WINWAVEOUT_WaitDevice(_THIS)
WINMM_WaitDevice(_THIS)
{
/* Wait for an audio chunk to finish */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
......@@ -95,25 +184,25 @@ WINWAVEOUT_WaitDevice(_THIS)
#endif
}
Uint8 *
WINWAVEOUT_GetDeviceBuf(_THIS)
static Uint8 *
WINMM_GetDeviceBuf(_THIS)
{
return (Uint8 *) (this->hidden->
wavebuf[this->hidden->next_buffer].lpData);
}
void
WINWAVEOUT_PlayDevice(_THIS)
static void
WINMM_PlayDevice(_THIS)
{
/* Queue it up */
waveOutWrite(this->hidden->sound,
waveOutWrite(this->hidden->hout,
&this->hidden->wavebuf[this->hidden->next_buffer],
sizeof(this->hidden->wavebuf[0]));
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}
void
WINWAVEOUT_WaitDone(_THIS)
static void
WINMM_WaitDone(_THIS)
{
int i, left;
......@@ -130,8 +219,8 @@ WINWAVEOUT_WaitDone(_THIS)
} while (left > 0);
}
void
WINWAVEOUT_CloseDevice(_THIS)
static void
WINMM_CloseDevice(_THIS)
{
/* Close up audio */
if (this->hidden != NULL) {
......@@ -146,15 +235,20 @@ WINWAVEOUT_CloseDevice(_THIS)
this->hidden->audio_sem = 0;
}
if (this->hidden->sound) {
waveOutClose(this->hidden->sound);
this->hidden->sound = 0;
if (this->hidden->hin) {
waveInClose(this->hidden->hin);
this->hidden->hin = 0;
}
if (this->hidden->hout) {
waveOutClose(this->hidden->hout);
this->hidden->hout = 0;
}
/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
waveOutUnprepareHeader(this->hidden->sound,
waveOutUnprepareHeader(this->hidden->hout,
&this->hidden->wavebuf[i],
sizeof(this->hidden->wavebuf[i]));
this->hidden->wavebuf[i].dwUser = 0xFFFF;
......@@ -172,15 +266,52 @@ WINWAVEOUT_CloseDevice(_THIS)
}
}
int
WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
static int
WINMM_OpenDevice(_THIS, const char *devname, int iscapture)
{
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
MMRESULT result;
WAVEFORMATEX waveformat;
UINT_PTR devId = WAVE_MAPPER; /* WAVE_MAPPER == choose system's default */
char *utf8 = NULL;
int i;
if (devname != NULL) { /* specific device requested? */
if (iscapture) {
const int devcount = (int) waveInGetNumDevs();
WAVEINCAPS caps;
for (i = 0; (i < devcount) && (devId == WAVE_MAPPER); i++) {
result = waveInGetDevCaps(i, &caps, sizeof (caps));
if (result != MMSYSERR_NOERROR)
continue;
else if ((utf8 = WIN_StringToUTF8(caps.szPname)) == NULL)
continue;
else if (SDL_strcmp(devname, utf8) == 0)
devId = (UINT_PTR) i;
SDL_free(utf8);
}
} else {
const int devcount = (int) waveOutGetNumDevs();
WAVEOUTCAPS caps;
for (i = 0; (i < devcount) && (devId == WAVE_MAPPER); i++) {
result = waveOutGetDevCaps(i, &caps, sizeof (caps));
if (result != MMSYSERR_NOERROR)
continue;
else if ((utf8 = WIN_StringToUTF8(caps.szPname)) == NULL)
continue;
else if (SDL_strcmp(devname, utf8) == 0)
devId = (UINT_PTR) i;
SDL_free(utf8);
}
}
if (devId == WAVE_MAPPER) {
SDL_SetError("Requested device not found");
return 0;
}
}
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
......@@ -211,7 +342,7 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
}
if (!valid_datatype) {
WINWAVEOUT_CloseDevice(this);
WINMM_CloseDevice(this);
SDL_SetError("Unsupported audio format");
return 0;
}
......@@ -239,11 +370,18 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
SDL_CalculateAudioSpec(&this->spec);
/* Open the audio device */
result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat,
if (iscapture) {
result = waveInOpen(&this->hidden->hin, devId, &waveformat,
(DWORD_PTR) CaptureSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
} else {
result = waveOutOpen(&this->hidden->hout, devId, &waveformat,
(DWORD_PTR) FillSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
}
if (result != MMSYSERR_NOERROR) {
WINWAVEOUT_CloseDevice(this);
WINMM_CloseDevice(this);
SetMMerror("waveOutOpen()", result);
return 0;
}
......@@ -252,10 +390,10 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
{
WAVEOUTCAPS caps;
result = waveOutGetDevCaps((UINT) this->hidden->sound,
result = waveOutGetDevCaps((UINT) this->hidden->hout,
&caps, sizeof(caps));
if (result != MMSYSERR_NOERROR) {
WINWAVEOUT_CloseDevice(this);
WINMM_CloseDevice(this);
SetMMerror("waveOutGetDevCaps()", result);
return 0;
}
......@@ -271,7 +409,7 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
#endif
if (this->hidden->audio_sem == NULL) {
WINWAVEOUT_CloseDevice(this);
WINMM_CloseDevice(this);
SDL_SetError("Couldn't create semaphore");
return 0;
}
......@@ -280,7 +418,7 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
this->hidden->mixbuf =
(Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
if (this->hidden->mixbuf == NULL) {
WINWAVEOUT_CloseDevice(this);
WINMM_CloseDevice(this);
SDL_OutOfMemory();
return 0;
}
......@@ -291,11 +429,11 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
this->hidden->wavebuf[i].lpData =
(LPSTR) & this->hidden->mixbuf[i * this->spec.size];
result = waveOutPrepareHeader(this->hidden->sound,
result = waveOutPrepareHeader(this->hidden->hout,
&this->hidden->wavebuf[i],
sizeof(this->hidden->wavebuf[i]));
if (result != MMSYSERR_NOERROR) {
WINWAVEOUT_CloseDevice(this);
WINMM_CloseDevice(this);
SetMMerror("waveOutPrepareHeader()", result);
return 0;
}
......@@ -306,23 +444,23 @@ WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
static int
WINWAVEOUT_Init(SDL_AudioDriverImpl * impl)
WINMM_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = WINWAVEOUT_OpenDevice;
impl->ThreadInit = WINWAVEOUT_ThreadInit;
impl->PlayDevice = WINWAVEOUT_PlayDevice;
impl->WaitDevice = WINWAVEOUT_WaitDevice;
impl->WaitDone = WINWAVEOUT_WaitDone;
impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf;
impl->CloseDevice = WINWAVEOUT_CloseDevice;
impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */
impl->DetectDevices = WINMM_DetectDevices;
impl->GetDeviceName = WINMM_GetDeviceName;
impl->OpenDevice = WINMM_OpenDevice;
impl->PlayDevice = WINMM_PlayDevice;
impl->WaitDevice = WINMM_WaitDevice;
impl->WaitDone = WINMM_WaitDone;
impl->GetDeviceBuf = WINMM_GetDeviceBuf;
impl->CloseDevice = WINMM_CloseDevice;
return 1; /* this audio target is available. */
}
AudioBootStrap WINWAVEOUT_bootstrap = {
"waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0
AudioBootStrap WINMM_bootstrap = {
"winmm", "Windows Waveform Audio", WINMM_Init, 0
};
/* vi: set ts=4 sw=4 expandtab: */
......@@ -20,8 +20,8 @@
*/
#include "SDL_config.h"
#ifndef _SDL_dibaudio_h
#define _SDL_dibaudio_h
#ifndef _SDL_winmm_h
#define _SDL_winmm_h
#include "../SDL_sysaudio.h"
......@@ -32,13 +32,14 @@
struct SDL_PrivateAudioData
{
HWAVEOUT sound;
HWAVEOUT hout;
HWAVEIN hin;
HANDLE audio_sem;
Uint8 *mixbuf; /* The raw allocated mixing buffer */
WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
int next_buffer;
};
#endif /* _SDL_dibaudio_h */
#endif /* _SDL_winmm_h */
/* vi: set ts=4 sw=4 expandtab: */
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