Commit 6cc1b97f authored by Eli Gottlieb's avatar Eli Gottlieb

More work on color-key mode.

parent abb4ad73
...@@ -96,7 +96,7 @@ void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* ...@@ -96,7 +96,7 @@ void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8*
break; break;
case(ShapeModeColorKey): case(ShapeModeColorKey):
key = mode.parameters.colorKey; key = mode.parameters.colorKey;
bitmap[bitmap_pixel / ppb] |= (key.r == r && key.g == g && key.b == b ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); bitmap[bitmap_pixel / ppb] |= ((key.r == r && key.g == g && key.b == b) ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb));
break; break;
} }
} }
......
...@@ -14,6 +14,12 @@ ...@@ -14,6 +14,12 @@
#define TICK_INTERVAL 18 #define TICK_INTERVAL 18
typedef struct LoadedPicture {
SDL_Surface *surface;
SDL_Texture *texture;
SDL_WindowShapeMode mode;
} LoadedPicture;
void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) { void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) {
SDL_SelectRenderer(window); SDL_SelectRenderer(window);
...@@ -49,28 +55,39 @@ int main(int argc,char** argv) { ...@@ -49,28 +55,39 @@ int main(int argc,char** argv) {
} }
Uint8 num_pictures = argc - 1; Uint8 num_pictures = argc - 1;
SDL_Surface **pictures = malloc(sizeof(SDL_Surface*)*num_pictures); LoadedPicture* pictures = malloc(sizeof(LoadedPicture)*num_pictures);
int i = 0; int i = 0;
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
pictures[i] = NULL; pictures[i].surface = NULL;
for(i=0;i<num_pictures;i++) { for(i=0;i<num_pictures;i++) {
pictures[i] = SDL_LoadBMP(argv[i+1]); pictures[i].surface = SDL_LoadBMP(argv[i+1]);
if(pictures[i] == NULL) { if(pictures[i].surface == NULL) {
int j = 0; int j = 0;
for(j=0;j<num_pictures;j++) for(j=0;j<num_pictures;j++)
if(pictures[j] != NULL) if(pictures[j].surface != NULL)
SDL_FreeSurface(pictures[j]); SDL_FreeSurface(pictures[j].surface);
free(pictures); free(pictures);
SDL_VideoQuit(); SDL_VideoQuit();
printf("Could not load surface from named bitmap file.\n"); printf("Could not load surface from named bitmap file.\n");
exit(-3); exit(-3);
} }
SDL_PixelFormat* format = pictures[i].surface->format;
Uint32 format_enum = SDL_MasksToPixelFormatEnum (format->BitsPerPixel,format->Rmask,format->Gmask, format->Bmask,format->Amask);
if(SDL_ISPIXELFORMAT_ALPHA(format_enum)) {
pictures[i].mode.mode = ShapeModeBinarizeAlpha;
pictures[i].mode.parameters.binarizationCutoff = 1;
}
else {
pictures[i].mode.mode = ShapeModeColorKey;
SDL_Color black = {0,0,0,0xff};
pictures[i].mode.parameters.colorKey = black;
}
} }
SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
if(window == NULL) { if(window == NULL) {
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]); SDL_FreeSurface(pictures[i].surface);
free(pictures); free(pictures);
SDL_VideoQuit(); SDL_VideoQuit();
printf("Could not create shaped window for SDL_Shape.\n"); printf("Could not create shaped window for SDL_Shape.\n");
...@@ -79,26 +96,24 @@ int main(int argc,char** argv) { ...@@ -79,26 +96,24 @@ int main(int argc,char** argv) {
if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) { if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]); SDL_FreeSurface(pictures[i].surface);
free(pictures); free(pictures);
SDL_VideoQuit(); SDL_VideoQuit();
printf("Could not create rendering context for SDL_Shape window.\n"); printf("Could not create rendering context for SDL_Shape window.\n");
exit(-5); exit(-5);
} }
SDL_Texture **textures = malloc(sizeof(SDL_Texture*)*num_pictures);
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
textures[i] = NULL; pictures[i].texture = NULL;
for(i=0;i<num_pictures;i++) { for(i=0;i<num_pictures;i++) {
textures[i] = SDL_CreateTextureFromSurface(0,pictures[i]); pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface);
if(textures[i] == NULL) { if(pictures[i].texture == NULL) {
int j = 0; int j = 0;
for(j=0;j<num_pictures;i++) for(j=0;j<num_pictures;i++)
if(textures[i] != NULL) if(pictures[i].texture != NULL)
SDL_DestroyTexture(textures[i]); SDL_DestroyTexture(pictures[i].texture);
free(textures);
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]); SDL_FreeSurface(pictures[i].surface);
free(pictures); free(pictures);
SDL_DestroyRenderer(window); SDL_DestroyRenderer(window);
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
...@@ -116,9 +131,9 @@ int main(int argc,char** argv) { ...@@ -116,9 +131,9 @@ int main(int argc,char** argv) {
int button_down = 0; int button_down = 0;
Uint32 format = 0,access = 0; Uint32 format = 0,access = 0;
SDL_Rect texture_dimensions = {0,0,0,0}; SDL_Rect texture_dimensions = {0,0,0,0};
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h); SDL_QueryTexture(pictures[current_picture].texture,&format,&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture],&mode); SDL_SetWindowShape(window,pictures[current_picture].surface,&mode);
next_time = SDL_GetTicks() + TICK_INTERVAL; next_time = SDL_GetTicks() + TICK_INTERVAL;
while(should_exit == 0) { while(should_exit == 0) {
event_pending = SDL_PollEvent(&event); event_pending = SDL_PollEvent(&event);
...@@ -133,28 +148,27 @@ int main(int argc,char** argv) { ...@@ -133,28 +148,27 @@ int main(int argc,char** argv) {
current_picture += 1; current_picture += 1;
if(current_picture >= num_pictures) if(current_picture >= num_pictures)
current_picture = 0; current_picture = 0;
SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h); SDL_QueryTexture(pictures[current_picture].texture,&format,&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture],&mode); SDL_SetWindowShape(window,pictures[current_picture].surface,&mode);
} }
if(event.type == SDL_QUIT) if(event.type == SDL_QUIT)
should_exit = 1; should_exit = 1;
event_pending = 0; event_pending = 0;
} }
render(window,textures[current_picture],texture_dimensions); render(window,pictures[current_picture].texture,texture_dimensions);
SDL_Delay(time_left()); SDL_Delay(time_left());
next_time += TICK_INTERVAL; next_time += TICK_INTERVAL;
} }
//Free the textures. //Free the textures.
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
SDL_DestroyTexture(textures[i]); SDL_DestroyTexture(pictures[i].texture);
free(textures);
//Destroy the window. //Destroy the window.
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
//Free the original surfaces backing the textures. //Free the original surfaces backing the textures.
for(i=0;i<num_pictures;i++) for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i]); SDL_FreeSurface(pictures[i].surface);
free(pictures); free(pictures);
//Call SDL_VideoQuit() before quitting. //Call SDL_VideoQuit() before quitting.
SDL_VideoQuit(); SDL_VideoQuit();
......
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