Commit 6e3f41a1 authored by Ryan C. Gordon's avatar Ryan C. Gordon

Removed isCustom ... not used any more.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403946
parent 5e4d01fd
......@@ -461,7 +461,6 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
NSRect screen_rect;
CGError error;
NSRect contentRect;
BOOL isCustom = NO;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
/* Fade to black to hide resolution-switching flicker (and garbage
......@@ -577,11 +576,9 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
}
/* We already have a window, just change its size */
else {
if (!isCustom) {
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}
/* Setup OpenGL for a fullscreen context */
......@@ -660,7 +657,6 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
int height, int *bpp, Uint32 flags) {
unsigned int style;
NSRect contentRect;
BOOL isCustom = NO;
int center_window = 1;
int origin_x, origin_y;
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
......@@ -745,8 +741,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
/* have to flip the Y value (NSPoint is lower left corner origin) */
[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
center_window = 0;
}
else if ( center_window ) {
} else if ( center_window ) {
[ qz_window center ];
}
......@@ -756,12 +751,9 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
}
/* We already have a window, just change its size */
else {
if (!isCustom) {
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
}
/* For OpenGL, we bind the context to a subview */
......
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