Commit 75823323 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #398

You can use SetColors() before the video mode has been set.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402401
parent 17349bcd
......@@ -1142,16 +1142,18 @@ static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
ncolors * sizeof(*colors));
}
vidpal = SDL_VideoSurface->format->palette;
if ( (screen == SDL_ShadowSurface) && vidpal ) {
/*
* This is a shadow surface, and the physical
* framebuffer is also indexed. Propagate the
* changes to its logical palette so that
* updates are always identity blits
*/
SDL_memcpy(vidpal->colors + firstcolor, colors,
ncolors * sizeof(*colors));
if ( current_video && SDL_VideoSurface ) {
vidpal = SDL_VideoSurface->format->palette;
if ( (screen == SDL_ShadowSurface) && vidpal ) {
/*
* This is a shadow surface, and the physical
* framebuffer is also indexed. Propagate the
* changes to its logical palette so that
* updates are always identity blits
*/
SDL_memcpy(vidpal->colors + firstcolor, colors,
ncolors * sizeof(*colors));
}
}
SDL_FormatChanged(screen);
}
......@@ -1244,13 +1246,13 @@ int SDL_SetPalette(SDL_Surface *screen, int which,
int gotall;
int palsize;
if ( ! current_video ) {
if ( !screen ) {
return 0;
}
if ( screen != SDL_PublicSurface ) {
if ( !current_video || screen != SDL_PublicSurface ) {
/* only screens have physical palettes */
which &= ~SDL_PHYSPAL;
} else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
} else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
/* hardware palettes required for split colormaps */
which |= SDL_PHYSPAL | SDL_LOGPAL;
}
......@@ -1283,16 +1285,14 @@ int SDL_SetPalette(SDL_Surface *screen, int which,
* program's idea of what the screen looks like, but changes
* its actual appearance.
*/
if(!video)
return gotall; /* video not yet initialized */
if(!video->physpal && !(which & SDL_LOGPAL) ) {
if ( !video->physpal && !(which & SDL_LOGPAL) ) {
/* Lazy physical palette allocation */
int size;
SDL_Palette *pp = SDL_malloc(sizeof(*pp));
if ( !pp ) {
return 0;
}
current_video->physpal = pp;
video->physpal = pp;
pp->ncolors = pal->ncolors;
size = pp->ncolors * sizeof(SDL_Color);
pp->colors = SDL_malloc(size);
......
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