Commit 7797271a authored by Kees Bakker's avatar Kees Bakker

Cleanup out trailing whitespace in src/video/uikit

parent 90ff13a6
......@@ -41,7 +41,7 @@ int main(int argc, char **argv) {
int i;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
/* store arguments */
forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
......@@ -53,14 +53,14 @@ int main(int argc, char **argv) {
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
[pool release];
return 0;
}
static void SDL_IdleTimerDisabledChanged(const char *name, const char *oldValue, const char *newValue) {
SDL_assert(SDL_strcmp(name, SDL_HINT_IDLE_TIMER_DISABLED) == 0);
BOOL disable = (*newValue != '0');
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
......@@ -85,37 +85,37 @@ static void SDL_IdleTimerDisabledChanged(const char *name, const char *oldValue,
}
- (void)postFinishLaunch {
/* register a callback for the idletimer hint */
SDL_SetHint(SDL_HINT_IDLE_TIMER_DISABLED, "0");
SDL_RegisterHintChangedCb(SDL_HINT_IDLE_TIMER_DISABLED, &SDL_IdleTimerDisabledChanged);
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
return YES;
}
- (void)applicationWillTerminate:(UIApplication *)application {
SDL_SendQuit();
/* hack to prevent automatic termination. See SDL_uikitevents.m for details */
longjmp(*(jump_env()), 1);
......@@ -130,7 +130,7 @@ static void SDL_IdleTimerDisabledChanged(const char *name, const char *oldValue,
if (!_this) {
return;
}
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
......@@ -146,7 +146,7 @@ static void SDL_IdleTimerDisabledChanged(const char *name, const char *oldValue,
if (!_this) {
return;
}
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
......
......@@ -31,17 +31,17 @@
void
UIKit_PumpEvents(_THIS)
{
/*
/*
When the user presses the 'home' button on the iPod
the application exits -- immediatly.
Unlike in Mac OS X, it appears there is no way to cancel the termination.
This doesn't give the SDL user's application time to respond to an SDL_Quit event.
So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
when the delegate receives the ApplicationWillTerminate message, we execute
a longjmp statement to get back here, preventing an immediate exit.
*/
*/
if (setjmp(*jump_env()) == 0) {
/* if we're setting the jump, rather than jumping back */
SInt32 result;
......
......@@ -34,7 +34,7 @@ static int UIKit_GL_Initialize(_THIS);
void *
UIKit_GL_GetProcAddress(_THIS, const char *proc)
{
{
/* Look through all SO's for the proc symbol. Here's why:
-Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
-We don't know that the path won't change in the future.
......@@ -47,7 +47,7 @@ UIKit_GL_GetProcAddress(_THIS, const char *proc)
*/
int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
if (context) {
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
[data->view setCurrentContext];
......@@ -55,15 +55,15 @@ int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
else {
[EAGLContext setCurrentContext: nil];
}
return 0;
}
int
UIKit_GL_LoadLibrary(_THIS, const char *path)
{
/*
shouldn't be passing a path into this function
/*
shouldn't be passing a path into this function
why? Because we've already loaded the library
and because the SDK forbids loading an external SO
*/
......@@ -84,7 +84,7 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
#endif
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
if (nil == data->view) {
return;
}
......@@ -95,7 +95,7 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
/* we need to let the event cycle run, or the OS won't update the OpenGL view! */
SDL_PumpEvents();
}
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
......@@ -114,7 +114,7 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
aBits: _this->gl_config.alpha_size \
depthBits: _this->gl_config.depth_size \
majorVersion: _this->gl_config.major_version];
data->view = view;
view->viewcontroller = data->viewcontroller;
if (view->viewcontroller != nil) {
......
......@@ -31,17 +31,17 @@
*/
/* *INDENT-OFF* */
@interface SDL_uikitopenglview : SDL_uikitview {
@private
/* The pixel dimensions of the backbuffer */
GLint backingWidth;
GLint backingHeight;
EAGLContext *context;
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
......
......@@ -50,7 +50,7 @@
{
NSString *colorFormat=nil;
BOOL useDepthBuffer;
if (rBits == 8 && gBits == 8 && bBits == 8) {
/* if user specifically requests rbg888 or some color format higher than 16bpp */
colorFormat = kEAGLColorFormatRGBA8;
......@@ -59,7 +59,7 @@
/* default case (faster) */
colorFormat = kEAGLColorFormatRGB565;
}
depthBufferFormat = 0;
if (depthBits == 24) {
......@@ -71,22 +71,22 @@
}
else {
/* default case when depth buffer is not disabled */
/*
/*
strange, even when we use this, we seem to get a 24 bit depth buffer on iPhone.
perhaps that's the only depth format iPhone actually supports
*/
useDepthBuffer = YES;
depthBufferFormat = GL_DEPTH_COMPONENT16_OES;
}
if ((self = [super initWithFrame:frame])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
if (majorVersion > 1) {
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
} else {
......@@ -96,16 +96,16 @@
[self release];
return nil;
}
/* create the buffers */
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
......@@ -115,7 +115,7 @@
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
}
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
return NO;
}
......@@ -140,7 +140,7 @@
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
......@@ -149,7 +149,7 @@
glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthBufferFormat, backingWidth, backingHeight);
}
// !!! FIXME: use the screen this is on!
/* Use the main screen scale (for retina display support) */
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)])
......@@ -176,7 +176,7 @@
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
viewRenderbuffer = 0;
if (depthRenderbuffer) {
glDeleteRenderbuffersOES(1, &depthRenderbuffer);
depthRenderbuffer = 0;
......@@ -189,7 +189,7 @@
if ([EAGLContext currentContext] == context) {
[EAGLContext setCurrentContext:nil];
}
[context release];
[context release];
[super dealloc];
}
......
......@@ -84,8 +84,8 @@ UIKit_CreateDevice(int devindex)
device->CreateWindow = UIKit_CreateWindow;
device->DestroyWindow = UIKit_DestroyWindow;
device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
/* OpenGL (ES) functions */
device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
device->GL_SwapWindow = UIKit_GL_SwapWindow;
......@@ -211,7 +211,7 @@ UIKit_AddDisplay(UIScreen *uiscreen, UIScreenMode *uimode, int w, int h)
mode.w = w;
mode.h = h;
mode.refresh_rate = 0;
[uimode retain];
mode.driverdata = uimode;
......
......@@ -48,7 +48,7 @@
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL keyboardVisible;
#endif
#endif
@public
SDL_uikitviewcontroller *viewcontroller;
......@@ -62,7 +62,7 @@
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;
#endif
#endif
@end
/* *INDENT-ON* */
......
......@@ -40,10 +40,10 @@
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame: frame];
#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
#endif
#endif
#ifdef FIXED_MULTITOUCH
self.multipleTouchEnabled = YES;
......@@ -53,7 +53,7 @@
//touch.driverdata = SDL_malloc(sizeof(EventTouchData));
//EventTouchData* data = (EventTouchData*)(touch.driverdata);
touch.x_min = 0;
touch.x_max = frame.size.width;
touch.native_xres = touch.x_max - touch.x_min;
......@@ -79,7 +79,7 @@
if (touch) {
CGPoint locationInView = [touch locationInView: self];
/* send moved event */
SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
......@@ -112,16 +112,16 @@
}
#endif
touch = (UITouch*)[enumerator nextObject];
touch = (UITouch*)[enumerator nextObject];
}
#endif
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch = (UITouch*)[enumerator nextObject];
if (touch) {
/* send mouse up */
SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
......@@ -130,7 +130,7 @@
#ifdef FIXED_MULTITOUCH
while(touch) {
CGPoint locationInView = [touch locationInView: self];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendFingerDown(touchId,(long)touch,
......@@ -149,7 +149,7 @@
}
#endif
touch = (UITouch*)[enumerator nextObject];
touch = (UITouch*)[enumerator nextObject];
}
#endif
}
......@@ -164,10 +164,10 @@
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch = (UITouch*)[enumerator nextObject];
if (touch) {
CGPoint locationInView = [touch locationInView: self];
......@@ -178,7 +178,7 @@
#ifdef FIXED_MULTITOUCH
while(touch) {
CGPoint locationInView = [touch locationInView: self];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouchMotion(touchId,(long)touch,
......@@ -196,7 +196,7 @@
}
#endif
touch = (UITouch*)[enumerator nextObject];
touch = (UITouch*)[enumerator nextObject];
}
#endif
}
......@@ -213,12 +213,12 @@
/* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard {
textField = [[UITextField alloc] initWithFrame: CGRectZero];
textField.delegate = self;
/* placeholder so there is something to delete! */
textField.text = @" ";
textField.text = @" ";
/* set UITextInputTrait properties, mostly to defaults */
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
textField.autocorrectionType = UITextAutocorrectionTypeNo;
......@@ -226,8 +226,8 @@
textField.keyboardAppearance = UIKeyboardAppearanceDefault;
textField.keyboardType = UIKeyboardTypeDefault;
textField.returnKeyType = UIReturnKeyDefault;
textField.secureTextEntry = NO;
textField.secureTextEntry = NO;
textField.hidden = YES;
keyboardVisible = NO;
/* add the UITextField (hidden) to our view */
......@@ -249,7 +249,7 @@
/* UITextFieldDelegate method. Invoked when user types something. */
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
......@@ -260,12 +260,12 @@
and convert them to key presses */
int i;
for (i=0; i<[string length]; i++) {
unichar c = [string characterAtIndex: i];
Uint16 mod = 0;
SDL_Scancode code;
if (c < 127) {
/* figure out the SDL_Scancode and SDL_keymod for this unichar */
code = unicharToUIKeyInfoTable[c].code;
......@@ -276,7 +276,7 @@
code = SDL_SCANCODE_UNKNOWN;
mod = 0;
}
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
......@@ -287,7 +287,7 @@
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}
}
SDL_SendKeyboardText([string UTF8String]);
}
......@@ -309,18 +309,18 @@
#if SDL_IPHONE_KEYBOARD
int SDL_iPhoneKeyboardShow(SDL_Window * window) {
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (nil == view) {
SDL_SetError("Window has no view");
return -1;
......@@ -332,18 +332,18 @@ int SDL_iPhoneKeyboardShow(SDL_Window * window) {
}
int SDL_iPhoneKeyboardHide(SDL_Window * window) {
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return -1;
......@@ -355,18 +355,18 @@ int SDL_iPhoneKeyboardHide(SDL_Window * window) {
}
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return 0;
......@@ -377,18 +377,18 @@ SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
}
int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return -1;
......
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
......
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
......@@ -49,34 +49,34 @@
encoding:NSUTF8StringEncoding];
NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
[NSCharacterSet characterSetWithCharactersInString:@" "]];
switch (orient) {
case UIInterfaceOrientationLandscapeLeft:
rotate = [orientations containsObject:@"LandscapeLeft"];
break;
case UIInterfaceOrientationLandscapeRight:
rotate = [orientations containsObject:@"LandscapeRight"];
break;
case UIInterfaceOrientationPortrait:
rotate = [orientations containsObject:@"Portrait"];
break;
case UIInterfaceOrientationPortraitUpsideDown:
rotate = [orientations containsObject:@"PortraitUpsideDown"];
break;
default: break;
}
return rotate;
}
if (self->window->flags & SDL_WINDOW_RESIZABLE) {
return YES; // any orientation is okay.
}
// If not resizable, allow device to orient to other matching sizes
// (that is, let the user turn the device upside down...same screen
// dimensions, but it lets the user place the device where it's most
......@@ -85,14 +85,14 @@
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
return (self->window->w >= self->window->h);
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
return (self->window->h >= self->window->w);
default: break;
}
return NO; // Nothing else is acceptable.
}
......@@ -105,7 +105,7 @@
if ((self->window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return; // don't care, we're just flipping over in this case.
}
const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
SDL_WindowData *data = self->window->driverdata;
UIWindow *uiwindow = data->uiwindow;
......@@ -114,30 +114,30 @@
CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
const CGSize size = frame.size;
int w, h;
switch (toInterfaceOrientation) {
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
w = (size.width < size.height) ? size.width : size.height;
h = (size.width > size.height) ? size.width : size.height;
break;
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
w = (size.width > size.height) ? size.width : size.height;
h = (size.width < size.height) ? size.width : size.height;
break;
default:
SDL_assert(0 && "Unexpected interface orientation!");
return;
}
frame.size.width = w;
frame.size.height = h;
frame.origin.x = 0;
frame.origin.y = 0;
[uiwindow setFrame:frame];
[data->view updateFrame];
SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
......
......@@ -46,7 +46,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
UIScreen *uiscreen = (UIScreen *) display->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
if (!data) {
......@@ -64,7 +64,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
}
window->driverdata = data;
// !!! FIXME: should we force this? Shouldn't specifying FULLSCREEN
......@@ -164,7 +164,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
uiwindow = [uiwindow initWithFrame:[uiscreen bounds]];
else
uiwindow = [uiwindow initWithFrame:[uiscreen applicationFrame]];
// put the window on an external display if appropriate. This implicitly
// does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
// main display, where we land by default, as that would eat the
......@@ -176,10 +176,10 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
[uiwindow release];
return -1;
}
}
return 1;
}
void
......
......@@ -88,7 +88,7 @@ static UIKitKeyInfo unicharToUIKeyInfoTable[] = {
/* 45 */ { SDL_SCANCODE_MINUS, 0 }, /* '-' */
/* 46 */ { SDL_SCANCODE_PERIOD, 0 }, /* '.' */
/* 47 */ { SDL_SCANCODE_SLASH, 0 }, /* '/' */
/* 48 */ { SDL_SCANCODE_0, 0 },
/* 48 */ { SDL_SCANCODE_0, 0 },
/* 49 */ { SDL_SCANCODE_1, 0 },
/* 50 */ { SDL_SCANCODE_2, 0 },
/* 51 */ { SDL_SCANCODE_3, 0 },
......@@ -137,7 +137,7 @@ static UIKitKeyInfo unicharToUIKeyInfoTable[] = {
/* 94 */ { SDL_SCANCODE_6, KMOD_SHIFT }, /* plus shift modifier '^' */
/* 95 */ { SDL_SCANCODE_MINUS, KMOD_SHIFT }, /* plus shift modifier '_' */
/* 96 */ { SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* '`' */
/* 97 */ { SDL_SCANCODE_A, 0 },
/* 97 */ { SDL_SCANCODE_A, 0 },
/* 98 */ { SDL_SCANCODE_B, 0 },
/* 99 */ { SDL_SCANCODE_C, 0 },
/* 100 */{ SDL_SCANCODE_D, 0 },
......
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