Commit 78427251 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #458

------- Comment #7 From Christian Walther 2007-07-23 01:10:30 [reply] -------
Fix for some Cocoa memory management problems.

OK, I think I've nailed the memory management problems with the attached patch.
Too late for the release, but oh well. It shows that I haven't done much Cocoa
lately... took me a while to figure out that NSWindows don't retain their
delegate.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402572
parent ee495cbd
......@@ -369,8 +369,8 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
/* If we still have a valid window, close it. */
if ( qz_window ) {
[ qz_window close ];
[ qz_window release ];
NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
qz_window = nil;
window_view = nil;
}
......@@ -398,9 +398,9 @@ static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
}
/* Release window mode resources */
else {
[ qz_window close ];
[ qz_window release ];
id delegate = [ qz_window delegate ];
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
if (delegate != nil) [ delegate release ];
qz_window = nil;
window_view = nil;
......@@ -747,7 +747,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
return NULL;
}
/*[ qz_window setReleasedWhenClosed:YES ];*/
/*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */
QZ_SetCaption(this, this->wm_title, this->wm_icon);
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
......@@ -755,7 +755,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
[ qz_window center ];
}
[ qz_window setDelegate:
[ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ];
[ [ SDL_QuartzWindowDelegate alloc ] init ] ];
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
}
/* We already have a window, just change its size */
......
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