Commit 795a68e8 authored by Sam Lantinga's avatar Sam Lantinga

Work in progress fixing support for rotated video modes

parent 97ae2354
......@@ -238,6 +238,13 @@ UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
} else {
UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
[uiscreen setCurrentMode:uimode];
CGSize size = [uimode size];
if (size.width >= size.height) {
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
} else {
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
}
}
return 0;
......
......@@ -111,15 +111,11 @@
// Send a resized event when the orientation changes.
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
if ((self->window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return; // don't care, we're just flipping over in this case.
}
const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
SDL_WindowData *data = self->window->driverdata;
UIWindow *uiwindow = data->uiwindow;
UIScreen *uiscreen = [uiwindow screen];
const int noborder = self->window->flags & SDL_WINDOW_BORDERLESS;
const int noborder = (self->window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS));
CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
const CGSize size = frame.size;
int w, h;
......@@ -142,6 +138,10 @@
return;
}
if (w == frame.size.width && h == frame.size.height) {
return;
}
frame.size.width = w;
frame.size.height = h;
frame.origin.x = 0;
......
......@@ -63,8 +63,27 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
{
window->x = 0;
window->y = 0;
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
/* We can pick either width or height here and we'll rotate the
screen to match, so we pick the closest to what we wanted.
*/
if (window->w >= window->h) {
if (uiwindow.frame.size.width > uiwindow.frame.size.height) {
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
} else {
window->w = (int)uiwindow.frame.size.height;
window->h = (int)uiwindow.frame.size.width;
}
} else {
if (uiwindow.frame.size.width > uiwindow.frame.size.height) {
window->w = (int)uiwindow.frame.size.height;
window->h = (int)uiwindow.frame.size.width;
} else {
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
}
}
}
window->driverdata = data;
......@@ -199,6 +218,27 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
[UIApplication sharedApplication].statusBarHidden = NO;
uiwindow.frame = [uiscreen applicationFrame];
}
/* We can pick either width or height here and we'll rotate the
screen to match, so we pick the closest to what we wanted.
*/
if (window->w >= window->h) {
if (uiwindow.frame.size.width > uiwindow.frame.size.height) {
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
} else {
window->w = (int)uiwindow.frame.size.height;
window->h = (int)uiwindow.frame.size.width;
}
} else {
if (uiwindow.frame.size.width > uiwindow.frame.size.height) {
window->w = (int)uiwindow.frame.size.height;
window->h = (int)uiwindow.frame.size.width;
} else {
window->w = (int)uiwindow.frame.size.width;
window->h = (int)uiwindow.frame.size.height;
}
}
}
void
......
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