Commit 7a8aae67 authored by Sam Lantinga's avatar Sam Lantinga

Fixed iPhone demos

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403559
parent 4d78fdce
......@@ -58,7 +58,8 @@ render(void)
dstRect.h = HAPPY_FACE_SIZE;
/* fill background in with black */
SDL_RenderFill(0, 0, 0, 255, NULL);
SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(NULL);
/*
loop through all the happy faces:
......
......@@ -174,8 +174,8 @@ void
drawBlank(int x, int y)
{
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused,
&rect);
SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
SDL_RenderFill(&rect);
}
/* moves backwards one character, erasing the last one put down */
......@@ -254,7 +254,8 @@ main(int argc, char *argv[])
loadFont();
/* draw the background, we'll just paint over it */
SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL);
SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
SDL_RenderFill(NULL);
SDL_RenderPresent();
int done = 0;
......
......@@ -167,13 +167,14 @@ void
render(void)
{
int i;
SDL_RenderFill(50, 50, 50, 255, NULL); /* draw background (gray) */
SDL_SetRenderDrawColor(50, 50, 50, 255);
SDL_RenderFill(NULL); /* draw background (gray) */
/* draw the drum buttons */
for (i = 0; i < NUM_DRUMS; i++) {
SDL_Color color =
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
SDL_RenderFill(color.r, color.g, color.b, color.unused,
&buttons[i].rect);
SDL_SetRenderDrawColor(color.r, color.g, color.b, color.unused);
SDL_RenderFill(&buttons[i].rect);
}
/* update the screen */
SDL_RenderPresent();
......
......@@ -26,7 +26,8 @@ render(void)
b = randomInt(50, 255);
/* Fill the rectangle in the color */
SDL_RenderFill(r, g, b, 255, &rect);
SDL_SetRenderDrawColor(r, g, b, 255);
SDL_RenderFill(&rect);
/* update screen */
SDL_RenderPresent();
......@@ -61,7 +62,8 @@ main(int argc, char *argv[])
}
/* Fill screen with black */
SDL_RenderFill(0, 0, 0, 0, NULL);
SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(NULL);
/* Enter render loop, waiting for user to quit */
done = 0;
......
......@@ -95,7 +95,8 @@ main(int argc, char *argv[])
initializeTexture();
/* fill canvass initially with all black */
SDL_RenderFill(0, 0, 0, 255, NULL);
SDL_SetRenderDrawColor(0, 0, 0, 255);
SDL_RenderFill(NULL);
SDL_RenderPresent();
done = 0;
......
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