Commit 7b31c3e8 authored by Sam Lantinga's avatar Sam Lantinga

The Direct3D Read/Write pixels interface is in progress.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404221
parent 636dc1e6
...@@ -73,7 +73,9 @@ static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); ...@@ -73,7 +73,9 @@ static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect); const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void * pixels, int pitch); Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
static void D3D_RenderPresent(SDL_Renderer * renderer); static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer, static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture); SDL_Texture * texture);
...@@ -370,6 +372,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags) ...@@ -370,6 +372,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderFill = D3D_RenderFill; renderer->RenderFill = D3D_RenderFill;
renderer->RenderCopy = D3D_RenderCopy; renderer->RenderCopy = D3D_RenderCopy;
renderer->RenderReadPixels = D3D_RenderReadPixels; renderer->RenderReadPixels = D3D_RenderReadPixels;
renderer->RenderWritePixels = D3D_RenderWritePixels;
renderer->RenderPresent = D3D_RenderPresent; renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture; renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer; renderer->DestroyRenderer = D3D_DestroyRenderer;
...@@ -1150,7 +1153,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, ...@@ -1150,7 +1153,7 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
static int static int
D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void * pixels, int pitch) Uint32 format, void * pixels, int pitch)
{ {
BYTE * pBytes; BYTE * pBytes;
D3DLOCKED_RECT lockedRect; D3DLOCKED_RECT lockedRect;
...@@ -1192,6 +1195,14 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, ...@@ -1192,6 +1195,14 @@ D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
return -1; return -1;
} }
static int
D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch)
{
/* Work in progress */
return -1;
}
static void static void
D3D_RenderPresent(SDL_Renderer * renderer) D3D_RenderPresent(SDL_Renderer * renderer)
{ {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment