Commit 7d245d05 authored by Sam Lantinga's avatar Sam Lantinga

Removed spurious carriage returns

parent d980c084
...@@ -43,7 +43,7 @@ typedef struct ...@@ -43,7 +43,7 @@ typedef struct
} NDS_HapticData; } NDS_HapticData;
void void
NDS_EZF_OpenNorWrite() NDS_EZF_OpenNorWrite()
{ {
GBA_BUS[0x0FF0000] = 0xD200; GBA_BUS[0x0FF0000] = 0xD200;
...@@ -52,7 +52,7 @@ NDS_EZF_OpenNorWrite() ...@@ -52,7 +52,7 @@ NDS_EZF_OpenNorWrite()
GBA_BUS[0x0020000] = 0x1500; GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0E20000] = 0x1500; GBA_BUS[0x0E20000] = 0x1500;
GBA_BUS[0x0FE0000] = 0x1500; GBA_BUS[0x0FE0000] = 0x1500;
} void } void
NDS_EZF_CloseNorWrite() NDS_EZF_CloseNorWrite()
{ {
...@@ -62,7 +62,7 @@ NDS_EZF_CloseNorWrite() ...@@ -62,7 +62,7 @@ NDS_EZF_CloseNorWrite()
GBA_BUS[0x0020000] = 0x1500; GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0E20000] = 0xD200; GBA_BUS[0x0E20000] = 0xD200;
GBA_BUS[0x0FE0000] = 0x1500; GBA_BUS[0x0FE0000] = 0x1500;
} }
void void
NDS_EZF_ChipReset() NDS_EZF_ChipReset()
...@@ -95,8 +95,8 @@ NDS_EZF_ChipReset() ...@@ -95,8 +95,8 @@ NDS_EZF_ChipReset()
return 1; return 1;
} }
return 0; return 0;
} }
void void
NDS_EZF_SetShake(u8 pos) NDS_EZF_SetShake(u8 pos)
{ {
u16 data = ((pos % 3) | 0x00F0); u16 data = ((pos % 3) | 0x00F0);
...@@ -109,7 +109,7 @@ NDS_EZF_SetShake(u8 pos) ...@@ -109,7 +109,7 @@ NDS_EZF_SetShake(u8 pos)
GBA_BUS[0] = 0x0000; /* write any value for vibration. */ GBA_BUS[0] = 0x0000; /* write any value for vibration. */
GBA_BUS[0] = 0x0002; GBA_BUS[0] = 0x0002;
} }
static int static int
SDL_SYS_LogicError(void) SDL_SYS_LogicError(void)
......
...@@ -155,7 +155,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) ...@@ -155,7 +155,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
if ((keysu & KEY_START)) { if ((keysu & KEY_START)) {
SDL_PrivateJoystickButton(joystick, 7, SDL_RELEASED); SDL_PrivateJoystickButton(joystick, 7, SDL_RELEASED);
} }
} }
/* Function to close a joystick after use */ /* Function to close a joystick after use */
void void
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment