Commit 7d8af0a1 authored by Bob Pendleton's avatar Bob Pendleton

make indent

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402573
parent 3c6eee13
...@@ -10,4 +10,4 @@ ...@@ -10,4 +10,4 @@
#include <Cocoa/Cocoa.h> #include <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h> #include <Carbon/Carbon.h>
#include "SDL.h" #include "SDL.h"
#include "SDLMain.h" #include "SDLMain.h"
\ No newline at end of file
...@@ -7,5 +7,4 @@ ...@@ -7,5 +7,4 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain:NSObject @ end
@end
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API: Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html /Developer/Documentation/SDL/docs.html
*/ */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
...@@ -12,54 +12,54 @@ ...@@ -12,54 +12,54 @@
#include "SDL.h" #include "SDL.h"
int main(int argc, char *argv[]) int
main(int argc, char *argv[])
{ {
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen; SDL_Surface *screen;
Uint8 video_bpp = 0; Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE; Uint32 videoflags = SDL_SWSURFACE;
int done; int done;
SDL_Event event; SDL_Event event;
/* Initialize the SDL library */
if (SDL_Init(initflags) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialize the SDL library */ /* Set 640x480 video mode */
if ( SDL_Init(initflags) < 0 ) { screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
fprintf(stderr, "Couldn't initialize SDL: %s\n", if (screen == NULL) {
SDL_GetError()); fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
exit(1); video_bpp, SDL_GetError());
} SDL_Quit();
exit(2);
}
/* Set 640x480 video mode */ done = 0;
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); while (!done) {
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0; /* Check for events */
while ( !done ) { while (SDL_PollEvent(&event)) {
switch (event.type) {
/* Check for events */ case SDL_MOUSEMOTION:
while ( SDL_PollEvent(&event) ) { break;
switch (event.type) { case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
case SDL_MOUSEMOTION: /* Clean up the SDL library */
break; SDL_Quit();
case SDL_MOUSEBUTTONDOWN: return (0);
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
} }
...@@ -7,11 +7,10 @@ ...@@ -7,11 +7,10 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain: NSObject - (IBAction) prefsMenu:(id) sender;
- (IBAction)prefsMenu:(id)sender; -(IBAction) newGame:(id) sender;
- (IBAction)newGame:(id)sender; -(IBAction) openGame:(id) sender;
- (IBAction)openGame:(id)sender; -(IBAction) saveGame:(id) sender;
- (IBAction)saveGame:(id)sender; -(IBAction) saveGameAs:(id) sender;
- (IBAction)saveGameAs:(id)sender; -(IBAction) help:(id) sender;
- (IBAction)help:(id)sender;
@end @end
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API: Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html /Developer/Documentation/SDL/docs.html
*/ */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
...@@ -12,54 +12,54 @@ ...@@ -12,54 +12,54 @@
#include "SDL.h" #include "SDL.h"
int main(int argc, char *argv[]) int
main(int argc, char *argv[])
{ {
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen; SDL_Surface *screen;
Uint8 video_bpp = 0; Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE; Uint32 videoflags = SDL_SWSURFACE;
int done; int done;
SDL_Event event; SDL_Event event;
/* Initialize the SDL library */
if (SDL_Init(initflags) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialize the SDL library */ /* Set 640x480 video mode */
if ( SDL_Init(initflags) < 0 ) { screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
fprintf(stderr, "Couldn't initialize SDL: %s\n", if (screen == NULL) {
SDL_GetError()); fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
exit(1); video_bpp, SDL_GetError());
} SDL_Quit();
exit(2);
}
/* Set 640x480 video mode */ done = 0;
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); while (!done) {
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0; /* Check for events */
while ( !done ) { while (SDL_PollEvent(&event)) {
switch (event.type) {
/* Check for events */ case SDL_MOUSEMOTION:
while ( SDL_PollEvent(&event) ) { break;
switch (event.type) { case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
case SDL_MOUSEMOTION: /* Clean up the SDL library */
break; SDL_Quit();
case SDL_MOUSEBUTTONDOWN: return (0);
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
} }
...@@ -9,38 +9,34 @@ ...@@ -9,38 +9,34 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
#import "SDL.h" #import "SDL.h"
extern id gController; // instance of this class from nib extern id gController; // instance of this class from nib
// Declare SDL_QuartzWindowDelegate (defined in SDL.framework) // Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
@interface SDL_QuartzWindowDelegate : NSObject @interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
@end
@interface MyController : NSObject
{
// Interface Builder Outlets // Interface Builder Outlets
IBOutlet id _framesPerSecond; IBOutlet id _framesPerSecond;
IBOutlet id _numSprites; IBOutlet id _numSprites;
IBOutlet id _window; IBOutlet id _window;
IBOutlet id _view; IBOutlet id _view;
// Private instance variables // Private instance variables
int _nSprites; int _nSprites;
int _max_speed; int _max_speed;
int _doFlip; int _doFlip;
Uint8* _mem; Uint8 *_mem;
SDL_Surface* _screen; SDL_Surface *_screen;
SDL_Surface* _sprite; SDL_Surface *_sprite;
SDL_Rect* _sprite_rects; SDL_Rect *_sprite_rects;
SDL_Rect* _positions; SDL_Rect *_positions;
SDL_Rect* _velocities; SDL_Rect *_velocities;
int _sprites_visible; int _sprites_visible;
Uint16 _sprite_w, _sprite_h; Uint16 _sprite_w, _sprite_h;
int _mouse_x, _mouse_y; int _mouse_x, _mouse_y;
} }
// Interface Builder Actions // Interface Builder Actions
- (IBAction)changeNumberOfSprites:(id)sender; -(IBAction) changeNumberOfSprites:(id) sender;
- (IBAction)selectUpdateMode:(id)sender; -(IBAction) selectUpdateMode:(id) sender;
@end @end
...@@ -9,8 +9,7 @@ ...@@ -9,8 +9,7 @@
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
@interface MyCustomView : NSQuickDrawView @ interface MyCustomView:NSQuickDrawView {
{
} }
@end @end
...@@ -11,17 +11,11 @@ ...@@ -11,17 +11,11 @@
// Be a subclass of SDL_QuartzWindow so SDL will // Be a subclass of SDL_QuartzWindow so SDL will
// handle the redraw problems when minimizing the window // handle the redraw problems when minimizing the window
// This class is defined in SDL.framework // This class is defined in SDL.framework
@interface SDL_QuartzWindow : NSWindow @ interface SDL_QuartzWindow:NSWindow @ end
@end
// Also assign SDL_QuartzWindowDelegate to the window // Also assign SDL_QuartzWindowDelegate to the window
// to perform other tasks. You can subclass this delegate // to perform other tasks. You can subclass this delegate
// if you want to add your own delegation methods // if you want to add your own delegation methods
// This class is defined in SDL.framework // This class is defined in SDL.framework
@interface SDL_QuartzWindowDelegate : NSObject @ interface SDL_QuartzWindowDelegate:NSObject @ end
@end
// Declare our custom class // Declare our custom class
@interface MyCustomWindow : SDL_QuartzWindow @ interface MyCustomWindow:SDL_QuartzWindow @ end
@end
...@@ -7,8 +7,8 @@ ...@@ -7,8 +7,8 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain:NSObject {
{
IBOutlet id _controller; IBOutlet id _controller;
} }
@end @end
...@@ -9,4 +9,3 @@ ...@@ -9,4 +9,3 @@
#include <Foundation/Foundation.h> #include <Foundation/Foundation.h>
#include <Cocoa/Cocoa.h> #include <Cocoa/Cocoa.h>
...@@ -7,5 +7,4 @@ ...@@ -7,5 +7,4 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain:NSObject @ end
@end
...@@ -54,46 +54,49 @@ GLboolean Timing = GL_TRUE; ...@@ -54,46 +54,49 @@ GLboolean Timing = GL_TRUE;
int w_win = 640; int w_win = 640;
int h_win = 480; int h_win = 480;
GLint count = 0; GLint count = 0;
GLenum StrMode = GL_VENDOR; GLenum StrMode = GL_VENDOR;
GLboolean moving; GLboolean moving;
static double mtime(void) static double
mtime(void)
{ {
struct timeval tk_time; struct timeval tk_time;
struct timezone tz; struct timezone tz;
gettimeofday(&tk_time, &tz); gettimeofday(&tk_time, &tz);
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
} }
static double filter(double in, double *save) static double
filter(double in, double *save)
{ {
static double k1 = 0.9; static double k1 = 0.9;
static double k2 = 0.05; static double k2 = 0.05;
save[3] = in; save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]); save[1] = save[0] * k1 + k2 * (save[3] + save[2]);
save[0]=save[1]; save[0] = save[1];
save[2]=save[3]; save[2] = save[3];
return(save[1]); return (save[1]);
} }
void DrawStr(const char *str) void
DrawStr(const char *str)
{ {
GLint i = 0; GLint i = 0;
if(!str) return; if (!str)
return;
while(str[i])
{ while (str[i]) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++; i++;
} }
} }
void void
...@@ -134,18 +137,18 @@ InitFishs(void) ...@@ -134,18 +137,18 @@ InitFishs(void)
void void
Atlantis_Init(void) Atlantis_Init(void)
{ {
static float ambient[] = {0.2, 0.2, 0.2, 1.0}; static float ambient[] = { 0.2, 0.2, 0.2, 1.0 };
static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
static float position[] = {0.0, 1.0, 0.0, 0.0}; static float position[] = { 0.0, 1.0, 0.0, 0.0 };
static float mat_shininess[] = {90.0}; static float mat_shininess[] = { 90.0 };
static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; static float mat_specular[] = { 0.8, 0.8, 0.8, 1.0 };
static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; static float mat_diffuse[] = { 0.46, 0.66, 0.795, 1.0 };
static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; static float mat_ambient[] = { 0.3, 0.4, 0.5, 1.0 };
static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; static float lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
static float lmodel_localviewer[] = {0.0}; static float lmodel_localviewer[] = { 0.0 };
//GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
//GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; static float fog_color[] = { 0.0, 0.5, 0.9, 1.0 };
glFrontFace(GL_CCW); glFrontFace(GL_CCW);
...@@ -168,9 +171,9 @@ Atlantis_Init(void) ...@@ -168,9 +171,9 @@ Atlantis_Init(void)
InitFishs(); InitFishs();
glEnable(GL_FOG); glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP); glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025); glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color); glFogfv(GL_FOG_COLOR, fog_color);
glClearColor(0.0, 0.5, 0.9, 1.0); glClearColor(0.0, 0.5, 0.9, 1.0);
} }
...@@ -178,14 +181,15 @@ Atlantis_Init(void) ...@@ -178,14 +181,15 @@ Atlantis_Init(void)
void void
Atlantis_Reshape(int width, int height) Atlantis_Reshape(int width, int height)
{ {
w_win = width; w_win = width;
h_win = height; h_win = height;
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0,
300000.0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
...@@ -212,42 +216,42 @@ Atlantis_Key(unsigned char key, int x, int y) ...@@ -212,42 +216,42 @@ Atlantis_Key(unsigned char key, int x, int y)
{ {
switch (key) { switch (key) {
case 't': case 't':
Timing = !Timing; Timing = !Timing;
break; break;
case ' ': case ' ':
switch(StrMode) switch (StrMode) {
{ case GL_EXTENSIONS:
case GL_EXTENSIONS: StrMode = GL_VENDOR;
StrMode = GL_VENDOR; break;
break; case GL_VENDOR:
case GL_VENDOR: StrMode = GL_RENDERER;
StrMode = GL_RENDERER; break;
break; case GL_RENDERER:
case GL_RENDERER: StrMode = GL_VERSION;
StrMode = GL_VERSION; break;
break; case GL_VERSION:
case GL_VERSION: StrMode = GL_EXTENSIONS;
StrMode = GL_EXTENSIONS; break;
break; }
} break;
break; case 27: /* Esc will quit */
case 27: /* Esc will quit */
exit(1); exit(1);
break; break;
case 's': /* "s" start animation */ case 's': /* "s" start animation */
moving = GL_TRUE; moving = GL_TRUE;
//glutIdleFunc(Animate); //glutIdleFunc(Animate);
break; break;
case 'a': /* "a" stop animation */ case 'a': /* "a" stop animation */
moving = GL_FALSE; moving = GL_FALSE;
//glutIdleFunc(NULL); //glutIdleFunc(NULL);
break; break;
case '.': /* "." will advance frame */ case '.': /* "." will advance frame */
if (!moving) { if (!moving) {
Atlantis_Animate(); Atlantis_Animate();
} }
} }
} }
/* /*
void Display(void) void Display(void)
{ {
...@@ -273,10 +277,10 @@ void ...@@ -273,10 +277,10 @@ void
Atlantis_Display(void) Atlantis_Display(void)
{ {
int i; int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0}; static double th[4] = { 0.0, 0.0, 0.0, 0.0 };
static double t1 = 0.0, t2 = 0.0, t; static double t1 = 0.0, t2 = 0.0, t;
char num_str[128]; char num_str[128];
t1 = t2; t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
...@@ -303,56 +307,59 @@ Atlantis_Display(void) ...@@ -303,56 +307,59 @@ Atlantis_Display(void)
glScalef(0.45, 0.45, 0.3); glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale); DrawWhale(&babyWhale);
glPopMatrix(); glPopMatrix();
if(Timing) if (Timing) {
{ t2 = mtime();
t2 = mtime(); t = t2 - t1;
t = t2 - t1; if (t > 0.0001)
if(t > 0.0001) t = 1.0 / t; t = 1.0 / t;
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST); //glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0); glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glPushMatrix(); glPushMatrix();
glLoadIdentity(); glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0); glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0); glRasterPos2f(5.0, 5.0);
switch(StrMode) switch (StrMode) {
{ case GL_VENDOR:
case GL_VENDOR: sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th),
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); w_win, h_win);
DrawStr(num_str); DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR)); DrawStr(glGetString(GL_VENDOR));
break; break;
case GL_RENDERER: case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th),
DrawStr(num_str); w_win, h_win);
DrawStr(glGetString(GL_RENDERER)); DrawStr(num_str);
break; DrawStr(glGetString(GL_RENDERER));
case GL_VERSION: break;
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); case GL_VERSION:
DrawStr(num_str); sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th),
DrawStr(glGetString(GL_VERSION)); w_win, h_win);
break; DrawStr(num_str);
case GL_EXTENSIONS: DrawStr(glGetString(GL_VERSION));
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); break;
DrawStr(num_str); case GL_EXTENSIONS:
DrawStr(glGetString(GL_EXTENSIONS)); sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th),
break; w_win, h_win);
} DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
glPopMatrix(); break;
glMatrixMode(GL_MODELVIEW); }
glEnable(GL_LIGHTING); glPopMatrix();
//glEnable(GL_DEPTH_TEST); glMatrixMode(GL_MODELVIEW);
}
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
count++; count++;
glutSwapBuffers(); glutSwapBuffers();
...@@ -456,4 +463,4 @@ glutIdleFunc(Animate); ...@@ -456,4 +463,4 @@ glutIdleFunc(Animate);
glutMainLoop(); glutMainLoop();
return 0; // ANSI C requires main to return int. return 0; // ANSI C requires main to return int.
} }
*/ */
\ No newline at end of file
...@@ -43,7 +43,8 @@ ...@@ -43,7 +43,8 @@
#define WHALESPEED 250.0 #define WHALESPEED 250.0
typedef struct _fishRec { typedef struct _fishRec
{
float x, y, z, phi, theta, psi, v; float x, y, z, phi, theta, psi, v;
float xt, yt, zt; float xt, yt, zt;
float htail, vtail; float htail, vtail;
......
...@@ -35,7 +35,7 @@ ...@@ -35,7 +35,7 @@
* OpenGL(TM) is a trademark of Silicon Graphics, Inc. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/ */
#include <math.h> #include <math.h>
#include <stdlib.h> /* For rand(). */ #include <stdlib.h> /* For rand(). */
#include <GLUT/glut.h> #include <GLUT/glut.h>
#include "atlantis.h" #include "atlantis.h"
...@@ -57,8 +57,10 @@ WhalePilot(fishRec * fish) ...@@ -57,8 +57,10 @@ WhalePilot(fishRec * fish)
fish->theta = 0.0; fish->theta = 0.0;
fish->psi -= 0.5; fish->psi -= 0.5;
fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); fish->x +=
fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
fish->y +=
WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
} }
...@@ -152,8 +154,10 @@ SharkPilot(fishRec * fish) ...@@ -152,8 +154,10 @@ SharkPilot(fishRec * fish)
} }
} }
fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); fish->x +=
fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
fish->y +=
SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
} }
......
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API: Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html /Developer/Documentation/SDL/docs.html
*/ */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
...@@ -12,168 +12,176 @@ ...@@ -12,168 +12,176 @@
#include "SDL.h" #include "SDL.h"
extern void Atlantis_Init (); extern void Atlantis_Init();
extern void Atlantis_Reshape (int w, int h); extern void Atlantis_Reshape(int w, int h);
extern void Atlantis_Animate (); extern void Atlantis_Animate();
extern void Atlantis_Display (); extern void Atlantis_Display();
static SDL_Surface *gScreen; static SDL_Surface *gScreen;
static void initAttributes () static void
initAttributes()
{ {
// Setup attributes we want for the OpenGL context // Setup attributes we want for the OpenGL context
int value; int value;
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc) // Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
// 5-5-5 RGB for 16-bit screens // 5-5-5 RGB for 16-bit screens
// Request a 16-bit depth buffer (without this, there is no depth buffer) // Request a 16-bit depth buffer (without this, there is no depth buffer)
value = 16; value = 16;
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value);
// Request double-buffered OpenGL // Request double-buffered OpenGL
// The fact that windows are double-buffered on Mac OS X has no effect // The fact that windows are double-buffered on Mac OS X has no effect
// on OpenGL double buffering. // on OpenGL double buffering.
value = 1; value = 1;
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value);
} }
static void printAttributes () static void
printAttributes()
{ {
// Print out attributes of the context we created // Print out attributes of the context we created
int nAttr; int nAttr;
int i; int i;
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
};
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n", char *desc[] =
"Depth bufer size: %d bits\n" }; { "Red size: %d bits\n", "Blue size: %d bits\n",
"Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Depth bufer size: %d bits\n"
};
nAttr = sizeof(attr) / sizeof(int); nAttr = sizeof(attr) / sizeof(int);
for (i = 0; i < nAttr; i++) { for (i = 0; i < nAttr; i++) {
int value; int value;
SDL_GL_GetAttribute (attr[i], &value); SDL_GL_GetAttribute(attr[i], &value);
printf (desc[i], value); printf(desc[i], value);
} }
} }
static void createSurface (int fullscreen) static void
createSurface(int fullscreen)
{ {
Uint32 flags = 0; Uint32 flags = 0;
flags = SDL_OPENGL; flags = SDL_OPENGL;
if (fullscreen) if (fullscreen)
flags |= SDL_FULLSCREEN; flags |= SDL_FULLSCREEN;
// Create window // Create window
gScreen = SDL_SetVideoMode (640, 480, 0, flags); gScreen = SDL_SetVideoMode(640, 480, 0, flags);
if (gScreen == NULL) { if (gScreen == NULL) {
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", fprintf(stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
SDL_GetError()); SDL_GetError());
SDL_Quit(); SDL_Quit();
exit(2); exit(2);
} }
} }
static void initGL () static void
initGL()
{ {
Atlantis_Init (); Atlantis_Init();
Atlantis_Reshape (gScreen->w, gScreen->h); Atlantis_Reshape(gScreen->w, gScreen->h);
} }
static void drawGL () static void
drawGL()
{ {
Atlantis_Animate (); Atlantis_Animate();
Atlantis_Display (); Atlantis_Display();
} }
static void mainLoop () static void
mainLoop()
{ {
SDL_Event event; SDL_Event event;
int done = 0; int done = 0;
int fps = 24; int fps = 24;
int delay = 1000/fps; int delay = 1000 / fps;
int thenTicks = -1; int thenTicks = -1;
int nowTicks; int nowTicks;
while ( !done ) { while (!done) {
/* Check for events */ /* Check for events */
while ( SDL_PollEvent (&event) ) { while (SDL_PollEvent(&event)) {
switch (event.type) { switch (event.type) {
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
/* Any keypress quits the app... */ /* Any keypress quits the app... */
case SDL_QUIT: case SDL_QUIT:
done = 1; done = 1;
break; break;
default: default:
break; break;
} }
} }
// Draw at 24 hz // Draw at 24 hz
// This approach is not normally recommended - it is better to // This approach is not normally recommended - it is better to
// use time-based animation and run as fast as possible // use time-based animation and run as fast as possible
drawGL (); drawGL();
SDL_GL_SwapBuffers (); SDL_GL_SwapBuffers();
// Time how long each draw-swap-delay cycle takes // Time how long each draw-swap-delay cycle takes
// and adjust delay to get closer to target framerate // and adjust delay to get closer to target framerate
if (thenTicks > 0) { if (thenTicks > 0) {
nowTicks = SDL_GetTicks (); nowTicks = SDL_GetTicks();
delay += (1000/fps - (nowTicks-thenTicks)); delay += (1000 / fps - (nowTicks - thenTicks));
thenTicks = nowTicks; thenTicks = nowTicks;
if (delay < 0) if (delay < 0)
delay = 1000/fps; delay = 1000 / fps;
} } else {
else { thenTicks = SDL_GetTicks();
thenTicks = SDL_GetTicks ();
} }
SDL_Delay (delay); SDL_Delay(delay);
} }
} }
int main(int argc, char *argv[]) int
main(int argc, char *argv[])
{ {
// Init SDL video subsystem // Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
// Set GL context attributes // Set GL context attributes
initAttributes (); initAttributes();
// Create GL context // Create GL context
createSurface (0); createSurface(0);
// Get GL context attributes // Get GL context attributes
printAttributes (); printAttributes();
// Init GL state // Init GL state
initGL (); initGL();
// Draw, get events... // Draw, get events...
mainLoop (); mainLoop();
// Cleanup // Cleanup
SDL_Quit(); SDL_Quit();
return 0; return 0;
} }
...@@ -7,5 +7,4 @@ ...@@ -7,5 +7,4 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain:NSObject @ end
@end
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API: Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html /Developer/Documentation/SDL/docs.html
*/ */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
...@@ -12,54 +12,54 @@ ...@@ -12,54 +12,54 @@
#include "SDL.h" #include "SDL.h"
int main(int argc, char *argv[]) int
main(int argc, char *argv[])
{ {
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen; SDL_Surface *screen;
Uint8 video_bpp = 0; Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE; Uint32 videoflags = SDL_SWSURFACE;
int done; int done;
SDL_Event event; SDL_Event event;
/* Initialize the SDL library */
if (SDL_Init(initflags) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialize the SDL library */ /* Set 640x480 video mode */
if ( SDL_Init(initflags) < 0 ) { screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
fprintf(stderr, "Couldn't initialize SDL: %s\n", if (screen == NULL) {
SDL_GetError()); fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
exit(1); video_bpp, SDL_GetError());
} SDL_Quit();
exit(2);
}
/* Set 640x480 video mode */ done = 0;
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); while (!done) {
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0; /* Check for events */
while ( !done ) { while (SDL_PollEvent(&event)) {
switch (event.type) {
/* Check for events */ case SDL_MOUSEMOTION:
while ( SDL_PollEvent(&event) ) { break;
switch (event.type) { case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
case SDL_MOUSEMOTION: /* Clean up the SDL library */
break; SDL_Quit();
case SDL_MOUSEBUTTONDOWN: return (0);
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
} }
...@@ -7,11 +7,10 @@ ...@@ -7,11 +7,10 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain: NSObject - (IBAction) prefsMenu:(id) sender;
- (IBAction)prefsMenu:(id)sender; -(IBAction) newGame:(id) sender;
- (IBAction)newGame:(id)sender; -(IBAction) openGame:(id) sender;
- (IBAction)openGame:(id)sender; -(IBAction) saveGame:(id) sender;
- (IBAction)saveGame:(id)sender; -(IBAction) saveGameAs:(id) sender;
- (IBAction)saveGameAs:(id)sender; -(IBAction) help:(id) sender;
- (IBAction)help:(id)sender;
@end @end
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API: Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html /Developer/Documentation/SDL/docs.html
*/ */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
...@@ -12,54 +12,54 @@ ...@@ -12,54 +12,54 @@
#include "SDL.h" #include "SDL.h"
int main(int argc, char *argv[]) int
main(int argc, char *argv[])
{ {
Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
SDL_Surface *screen; SDL_Surface *screen;
Uint8 video_bpp = 0; Uint8 video_bpp = 0;
Uint32 videoflags = SDL_SWSURFACE; Uint32 videoflags = SDL_SWSURFACE;
int done; int done;
SDL_Event event; SDL_Event event;
/* Initialize the SDL library */
if (SDL_Init(initflags) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Initialize the SDL library */ /* Set 640x480 video mode */
if ( SDL_Init(initflags) < 0 ) { screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
fprintf(stderr, "Couldn't initialize SDL: %s\n", if (screen == NULL) {
SDL_GetError()); fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
exit(1); video_bpp, SDL_GetError());
} SDL_Quit();
exit(2);
}
/* Set 640x480 video mode */ done = 0;
screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); while (!done) {
if (screen == NULL) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
SDL_Quit();
exit(2);
}
done = 0; /* Check for events */
while ( !done ) { while (SDL_PollEvent(&event)) {
switch (event.type) {
/* Check for events */ case SDL_MOUSEMOTION:
while ( SDL_PollEvent(&event) ) { break;
switch (event.type) { case SDL_MOUSEBUTTONDOWN:
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
case SDL_MOUSEMOTION: /* Clean up the SDL library */
break; SDL_Quit();
case SDL_MOUSEBUTTONDOWN: return (0);
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
/* Clean up the SDL library */
SDL_Quit();
return(0);
} }
...@@ -9,38 +9,34 @@ ...@@ -9,38 +9,34 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
#import "SDL.h" #import "SDL.h"
extern id gController; // instance of this class from nib extern id gController; // instance of this class from nib
// Declare SDL_QuartzWindowDelegate (defined in SDL.framework) // Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
@interface SDL_QuartzWindowDelegate : NSObject @interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
@end
@interface MyController : NSObject
{
// Interface Builder Outlets // Interface Builder Outlets
IBOutlet id _framesPerSecond; IBOutlet id _framesPerSecond;
IBOutlet id _numSprites; IBOutlet id _numSprites;
IBOutlet id _window; IBOutlet id _window;
IBOutlet id _view; IBOutlet id _view;
// Private instance variables // Private instance variables
int _nSprites; int _nSprites;
int _max_speed; int _max_speed;
int _doFlip; int _doFlip;
Uint8* _mem; Uint8 *_mem;
SDL_Surface* _screen; SDL_Surface *_screen;
SDL_Surface* _sprite; SDL_Surface *_sprite;
SDL_Rect* _sprite_rects; SDL_Rect *_sprite_rects;
SDL_Rect* _positions; SDL_Rect *_positions;
SDL_Rect* _velocities; SDL_Rect *_velocities;
int _sprites_visible; int _sprites_visible;
Uint16 _sprite_w, _sprite_h; Uint16 _sprite_w, _sprite_h;
int _mouse_x, _mouse_y; int _mouse_x, _mouse_y;
} }
// Interface Builder Actions // Interface Builder Actions
- (IBAction)changeNumberOfSprites:(id)sender; -(IBAction) changeNumberOfSprites:(id) sender;
- (IBAction)selectUpdateMode:(id)sender; -(IBAction) selectUpdateMode:(id) sender;
@end @end
...@@ -9,8 +9,7 @@ ...@@ -9,8 +9,7 @@
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
@interface MyCustomView : NSQuickDrawView @ interface MyCustomView:NSQuickDrawView {
{
} }
@end @end
...@@ -11,17 +11,11 @@ ...@@ -11,17 +11,11 @@
// Be a subclass of SDL_QuartzWindow so SDL will // Be a subclass of SDL_QuartzWindow so SDL will
// handle the redraw problems when minimizing the window // handle the redraw problems when minimizing the window
// This class is defined in SDL.framework // This class is defined in SDL.framework
@interface SDL_QuartzWindow : NSWindow @ interface SDL_QuartzWindow:NSWindow @ end
@end
// Also assign SDL_QuartzWindowDelegate to the window // Also assign SDL_QuartzWindowDelegate to the window
// to perform other tasks. You can subclass this delegate // to perform other tasks. You can subclass this delegate
// if you want to add your own delegation methods // if you want to add your own delegation methods
// This class is defined in SDL.framework // This class is defined in SDL.framework
@interface SDL_QuartzWindowDelegate : NSObject @ interface SDL_QuartzWindowDelegate:NSObject @ end
@end
// Declare our custom class // Declare our custom class
@interface MyCustomWindow : SDL_QuartzWindow @ interface MyCustomWindow:SDL_QuartzWindow @ end
@end
...@@ -7,8 +7,8 @@ ...@@ -7,8 +7,8 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain:NSObject {
{
IBOutlet id _controller; IBOutlet id _controller;
} }
@end @end
...@@ -7,5 +7,4 @@ ...@@ -7,5 +7,4 @@
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject @ interface SDLMain:NSObject @ end
@end
...@@ -54,46 +54,49 @@ GLboolean Timing = GL_TRUE; ...@@ -54,46 +54,49 @@ GLboolean Timing = GL_TRUE;
int w_win = 640; int w_win = 640;
int h_win = 480; int h_win = 480;
GLint count = 0; GLint count = 0;
GLenum StrMode = GL_VENDOR; GLenum StrMode = GL_VENDOR;
GLboolean moving; GLboolean moving;
static double mtime(void) static double
mtime(void)
{ {
struct timeval tk_time; struct timeval tk_time;
struct timezone tz; struct timezone tz;
gettimeofday(&tk_time, &tz); gettimeofday(&tk_time, &tz);
return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
} }
static double filter(double in, double *save) static double
filter(double in, double *save)
{ {
static double k1 = 0.9; static double k1 = 0.9;
static double k2 = 0.05; static double k2 = 0.05;
save[3] = in; save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]); save[1] = save[0] * k1 + k2 * (save[3] + save[2]);
save[0]=save[1]; save[0] = save[1];
save[2]=save[3]; save[2] = save[3];
return(save[1]); return (save[1]);
} }
void DrawStr(const char *str) void
DrawStr(const char *str)
{ {
GLint i = 0; GLint i = 0;
if(!str) return; if (!str)
return;
while(str[i])
{ while (str[i]) {
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++; i++;
} }
} }
void void
...@@ -134,18 +137,18 @@ InitFishs(void) ...@@ -134,18 +137,18 @@ InitFishs(void)
void void
Atlantis_Init(void) Atlantis_Init(void)
{ {
static float ambient[] = {0.2, 0.2, 0.2, 1.0}; static float ambient[] = { 0.2, 0.2, 0.2, 1.0 };
static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
static float position[] = {0.0, 1.0, 0.0, 0.0}; static float position[] = { 0.0, 1.0, 0.0, 0.0 };
static float mat_shininess[] = {90.0}; static float mat_shininess[] = { 90.0 };
static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; static float mat_specular[] = { 0.8, 0.8, 0.8, 1.0 };
static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; static float mat_diffuse[] = { 0.46, 0.66, 0.795, 1.0 };
static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; static float mat_ambient[] = { 0.3, 0.4, 0.5, 1.0 };
static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; static float lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
static float lmodel_localviewer[] = {0.0}; static float lmodel_localviewer[] = { 0.0 };
//GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
//GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; static float fog_color[] = { 0.0, 0.5, 0.9, 1.0 };
glFrontFace(GL_CCW); glFrontFace(GL_CCW);
...@@ -168,9 +171,9 @@ Atlantis_Init(void) ...@@ -168,9 +171,9 @@ Atlantis_Init(void)
InitFishs(); InitFishs();
glEnable(GL_FOG); glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP); glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025); glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color); glFogfv(GL_FOG_COLOR, fog_color);
glClearColor(0.0, 0.5, 0.9, 1.0); glClearColor(0.0, 0.5, 0.9, 1.0);
} }
...@@ -178,14 +181,15 @@ Atlantis_Init(void) ...@@ -178,14 +181,15 @@ Atlantis_Init(void)
void void
Atlantis_Reshape(int width, int height) Atlantis_Reshape(int width, int height)
{ {
w_win = width; w_win = width;
h_win = height; h_win = height;
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0,
300000.0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
...@@ -212,42 +216,42 @@ Atlantis_Key(unsigned char key, int x, int y) ...@@ -212,42 +216,42 @@ Atlantis_Key(unsigned char key, int x, int y)
{ {
switch (key) { switch (key) {
case 't': case 't':
Timing = !Timing; Timing = !Timing;
break; break;
case ' ': case ' ':
switch(StrMode) switch (StrMode) {
{ case GL_EXTENSIONS:
case GL_EXTENSIONS: StrMode = GL_VENDOR;
StrMode = GL_VENDOR; break;
break; case GL_VENDOR:
case GL_VENDOR: StrMode = GL_RENDERER;
StrMode = GL_RENDERER; break;
break; case GL_RENDERER:
case GL_RENDERER: StrMode = GL_VERSION;
StrMode = GL_VERSION; break;
break; case GL_VERSION:
case GL_VERSION: StrMode = GL_EXTENSIONS;
StrMode = GL_EXTENSIONS; break;
break; }
} break;
break; case 27: /* Esc will quit */
case 27: /* Esc will quit */
exit(1); exit(1);
break; break;
case 's': /* "s" start animation */ case 's': /* "s" start animation */
moving = GL_TRUE; moving = GL_TRUE;
//glutIdleFunc(Animate); //glutIdleFunc(Animate);
break; break;
case 'a': /* "a" stop animation */ case 'a': /* "a" stop animation */
moving = GL_FALSE; moving = GL_FALSE;
//glutIdleFunc(NULL); //glutIdleFunc(NULL);
break; break;
case '.': /* "." will advance frame */ case '.': /* "." will advance frame */
if (!moving) { if (!moving) {
Atlantis_Animate(); Atlantis_Animate();
} }
} }
} }
/* /*
void Display(void) void Display(void)
{ {
...@@ -273,10 +277,10 @@ void ...@@ -273,10 +277,10 @@ void
Atlantis_Display(void) Atlantis_Display(void)
{ {
int i; int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0}; static double th[4] = { 0.0, 0.0, 0.0, 0.0 };
static double t1 = 0.0, t2 = 0.0, t; static double t1 = 0.0, t2 = 0.0, t;
char num_str[128]; char num_str[128];
t1 = t2; t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
...@@ -303,56 +307,59 @@ Atlantis_Display(void) ...@@ -303,56 +307,59 @@ Atlantis_Display(void)
glScalef(0.45, 0.45, 0.3); glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale); DrawWhale(&babyWhale);
glPopMatrix(); glPopMatrix();
if(Timing) if (Timing) {
{ t2 = mtime();
t2 = mtime(); t = t2 - t1;
t = t2 - t1; if (t > 0.0001)
if(t > 0.0001) t = 1.0 / t; t = 1.0 / t;
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST); //glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0); glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glPushMatrix(); glPushMatrix();
glLoadIdentity(); glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0); glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0); glRasterPos2f(5.0, 5.0);
switch(StrMode) switch (StrMode) {
{ case GL_VENDOR:
case GL_VENDOR: sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th),
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); w_win, h_win);
DrawStr(num_str); DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR)); DrawStr(glGetString(GL_VENDOR));
break; break;
case GL_RENDERER: case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th),
DrawStr(num_str); w_win, h_win);
DrawStr(glGetString(GL_RENDERER)); DrawStr(num_str);
break; DrawStr(glGetString(GL_RENDERER));
case GL_VERSION: break;
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); case GL_VERSION:
DrawStr(num_str); sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th),
DrawStr(glGetString(GL_VERSION)); w_win, h_win);
break; DrawStr(num_str);
case GL_EXTENSIONS: DrawStr(glGetString(GL_VERSION));
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); break;
DrawStr(num_str); case GL_EXTENSIONS:
DrawStr(glGetString(GL_EXTENSIONS)); sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th),
break; w_win, h_win);
} DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
glPopMatrix(); break;
glMatrixMode(GL_MODELVIEW); }
glEnable(GL_LIGHTING); glPopMatrix();
//glEnable(GL_DEPTH_TEST); glMatrixMode(GL_MODELVIEW);
}
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
count++; count++;
glutSwapBuffers(); glutSwapBuffers();
...@@ -456,4 +463,4 @@ glutIdleFunc(Animate); ...@@ -456,4 +463,4 @@ glutIdleFunc(Animate);
glutMainLoop(); glutMainLoop();
return 0; // ANSI C requires main to return int. return 0; // ANSI C requires main to return int.
} }
*/ */
\ No newline at end of file
...@@ -43,7 +43,8 @@ ...@@ -43,7 +43,8 @@
#define WHALESPEED 250.0 #define WHALESPEED 250.0
typedef struct _fishRec { typedef struct _fishRec
{
float x, y, z, phi, theta, psi, v; float x, y, z, phi, theta, psi, v;
float xt, yt, zt; float xt, yt, zt;
float htail, vtail; float htail, vtail;
......
...@@ -35,7 +35,7 @@ ...@@ -35,7 +35,7 @@
* OpenGL(TM) is a trademark of Silicon Graphics, Inc. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/ */
#include <math.h> #include <math.h>
#include <stdlib.h> /* For rand(). */ #include <stdlib.h> /* For rand(). */
#include <GLUT/glut.h> #include <GLUT/glut.h>
#include "atlantis.h" #include "atlantis.h"
...@@ -57,8 +57,10 @@ WhalePilot(fishRec * fish) ...@@ -57,8 +57,10 @@ WhalePilot(fishRec * fish)
fish->theta = 0.0; fish->theta = 0.0;
fish->psi -= 0.5; fish->psi -= 0.5;
fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); fish->x +=
fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
fish->y +=
WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
} }
...@@ -152,8 +154,10 @@ SharkPilot(fishRec * fish) ...@@ -152,8 +154,10 @@ SharkPilot(fishRec * fish)
} }
} }
fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); fish->x +=
fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
fish->y +=
SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
} }
......
...@@ -4,7 +4,7 @@ ...@@ -4,7 +4,7 @@
Please see the SDL documentation for details on using the SDL API: Please see the SDL documentation for details on using the SDL API:
/Developer/Documentation/SDL/docs.html /Developer/Documentation/SDL/docs.html
*/ */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
...@@ -12,168 +12,176 @@ ...@@ -12,168 +12,176 @@
#include "SDL.h" #include "SDL.h"
extern void Atlantis_Init (); extern void Atlantis_Init();
extern void Atlantis_Reshape (int w, int h); extern void Atlantis_Reshape(int w, int h);
extern void Atlantis_Animate (); extern void Atlantis_Animate();
extern void Atlantis_Display (); extern void Atlantis_Display();
static SDL_Surface *gScreen; static SDL_Surface *gScreen;
static void initAttributes () static void
initAttributes()
{ {
// Setup attributes we want for the OpenGL context // Setup attributes we want for the OpenGL context
int value; int value;
// Don't set color bit sizes (SDL_GL_RED_SIZE, etc) // Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
// Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
// 5-5-5 RGB for 16-bit screens // 5-5-5 RGB for 16-bit screens
// Request a 16-bit depth buffer (without this, there is no depth buffer) // Request a 16-bit depth buffer (without this, there is no depth buffer)
value = 16; value = 16;
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, value);
// Request double-buffered OpenGL // Request double-buffered OpenGL
// The fact that windows are double-buffered on Mac OS X has no effect // The fact that windows are double-buffered on Mac OS X has no effect
// on OpenGL double buffering. // on OpenGL double buffering.
value = 1; value = 1;
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, value);
} }
static void printAttributes () static void
printAttributes()
{ {
// Print out attributes of the context we created // Print out attributes of the context we created
int nAttr; int nAttr;
int i; int i;
int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
};
char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n", char *desc[] =
"Depth bufer size: %d bits\n" }; { "Red size: %d bits\n", "Blue size: %d bits\n",
"Green size: %d bits\n",
"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
"Depth bufer size: %d bits\n"
};
nAttr = sizeof(attr) / sizeof(int); nAttr = sizeof(attr) / sizeof(int);
for (i = 0; i < nAttr; i++) { for (i = 0; i < nAttr; i++) {
int value; int value;
SDL_GL_GetAttribute (attr[i], &value); SDL_GL_GetAttribute(attr[i], &value);
printf (desc[i], value); printf(desc[i], value);
} }
} }
static void createSurface (int fullscreen) static void
createSurface(int fullscreen)
{ {
Uint32 flags = 0; Uint32 flags = 0;
flags = SDL_OPENGL; flags = SDL_OPENGL;
if (fullscreen) if (fullscreen)
flags |= SDL_FULLSCREEN; flags |= SDL_FULLSCREEN;
// Create window // Create window
gScreen = SDL_SetVideoMode (640, 480, 0, flags); gScreen = SDL_SetVideoMode(640, 480, 0, flags);
if (gScreen == NULL) { if (gScreen == NULL) {
fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", fprintf(stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
SDL_GetError()); SDL_GetError());
SDL_Quit(); SDL_Quit();
exit(2); exit(2);
} }
} }
static void initGL () static void
initGL()
{ {
Atlantis_Init (); Atlantis_Init();
Atlantis_Reshape (gScreen->w, gScreen->h); Atlantis_Reshape(gScreen->w, gScreen->h);
} }
static void drawGL () static void
drawGL()
{ {
Atlantis_Animate (); Atlantis_Animate();
Atlantis_Display (); Atlantis_Display();
} }
static void mainLoop () static void
mainLoop()
{ {
SDL_Event event; SDL_Event event;
int done = 0; int done = 0;
int fps = 24; int fps = 24;
int delay = 1000/fps; int delay = 1000 / fps;
int thenTicks = -1; int thenTicks = -1;
int nowTicks; int nowTicks;
while ( !done ) { while (!done) {
/* Check for events */ /* Check for events */
while ( SDL_PollEvent (&event) ) { while (SDL_PollEvent(&event)) {
switch (event.type) { switch (event.type) {
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
/* Any keypress quits the app... */ /* Any keypress quits the app... */
case SDL_QUIT: case SDL_QUIT:
done = 1; done = 1;
break; break;
default: default:
break; break;
} }
} }
// Draw at 24 hz // Draw at 24 hz
// This approach is not normally recommended - it is better to // This approach is not normally recommended - it is better to
// use time-based animation and run as fast as possible // use time-based animation and run as fast as possible
drawGL (); drawGL();
SDL_GL_SwapBuffers (); SDL_GL_SwapBuffers();
// Time how long each draw-swap-delay cycle takes // Time how long each draw-swap-delay cycle takes
// and adjust delay to get closer to target framerate // and adjust delay to get closer to target framerate
if (thenTicks > 0) { if (thenTicks > 0) {
nowTicks = SDL_GetTicks (); nowTicks = SDL_GetTicks();
delay += (1000/fps - (nowTicks-thenTicks)); delay += (1000 / fps - (nowTicks - thenTicks));
thenTicks = nowTicks; thenTicks = nowTicks;
if (delay < 0) if (delay < 0)
delay = 1000/fps; delay = 1000 / fps;
} } else {
else { thenTicks = SDL_GetTicks();
thenTicks = SDL_GetTicks ();
} }
SDL_Delay (delay); SDL_Delay(delay);
} }
} }
int main(int argc, char *argv[]) int
main(int argc, char *argv[])
{ {
// Init SDL video subsystem // Init SDL video subsystem
if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",
SDL_GetError());
exit(1);
}
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
// Set GL context attributes // Set GL context attributes
initAttributes (); initAttributes();
// Create GL context // Create GL context
createSurface (0); createSurface(0);
// Get GL context attributes // Get GL context attributes
printAttributes (); printAttributes();
// Init GL state // Init GL state
initGL (); initGL();
// Draw, get events... // Draw, get events...
mainLoop (); mainLoop();
// Cleanup // Cleanup
SDL_Quit(); SDL_Quit();
return 0; return 0;
} }
...@@ -23,6 +23,64 @@ ...@@ -23,6 +23,64 @@
#include "../SDL_sysvideo.h" #include "../SDL_sysvideo.h"
#include "SDL_x11video.h" #include "SDL_x11video.h"
static int numCmaps = 0;
typedef struct
{
Display *display;
int scrNum;
XStandardColormap cmap;
Visual visual;
} cmapTableEntry;
cmapTableEntry *cmapTable = NULL;
void
X11_TrackColormap(Display * display, int scrNum,
XStandardColormap * cmap, Visual * visual)
{
int i;
cmapTableEntry *newTable = NULL;
/* only tracking DirectColor colormaps because they're the only ones
with gamma ramps */
if (DirectColor != visual->class) {
return;
}
/* search the table to find out if we already have this one. We only
want one entry for each display, screen number, visualid
combination */
for (i = 0; i < numCmaps; i++) {
if (cmapTable[i].display == display &&
cmapTable[i].scrNum == scrNum &&
cmapTable[i].cmap.visualid == cmap->visualid) {
return;
}
}
/* increase the table by one entry. If the table is NULL create the
first entrty */
newTable = SDL_malloc((numCmaps + 1) * sizeof(cmapTableEntry));
if (NULL == newTable) {
SDL_SetError("Out of memory in X11_TrackColormap()");
return;
}
if (NULL != cmapTable) {
SDL_memcpy(newTable, cmapTable, numCmaps * sizeof(cmapTableEntry));
SDL_free(cmapTable);
}
cmapTable = newTable;
cmapTable[numCmaps].display = display;
cmapTable[numCmaps].scrNum = scrNum;
SDL_memcpy(&cmapTable[numCmaps].cmap, cmap, sizeof(XStandardColormap));
SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual));
numCmaps++;
}
int int
X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp) X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{ {
......
...@@ -24,6 +24,9 @@ ...@@ -24,6 +24,9 @@
#ifndef _SDL_x11gamma_h #ifndef _SDL_x11gamma_h
#define _SDL_x11gamma_h #define _SDL_x11gamma_h
extern void X11_TrackColormap(Display * display, int scrNum,
XStandardColormap * cmap, Visual * visual);
extern int X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp); extern int X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp);
extern int X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp); extern int X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp);
......
...@@ -184,22 +184,27 @@ X11_CreateWindow(_THIS, SDL_Window * window) ...@@ -184,22 +184,27 @@ X11_CreateWindow(_THIS, SDL_Window * window)
if (visual->class == DirectColor || visual->class == PseudoColor) { if (visual->class == DirectColor || visual->class == PseudoColor) {
int nmaps; int nmaps;
XStandardColormap *stdmaps; XStandardColormap *stdmaps;
int i;
Bool found = False; Bool found = False;
/* check to see if the colormap we need already exists */
if (0 != XGetRGBColormaps(data->display, if (0 != XGetRGBColormaps(data->display,
RootWindow(data->display, RootWindow(data->display,
displaydata->screen), &stdmaps, displaydata->screen), &stdmaps,
&nmaps, XA_RGB_BEST_MAP)) { &nmaps, XA_RGB_BEST_MAP)) {
int i;
for (i = 0; i < nmaps; i++) { for (i = 0; i < nmaps; i++) {
if (stdmaps[i].visualid == visual->visualid) { if (stdmaps[i].visualid == visual->visualid) {
xattr.colormap = stdmaps[i].colormap; xattr.colormap = stdmaps[i].colormap;
X11_TrackColormap(data->display, displaydata->screen,
&stdmaps[i], visual);
found = True; found = True;
break; break;
} }
} }
XFree(stdmaps); XFree(stdmaps);
} }
/* it doesn't exist, so create it */
if (!found) { if (!found) {
int max = visual->map_entries - 1; int max = visual->map_entries - 1;
XStandardColormap *cmap = XStandardColormap *cmap =
...@@ -207,8 +212,10 @@ X11_CreateWindow(_THIS, SDL_Window * window) ...@@ -207,8 +212,10 @@ X11_CreateWindow(_THIS, SDL_Window * window)
visual->visualid, depth, visual->visualid, depth,
XA_RGB_BEST_MAP, None, XA_RGB_BEST_MAP, None,
max, max, max); max, max, max);
if (cmap->visualid = visual->visualid) { if (NULL != cmap && cmap->visualid == visual->visualid) {
xattr.colormap = cmap->colormap; xattr.colormap = cmap->colormap;
X11_TrackColormap(data->display, displaydata->screen, cmap,
visual);
} else { } else {
SDL_SetError SDL_SetError
("Couldn't create window:XA_RGB_BEST_MAP not found"); ("Couldn't create window:XA_RGB_BEST_MAP not found");
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment