Commit 7fda55f8 authored by Sam Lantinga's avatar Sam Lantinga

Fixed warnings about unused variables and so forth.

parent 30d36c1c
...@@ -401,7 +401,6 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative, ...@@ -401,7 +401,6 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
SDL_Finger *finger; SDL_Finger *finger;
int posted; int posted;
Sint16 xrel, yrel; Sint16 xrel, yrel;
float x_max = 0, y_max = 0;
Uint16 x; Uint16 x;
Uint16 y; Uint16 y;
Uint16 pressure; Uint16 pressure;
......
...@@ -161,8 +161,6 @@ GLES2_ActivateRenderer(SDL_Renderer * renderer) ...@@ -161,8 +161,6 @@ GLES2_ActivateRenderer(SDL_Renderer * renderer)
static void static void
GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) GLES2_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{ {
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) { if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
/* Rebind the context to the window area */ /* Rebind the context to the window area */
SDL_CurrentContext = NULL; SDL_CurrentContext = NULL;
...@@ -232,7 +230,6 @@ static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, con ...@@ -232,7 +230,6 @@ static int GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, con
static int static int
GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{ {
GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata;
GLES2_TextureData *tdata; GLES2_TextureData *tdata;
GLenum format; GLenum format;
GLenum type; GLenum type;
...@@ -995,7 +992,6 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s ...@@ -995,7 +992,6 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
GLfloat texCoords[8]; GLfloat texCoords[8];
GLuint locTexture; GLuint locTexture;
GLuint locModulation; GLuint locModulation;
GLuint locColorTable;
GLES2_ActivateRenderer(renderer); GLES2_ActivateRenderer(renderer);
......
...@@ -511,7 +511,6 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, ...@@ -511,7 +511,6 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
static void static void
SW_RenderPresent(SDL_Renderer * renderer) SW_RenderPresent(SDL_Renderer * renderer)
{ {
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_Window *window = renderer->window; SDL_Window *window = renderer->window;
if (window) { if (window) {
......
...@@ -476,7 +476,6 @@ Blit1toNAlphaKey(SDL_BlitInfo * info) ...@@ -476,7 +476,6 @@ Blit1toNAlphaKey(SDL_BlitInfo * info)
int srcskip = info->src_skip; int srcskip = info->src_skip;
Uint8 *dst = info->dst; Uint8 *dst = info->dst;
int dstskip = info->dst_skip; int dstskip = info->dst_skip;
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt; SDL_PixelFormat *dstfmt = info->dst_fmt;
const SDL_Color *srcpal = info->src_fmt->palette->colors; const SDL_Color *srcpal = info->src_fmt->palette->colors;
Uint32 ckey = info->colorkey; Uint32 ckey = info->colorkey;
......
...@@ -53,7 +53,7 @@ int main(int argc, char **argv) { ...@@ -53,7 +53,7 @@ int main(int argc, char **argv) {
UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate"); UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
[pool release]; [pool release];
return 0;
} }
@implementation SDLUIKitDelegate @implementation SDLUIKitDelegate
......
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