Commit 8457ab1e authored by Sam Lantinga's avatar Sam Lantinga

You can use SDL_ConvertSurfaceFormat() now

Also, icon is guaranteed not to be NULL going into this function.
parent 5b710cfe
...@@ -286,57 +286,51 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) ...@@ -286,57 +286,51 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{ {
HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
HICON hicon = NULL; HICON hicon = NULL;
BYTE *icon_bmp;
if (icon) { int icon_len;
BYTE *icon_bmp; SDL_RWops *dst;
int icon_len; SDL_Surface *surface;
SDL_RWops *dst;
SDL_PixelFormat format; /* Create temporary bitmap buffer */
SDL_Surface *surface; icon_len = 40 + icon->h * icon->w * 4;
icon_bmp = SDL_stack_alloc(BYTE, icon_len);
/* Create temporary bitmap buffer */ dst = SDL_RWFromMem(icon_bmp, icon_len);
icon_len = 40 + icon->h * icon->w * 4; if (!dst) {
icon_bmp = SDL_stack_alloc(BYTE, icon_len); SDL_stack_free(icon_bmp);
dst = SDL_RWFromMem(icon_bmp, icon_len); return;
if (!dst) { }
SDL_stack_free(icon_bmp);
return; /* Write the BITMAPINFO header */
SDL_WriteLE32(dst, 40);
SDL_WriteLE32(dst, icon->w);
SDL_WriteLE32(dst, icon->h * 2);
SDL_WriteLE16(dst, 1);
SDL_WriteLE16(dst, 32);
SDL_WriteLE32(dst, BI_RGB);
SDL_WriteLE32(dst, icon->h * icon->w * 4);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
/* Convert the icon to a 32-bit surface with alpha channel */
surface = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
if (surface) {
/* Write the pixels upside down into the bitmap buffer */
int y = surface->h;
while (y--) {
Uint8 *src = (Uint8 *) surface->pixels + y * surface->pitch;
SDL_RWwrite(dst, src, surface->pitch, 1);
} }
SDL_FreeSurface(surface);
/* Write the BITMAPINFO header */
SDL_WriteLE32(dst, 40);
SDL_WriteLE32(dst, icon->w);
SDL_WriteLE32(dst, icon->h * 2);
SDL_WriteLE16(dst, 1);
SDL_WriteLE16(dst, 32);
SDL_WriteLE32(dst, BI_RGB);
SDL_WriteLE32(dst, icon->h * icon->w * 4);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
/* Convert the icon to a 32-bit surface with alpha channel */
SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888);
surface = SDL_ConvertSurface(icon, &format, 0);
if (surface) {
/* Write the pixels upside down into the bitmap buffer */
int y = surface->h;
while (y--) {
Uint8 *src = (Uint8 *) surface->pixels + y * surface->pitch;
SDL_RWwrite(dst, src, surface->pitch, 1);
}
SDL_FreeSurface(surface);
/* TODO: create the icon in WinCE (CreateIconFromResource isn't available) */ /* TODO: create the icon in WinCE (CreateIconFromResource isn't available) */
#ifndef _WIN32_WCE #ifndef _WIN32_WCE
hicon = hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
#endif #endif
}
SDL_RWclose(dst);
SDL_stack_free(icon_bmp);
} }
SDL_RWclose(dst);
SDL_stack_free(icon_bmp);
/* Set the icon for the window */ /* Set the icon for the window */
SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon); SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon);
......
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