Commit 867534f7 authored by Sam Lantinga's avatar Sam Lantinga

Date: Sat, 10 Apr 2004 10:05:46 +0200

From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X

Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?

Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add

  if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
    attr[i++] = NSOpenGLPFAAccumSize;
    attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
  }

to QZ_SetupOpenGL() in SDL_QuartzGL.m

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40891
parent f17f1c01
...@@ -86,6 +86,14 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { ...@@ -86,6 +86,14 @@ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = this->gl_config.stencil_size; attr[i++] = this->gl_config.stencil_size;
} }
if ( (this->gl_config.accum_red_size +
this->gl_config.accum_green_size +
this->gl_config.accum_blue_size +
this->gl_config.accum_alpha_size) > 0 ) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
if ( this->gl_config.multisamplebuffers != 0 ) { if ( this->gl_config.multisamplebuffers != 0 ) {
attr[i++] = NSOpenGLPFASampleBuffers; attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = this->gl_config.multisamplebuffers; attr[i++] = this->gl_config.multisamplebuffers;
......
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