Commit 8bf062f3 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug 1256 - Invalid window warning in GL_CreateRenderer

Martin Gerhardy 2011-07-27 02:26:06 PDT
the window reference is lost in the GL_CreateRenderer function. The attached
patch should fix this error.

#0  SDLSystem_LogOutputFunction (userdata=0x63b010, category=1,
priority=SDL_LOG_PRIORITY_ERROR, message=0x7fffffffcd00 "Invalid window") at
src/system/sdl/SDLSystem.cpp:8
#1  0x00007ffff7b1ddb3 in SDL_LogMessageV (category=1,
priority=SDL_LOG_PRIORITY_ERROR, fmt=<value optimized out>, ap=<value optimized
out>) at src/SDL_log.c:275
#2  0x00007ffff7b1df7c in SDL_LogError (category=<value optimized out>,
fmt=<value optimized out>) at src/SDL_log.c:212
#3  0x00007ffff7b1d582 in SDL_SetError (fmt=0x7ffff7baaff0 "") at
src/SDL_error.c:111
#4  0x00007ffff7b96f9e in SDL_GL_MakeCurrent (window=0x0, ctx=0xa62ce0) at
src/video/SDL_video.c:2484
#5  0x00007ffff7b4ba0c in GL_ActivateRenderer (renderer=0xa8f680) at
src/render/opengl/SDL_render_gl.c:195
#6  0x00007ffff7b4c59a in GL_ResetState (window=0x918010, flags=<value
optimized out>) at src/render/opengl/SDL_render_gl.c:214
#7  GL_CreateRenderer (window=0x918010, flags=<value optimized out>) at
src/render/opengl/SDL_render_gl.c:343
#8  0x00007ffff7b48053 in SDL_CreateRenderer (window=0x918010, index=<value
optimized out>, flags=2) at src/render/SDL_render.c:166
parent 10b5183a
...@@ -274,6 +274,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) ...@@ -274,6 +274,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info = GL_RenderDriver.info; renderer->info = GL_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED; renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data; renderer->driverdata = data;
renderer->window = window;
data->context = SDL_GL_CreateContext(window); data->context = SDL_GL_CreateContext(window);
if (!data->context) { if (!data->context) {
......
...@@ -225,6 +225,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags) ...@@ -225,6 +225,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info = GLES_RenderDriver.info; renderer->info = GLES_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED; renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data; renderer->driverdata = data;
renderer->window = window;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
......
...@@ -1211,6 +1211,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) ...@@ -1211,6 +1211,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->info = GLES2_RenderDriver.info; renderer->info = GLES2_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED; renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = rdata; renderer->driverdata = rdata;
renderer->window = window;
/* Create an OpenGL ES 2.0 context */ /* Create an OpenGL ES 2.0 context */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
......
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