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PocketInsanity
libSDL
Commits
90afe5e8
Commit
90afe5e8
authored
Feb 05, 2011
by
Sam Lantinga
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parent
f002356b
Changes
2
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2 changed files
with
21 additions
and
11 deletions
+21
-11
SDL_VS2008.vcproj
VisualC/SDL/SDL_VS2008.vcproj
+15
-7
SDL_VS2010.vcxproj
VisualC/SDL/SDL_VS2010.vcxproj
+6
-4
No files found.
VisualC/SDL/SDL_VS2008.vcproj
View file @
90afe5e8
...
...
@@ -433,6 +433,10 @@
RelativePath=
"..\..\include\SDL_haptic.h"
>
</File>
<File
RelativePath=
"..\..\include\SDL_hints.h"
>
</File>
<File
RelativePath=
"..\..\include\SDL_input.h"
>
...
...
@@ -774,10 +778,6 @@
RelativePath=
"..\..\src\cpuinfo\SDL_cpuinfo.c"
>
</File>
<File
RelativePath=
"..\..\src\render\direct3d\SDL_d3drender.c"
>
</File>
<File
RelativePath=
"..\..\src\audio\windib\SDL_dibaudio.c"
>
...
...
@@ -890,6 +890,10 @@
RelativePath=
"..\..\src\haptic\SDL_haptic.c"
>
</File>
<File
RelativePath=
"..\..\src\SDL_hints.c"
>
</File>
<File
RelativePath=
"..\..\src\stdlib\SDL_iconv.c"
>
...
...
@@ -1015,15 +1019,19 @@
>
</File>
<File
RelativePath=
"..\..\src\render\opengl\SDL_renderer_gl.c"
RelativePath=
"..\..\src\render\direct3d\SDL_render_d3d.c"
>
</File>
<File
RelativePath=
"..\..\src\render\opengl\SDL_render_gl.c"
>
</File>
<File
RelativePath=
"..\..\src\render\software\SDL_render
er
_sw.c"
RelativePath=
"..\..\src\render\software\SDL_render_sw.c"
>
</File>
<File
RelativePath=
"..\..\src\render\software\SDL_render
er
_sw_c.h"
RelativePath=
"..\..\src\render\software\SDL_render_sw_c.h"
>
</File>
<File
...
...
VisualC/SDL/SDL_VS2010.vcxproj
View file @
90afe5e8
...
...
@@ -243,6 +243,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClInclude
Include=
"..\..\include\SDL_events.h"
/>
<ClInclude
Include=
"..\..\include\SDL_gesture.h"
/>
<ClInclude
Include=
"..\..\include\SDL_haptic.h"
/>
<ClInclude
Include=
"..\..\include\SDL_hints.h"
/>
<ClInclude
Include=
"..\..\include\SDL_input.h"
/>
<ClInclude
Include=
"..\..\include\SDL_joystick.h"
/>
<ClInclude
Include=
"..\..\include\SDL_keyboard.h"
/>
...
...
@@ -294,7 +295,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClInclude
Include=
"..\..\src\render\software\SDL_draw.h"
/>
<ClInclude
Include=
"..\..\src\render\software\SDL_drawline.h"
/>
<ClInclude
Include=
"..\..\src\render\software\SDL_drawpoint.h"
/>
<ClInclude
Include=
"..\..\src\render\software\SDL_render
er
_sw_c.h"
/>
<ClInclude
Include=
"..\..\src\render\software\SDL_render_sw_c.h"
/>
<ClInclude
Include=
"..\..\src\video\dummy\SDL_nullframebuffer_c.h"
/>
<ClInclude
Include=
"..\..\src\video\SDL_blit.h"
/>
<ClInclude
Include=
"..\..\src\video\SDL_blit_auto.h"
/>
...
...
@@ -369,8 +370,8 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClCompile
Include=
"..\..\src\libm\s_floor.c"
/>
<ClCompile
Include=
"..\..\src\libm\s_scalbn.c"
/>
<ClCompile
Include=
"..\..\src\libm\s_sin.c"
/>
<ClCompile
Include=
"..\..\src\render\direct3d\SDL_
d3drender
.c"
/>
<ClCompile
Include=
"..\..\src\render\opengl\SDL_render
er
_gl.c"
/>
<ClCompile
Include=
"..\..\src\render\direct3d\SDL_
render_d3d
.c"
/>
<ClCompile
Include=
"..\..\src\render\opengl\SDL_render_gl.c"
/>
<ClCompile
Include=
"..\..\src\render\SDL_render.c"
/>
<ClCompile
Include=
"..\..\src\render\SDL_yuv_mmx.c"
/>
<ClCompile
Include=
"..\..\src\render\SDL_yuv_sw.c"
/>
...
...
@@ -379,7 +380,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClCompile
Include=
"..\..\src\render\software\SDL_blendpoint.c"
/>
<ClCompile
Include=
"..\..\src\render\software\SDL_drawline.c"
/>
<ClCompile
Include=
"..\..\src\render\software\SDL_drawpoint.c"
/>
<ClCompile
Include=
"..\..\src\render\software\SDL_render
er
_sw.c"
/>
<ClCompile
Include=
"..\..\src\render\software\SDL_render_sw.c"
/>
<ClCompile
Include=
"..\..\src\SDL.c"
/>
<ClCompile
Include=
"..\..\src\SDL_assert.c"
/>
<ClCompile
Include=
"..\..\src\atomic\SDL_atomic.c"
/>
...
...
@@ -388,6 +389,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
<ClCompile
Include=
"..\..\src\audio\SDL_audiocvt.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_audiodev.c"
/>
<ClCompile
Include=
"..\..\src\audio\SDL_audiotypecvt.c"
/>
<ClCompile
Include=
"..\..\src\SDL_hints.c"
/>
<ClCompile
Include=
"..\..\src\video\dummy\SDL_nullframebuffer.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_blit.c"
/>
<ClCompile
Include=
"..\..\src\video\SDL_blit_0.c"
/>
...
...
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