Commit 95fbd50b authored by Sam Lantinga's avatar Sam Lantinga

Mostly cleaned up warnings with -Wmissing-prototypes

parent b46edfbd
......@@ -25,21 +25,15 @@
#include "SDL.h"
#include "SDL_fatal.h"
#include "SDL_assert.h"
#include "SDL_assert_c.h"
#include "haptic/SDL_haptic_c.h"
#include "joystick/SDL_joystick_c.h"
#if !SDL_VIDEO_DISABLED
#include "video/SDL_leaks.h"
#endif
/* Initialization/Cleanup routines */
#if !SDL_JOYSTICK_DISABLED
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
#endif
#if !SDL_HAPTIC_DISABLED
extern int SDL_HapticInit(void);
extern int SDL_HapticQuit(void);
#endif
#if !SDL_TIMERS_DISABLED
extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
......@@ -50,8 +44,6 @@ extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
#endif
extern int SDL_AssertionsInit(void);
extern void SDL_AssertionsQuit(void);
/* The initialized subsystems */
static Uint32 SDL_initialized = 0;
......
......@@ -22,6 +22,7 @@
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_assert_c.h"
#include "video/SDL_sysvideo.h"
#ifdef _WINDOWS
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
extern int SDL_AssertionsInit(void);
extern void SDL_AssertionsQuit(void);
/* vi: set ts=4 sw=4 expandtab: */
......@@ -417,7 +417,7 @@ SetupScreenSaver(int flags)
}
}
int
static int
SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags)
{
int w, h;
......
......@@ -116,7 +116,7 @@ SDL_SetError(const char *fmt, ...)
/* This function has a bit more overhead than most error functions
so that it supports internationalization and thread-safe errors.
*/
char *
static char *
SDL_GetErrorMsg(char *errstr, unsigned int maxlen)
{
SDL_error *error;
......
......@@ -58,4 +58,5 @@ typedef struct SDL_error
} SDL_error;
#endif /* _SDL_error_c_h */
/* vi: set ts=4 sw=4 expandtab: */
......@@ -257,7 +257,7 @@ finalize_audio_entry_points(void)
/* Streaming functions (for when the input and output buffer sizes are different) */
/* Write [length] bytes from buf into the streamer */
void
static void
SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
{
int i;
......@@ -269,7 +269,7 @@ SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
}
/* Read [length] bytes out of the streamer into buf */
void
static void
SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
{
int i;
......@@ -280,14 +280,14 @@ SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
}
}
int
static int
SDL_StreamLength(SDL_AudioStreamer * stream)
{
return (stream->write_pos - stream->read_pos) % stream->max_len;
}
/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
int
static int
SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
{
/* First try to allocate the buffer */
......@@ -307,7 +307,7 @@ SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
}
/* Deinitialize the stream simply by freeing the buffer */
void
static void
SDL_StreamDeinit(SDL_AudioStreamer * stream)
{
if (stream->buffer != NULL) {
......
......@@ -335,7 +335,7 @@ SDL_GetCPUCount()
}
/* Oh, such a sweet sweet trick, just not very useful. :) */
const char *
static const char *
SDL_GetCPUType()
{
static char SDL_CPUType[48];
......
#ifdef __APPLE__
#import <Foundation/Foundation.h>
#include "SDL_rwopsbundlesupport.h"
/* For proper OS X applications, the resources are contained inside the application bundle.
So the strategy is to first check the application bundle for the file, then fallback to the current working directory.
Note: One additional corner-case is if the resource is in a framework's resource bundle instead of the app.
......
......@@ -22,6 +22,7 @@
#include "SDL_config.h"
#include "SDL_syshaptic.h"
#include "SDL_haptic_c.h"
#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
extern int SDL_HapticInit(void);
extern void SDL_HapticQuit(void);
/* vi: set ts=4 sw=4 expandtab: */
......@@ -27,6 +27,10 @@
/* The number of available joysticks on the system */
extern Uint8 SDL_numjoysticks;
/* Initialization and shutdown functions */
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
/* Internal event queueing functions */
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
Uint8 axis, Sint16 value);
......
......@@ -12,7 +12,10 @@ main(int argc, char *argv[])
#else
/* Nothing to do on this platform */
int
SDL_main_stub_symbol()
SDL_main_stub_symbol(void);
int
SDL_main_stub_symbol(void)
{
return 0;
}
......
......@@ -38,7 +38,7 @@ static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static SDL_mutex *thread_lock = NULL;
int
static int
SDL_ThreadsInit(void)
{
int retval;
......@@ -56,7 +56,7 @@ SDL_ThreadsInit(void)
clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data.
*/
void
static void
SDL_ThreadsQuit(void)
{
SDL_mutex *mutex;
......
......@@ -23,6 +23,7 @@
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_slow.h"
/* The ONE TRUE BLITTER
* This puppy has to handle all the unoptimized cases - yes, it's slow.
......
......@@ -26,6 +26,7 @@
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
#include "SDL_renderer_sw.h"
/* SDL surface based renderer implementation */
......
......@@ -151,7 +151,7 @@ generate_rowbytes(int src_w, int dst_w, int bpp)
#endif /* USE_ASM_STRETCH */
#define DEFINE_COPY_ROW(name, type) \
void name(type *src, int src_w, type *dst, int dst_w) \
static void name(type *src, int src_w, type *dst, int dst_w) \
{ \
int i; \
int pos, inc; \
......@@ -175,7 +175,7 @@ DEFINE_COPY_ROW(copy_row4, Uint32)
/* *INDENT-ON* */
/* The ASM code doesn't handle 24-bpp stretch blits */
void
static void
copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w)
{
int i;
......
......@@ -418,7 +418,7 @@ extern VideoBootStrap PND_bootstrap;
#define SDL_CurrentDisplay (&_this->displays[_this->current_display])
#define SDL_CurrentRenderer (SDL_CurrentDisplay->current_renderer)
extern SDL_VideoDevice *SDL_GetVideoDevice();
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
......
......@@ -304,7 +304,7 @@ SDL_GetCurrentVideoDriver()
}
SDL_VideoDevice *
SDL_GetVideoDevice()
SDL_GetVideoDevice(void)
{
return _this;
}
......@@ -717,16 +717,6 @@ SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode *
return 0;
}
int
SDL_SetDisplayMode(const SDL_DisplayMode * mode)
{
if (!_this) {
SDL_UninitializedVideo();
return -1;
}
return SDL_SetDisplayModeForDisplay(SDL_CurrentDisplay, mode);
}
int
SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
{
......
......@@ -296,7 +296,7 @@ X11_DispatchEvent(_THIS)
}
/* Ack! XPending() actually performs a blocking read if no events available */
int
static int
X11_Pending(Display * display)
{
/* Flush the display connection and look to see if events are queued */
......
......@@ -26,6 +26,7 @@
#include <limits.h> /* For INT_MIN and INT_MAX */
#include "SDL_x11video.h"
#include "SDL_x11render.h"
#include "../SDL_rect_c.h"
#include "../SDL_pixels_c.h"
#include "../SDL_yuv_sw_c.h"
......
......@@ -292,7 +292,7 @@ X11_VideoQuit(_THIS)
}
SDL_bool
X11_UseDirectColorVisuals()
X11_UseDirectColorVisuals(void)
{
/* Once we implement DirectColor colormaps and gamma ramp support...
return SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR") ? SDL_FALSE : SDL_TRUE;
......
......@@ -71,7 +71,7 @@ typedef struct SDL_VideoData
SDL_scancode key_layout[256];
} SDL_VideoData;
extern SDL_bool X11_UseDirectColorVisuals();
extern SDL_bool X11_UseDirectColorVisuals(void);
#endif /* _SDL_x11video_h */
......
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