Commit 9610eb78 authored by Jim Grandpre's avatar Jim Grandpre

Just updated

parents 9452f337 cc8ad7be
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
......
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9.00"
Name="SDL"
ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
RootNamespace="SDL"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
......@@ -76,16 +77,21 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;msvcrt.lib"
AdditionalDependencies="msimg32.lib winmm.lib"
OutputFile=".\Debug/SDL.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/SDL.pdb"
SubSystem="2"
SubSystem="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=".\Debug/SDL.lib"
Profile="true"
CLRThreadAttribute="0"
CLRUnmanagedCodeCheck="false"
/>
<Tool
......@@ -106,9 +112,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
......@@ -185,6 +188,8 @@
IgnoreAllDefaultLibraries="true"
ProgramDatabaseFile=".\Release/SDL.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=".\Release/SDL.lib"
/>
<Tool
......@@ -205,9 +210,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
......@@ -928,6 +930,14 @@
RelativePath="..\..\src\timer\SDL_timer_c.h"
>
</File>
<File
RelativePath="..\..\src\events\SDL_touch.c"
>
</File>
<File
RelativePath="..\..\src\events\SDL_touch_c.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_video.c"
>
......
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9.00"
Name="SDLmain"
ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
......@@ -25,7 +26,7 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
......@@ -98,7 +99,7 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
......@@ -171,7 +172,7 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
......
......@@ -41,8 +41,6 @@ extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Touch SDL_Touch;
typedef struct SDL_Finger SDL_Finger;
struct SDL_Finger {
int id;
......@@ -55,9 +53,11 @@ struct SDL_Finger {
int pressure;
};
typedef struct SDL_Touch SDL_Touch;
typedef struct SDL_Finger SDL_Finger;
struct SDL_Touch
{
struct SDL_Touch {
/* Free the touch when it's time */
void (*FreeTouch) (SDL_Touch * touch);
......@@ -87,6 +87,7 @@ struct SDL_Touch
};
/* Function prototypes */
/**
......
......@@ -27,6 +27,8 @@
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
#include <stdio.h>
static int SDL_num_touch = 0;
static SDL_Touch **SDL_touchPads = NULL;
......@@ -99,9 +101,7 @@ int
SDL_AddTouch(const SDL_Touch * touch, char *name)
{
SDL_Touch **touchPads;
int selected_touch;
int index;
size_t length;
int index,length;
if (SDL_GetTouchIndexId(touch->id) != -1) {
SDL_SetError("Touch ID already in use");
......@@ -252,7 +252,6 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
{
int index;
SDL_Finger **fingers;
size_t length;
//printf("Adding Finger...\n");
if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
SDL_SetError("Finger ID already in use");
......@@ -260,19 +259,18 @@ SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
/* Add the touch to the list of touch */
if(touch->num_fingers >= touch->max_fingers){
printf("Making room for it!\n");
fingers = (SDL_Finger **) SDL_realloc(touch->fingers,
(touch->num_fingers + 1) * sizeof(SDL_Finger *));
touch->max_fingers = touch->num_fingers+1;
if (!fingers) {
SDL_OutOfMemory();
return -1;
}
else {
touch->max_fingers = touch->num_fingers+1;
touch->fingers = fingers;
//printf("Making room for it!\n");
fingers = (SDL_Finger **) SDL_realloc(touch->fingers,
(touch->num_fingers + 1) * sizeof(SDL_Finger *));
touch->max_fingers = touch->num_fingers+1;
if (!fingers) {
SDL_OutOfMemory();
return -1;
} else {
touch->max_fingers = touch->num_fingers+1;
touch->fingers = fingers;
}
}
}
index = touch->num_fingers;
//printf("Max_Fingers: %i Index: %i\n",touch->max_fingers,index);
......@@ -295,13 +293,14 @@ SDL_DelFinger(SDL_Touch* touch,int fingerid)
SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
return;
return -1;
}
SDL_free(finger);
touch->num_fingers--;
touch->fingers[index] = touch->fingers[touch->num_fingers];
return 0;
}
......@@ -370,79 +369,80 @@ SDL_SendTouchMotion(int id, int fingerid, int relative,
return 0;
}
if(finger == NULL)
SDL_SendFingerDown(id,fingerid,SDL_TRUE,x,y,pressure);
else {
/* the relative motion is calculated regarding the last position */
if (relative) {
xrel = x;
yrel = y;
x = (finger->last_x + x);
y = (finger->last_y + y);
if(finger == NULL) {
SDL_SendFingerDown(id,fingerid,SDL_TRUE,x,y,pressure);
return 0;
} else {
if(x < 0) x = finger->last_x; /*If movement is only in one axis,*/
if(y < 0) y = finger->last_y; /*The other is marked as -1*/
if(pressure < 0) pressure = finger->last_pressure;
xrel = x - finger->last_x;
yrel = y - finger->last_y;
}
/* Drop events that don't change state */
if (!xrel && !yrel) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return 0;
}
/* Update internal touch coordinates */
finger->x = x;
finger->y = y;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
touch->x = 0;
}
if (y_max && touch->y > y_max) {
touch->y = y_max;
} else if (touch->y < 0) {
touch->y = 0;
}
*/
finger->xdelta = xrel;
finger->ydelta = yrel;
finger->pressure = pressure;
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = (Uint8) id;
event.tfinger.fingerId = (Uint8) fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
/* the relative motion is calculated regarding the last position */
if (relative) {
xrel = x;
yrel = y;
x = (finger->last_x + x);
y = (finger->last_y + y);
} else {
if(x < 0) x = finger->last_x; /*If movement is only in one axis,*/
if(y < 0) y = finger->last_y; /*The other is marked as -1*/
if(pressure < 0) pressure = finger->last_pressure;
xrel = x - finger->last_x;
yrel = y - finger->last_y;
}
/* Drop events that don't change state */
if (!xrel && !yrel) {
#if 0
printf("Touch event didn't change state - dropped!\n");
#endif
return 0;
}
/* Update internal touch coordinates */
finger->x = x;
finger->y = y;
/*Should scale to window? Normalize? Maintain Aspect?*/
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
/* make sure that the pointers find themselves inside the windows */
/* only check if touch->xmax is set ! */
/*
if (x_max && touch->x > x_max) {
touch->x = x_max;
} else if (touch->x < 0) {
touch->x = 0;
}
if (y_max && touch->y > y_max) {
touch->y = y_max;
} else if (touch->y < 0) {
touch->y = 0;
}
*/
finger->xdelta = xrel;
finger->ydelta = yrel;
finger->pressure = pressure;
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
SDL_Event event;
event.tfinger.type = SDL_FINGERMOTION;
event.tfinger.touchId = (Uint8) id;
event.tfinger.fingerId = (Uint8) fingerid;
event.tfinger.x = x;
event.tfinger.y = y;
event.tfinger.pressure = pressure;
event.tfinger.state = touch->buttonstate;
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
finger->last_x = finger->x;
finger->last_y = finger->y;
finger->last_pressure = finger->pressure;
return posted;
}
finger->last_x = finger->x;
finger->last_y = finger->y;
finger->last_pressure = finger->pressure;
return posted;
}
}
int
SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
......@@ -483,7 +483,7 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
if (SDL_GetEventState(type) == SDL_ENABLE) {
SDL_Event event;
event.type = type;
event.tbutton.touchId = (Uint8) index;
event.tbutton.touchId = (Uint8) touch->id;
event.tbutton.state = state;
event.tbutton.button = button;
event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
......
......@@ -64,8 +64,11 @@ extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
/* Shutdown the touch subsystem */
extern void SDL_TouchQuit(void);
/* FIXME: Where do these functions go in this header? */
extern void SDL_ChangeEnd(int id, int end);
/* Get the index of a touch device */
extern int SDL_GetTouchIndexId(int id);
#endif /* _SDL_touch_c_h */
......
......@@ -20,9 +20,9 @@
slouken@libsdl.org
*/
#if (_WIN32_WINNT < 0x0501)
#if (_WIN32_WINNT < 0x601)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#define _WIN32_WINNT 0x601
#endif
#include "SDL_config.h"
......@@ -32,11 +32,14 @@
#include "SDL_vkeys.h"
#include "../../events/SDL_events_c.h"
/*#define WMMSG_DEBUG*/
#define WMMSG_DEBUG
#ifdef WMMSG_DEBUG
#include <stdio.h>
#include <stdio.h>
#include "wmmsg.h"
#endif
//#include <stdio.h>
/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK (1<<30)
......@@ -125,9 +128,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (!data) {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
#ifdef WMMSG_DEBUG
{
FILE *log = fopen("wmmsg.txt", "a");
{
FILE *log = fopen("wmmsg.txt", "a");
fprintf(log, "Received windows message: %p ", hwnd);
if (msg > MAX_WMMSG) {
fprintf(log, "%d", msg);
......@@ -643,7 +647,39 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
returnCode = 0;
break;
}
case WM_TOUCH:
{
//printf("Got Touch Event!\n");
FILE *log = fopen("wmmsg.txt", "a");
fprintf(log, "Received Touch Message: %p ", hwnd);
if (msg > MAX_WMMSG) {
fprintf(log, "%d", msg);
} else {
fprintf(log, "%s", wmtab[msg]);
}
fprintf(log, "WM_TOUCH = %d -- 0x%X, 0x%X\n",msg, wParam, lParam);
fclose(log);
}
break;
case WM_GESTURE:
{
//printf("Got Touch Event!\n");
FILE *log = fopen("wmmsg.txt", "a");
fprintf(log, "Received Gesture Message: %p ", hwnd);
if (msg > MAX_WMMSG) {
fprintf(log, "%d", msg);
} else {
fprintf(log, "%s", wmtab[msg]);
}
fprintf(log, "WM_GESTURE = %d -- 0x%X, 0x%X\n",msg, wParam, lParam);
fclose(log);
}
break;
}
/* If there's a window proc, assume it's going to handle messages */
if (data->wndproc) {
......
......@@ -30,7 +30,14 @@
#define STRICT
#define UNICODE
#undef WINVER
#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
//#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
#define WINVER 0x601 /* Need 0x600 (_WIN32_WINNT_WIN7) for WM_Touch */
#if (_WIN32_WINNT < 0x601)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x601
#endif
#include <windows.h>
#if SDL_VIDEO_RENDER_D3D
......
......@@ -256,7 +256,8 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
WIN_SetError("Couldn't create window");
return -1;
}
/*Disable Tablet support, replace with multi-touch.*/
#if 0
/* we're configuring the tablet data. See Wintab reference for more info */
if (videodata->wintabDLL
&& videodata->WTInfoA(WTI_DEFSYSCTX, 0, &lc) != 0) {
......@@ -290,6 +291,9 @@ WIN_CreateWindow(_THIS, SDL_Window * window)
}
g_hCtx[window->id] = videodata->WTOpenA(hwnd, &lc, TRUE);
}
#else
//RegisterTouchWindow(hwnd, 0);
#endif
#ifndef _WIN32_WCE /* has no RawInput */
/* we're telling the window, we want it to report raw input events from mice */
Rid.usUsagePage = 0x01;
......
......@@ -283,7 +283,7 @@ char *wmtab[] = {
"WM_INITMENU",
"WM_INITMENUPOPUP",
"UNKNOWN (280)",
"UNKNOWN (281)",
"WM_GESTURE",
"UNKNOWN (282)",
"UNKNOWN (283)",
"UNKNOWN (284)",
......@@ -578,7 +578,7 @@ char *wmtab[] = {
"UNKNOWN (573)",
"UNKNOWN (574)",
"UNKNOWN (575)",
"UNKNOWN (576)",
"WM_TOUCH",
"UNKNOWN (577)",
"UNKNOWN (578)",
"UNKNOWN (579)",
......
......@@ -3,6 +3,8 @@
#include <math.h>
#include <SDL_touch.h>
#define PI 3.1415926535897
#define WIDTH 640
#define HEIGHT 480
......@@ -32,7 +34,7 @@ Finger finger[MAXFINGERS];
void handler (int sig)
{
printf ("\exiting...(%d)\n", sig);
printf ("exiting...(%d)\n", sig);
exit (0);
}
......@@ -53,7 +55,7 @@ void setpix(SDL_Surface *screen, int x, int y, int col)
colour = SDL_MapRGB( screen->format, (col>>16)&0xFF, (col>>8)&0xFF, col&0xFF);
pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x;
pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/screen->format->BytesPerPixel + x; //TODO : Check this. May cause crash.
*pixmem32 = colour;
}
......@@ -81,7 +83,7 @@ void drawCircle(SDL_Surface* screen,int x,int y,int r,int c)
void DrawScreen(SDL_Surface* screen, int h)
{
int x, y, xm,ym,c;
int x, y, xm,ym,c,i;
if(SDL_MUSTLOCK(screen))
{
if(SDL_LockSurface(screen) < 0) return;
......@@ -98,9 +100,10 @@ void DrawScreen(SDL_Surface* screen, int h)
setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
}
}
drawCircle(screen,mousx,mousy,-30,0xFFFFFF);
int i;
for(i=0;i<MAXFINGERS;i++)
if(finger[i].p.x >= 0 && finger[i].p.y >= 0)
if(finger[i].pressure > 0)
......@@ -131,8 +134,8 @@ int main(int argc, char* argv[])
memset(keystat,0,512*sizeof(keystat[0]));
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
if (!(screen = initScreen(WIDTH,HEIGHT)))
screen = initScreen(WIDTH,HEIGHT);
if (!screen)
{
SDL_Quit();
return 1;
......@@ -179,21 +182,22 @@ int main(int argc, char* argv[])
;
//printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
// event.tfinger.x,event.tfinger.y);
SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
//SDL_Touch *inTouch = SDL_GetTouch(event.tfinger.touchId);
//SDL_Finger *inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
/*
finger[event.tfinger.fingerId].p.x = ((float)event.tfinger.x)/
inTouch->xres;
finger[event.tfinger.fingerId].p.y = ((float)event.tfinger.y)/
inTouch->yres;
finger[event.tfinger.fingerId].pressure =
((float)event.tfinger.pressure)/inTouch->pressureres;
((float)event.tfinger.pressure)/inTouch->pressureres;*/
/*
printf("Finger: %i, Pressure: %f Pressureres: %i\n",
event.tfinger.fingerId,
finger[event.tfinger.fingerId].pressure,
inTouch->pressureres);
*/
//printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId,
// finger[event.tfinger.fingerId].pressure);
......@@ -215,6 +219,7 @@ int main(int argc, char* argv[])
}
//And draw
DrawScreen(screen,h);
printf("Things\n");
/*
for(i=0;i<512;i++)
if(keystat[i]) printf("%i\n",i);
......

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "touchTest2", "touchTest2\touchTest2.vcproj", "{42BC83F1-CF20-4CEC-AC81-12EA804639E2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{42BC83F1-CF20-4CEC-AC81-12EA804639E2}.Debug|Win32.ActiveCfg = Debug|Win32
{42BC83F1-CF20-4CEC-AC81-12EA804639E2}.Debug|Win32.Build.0 = Debug|Win32
{42BC83F1-CF20-4CEC-AC81-12EA804639E2}.Release|Win32.ActiveCfg = Release|Win32
{42BC83F1-CF20-4CEC-AC81-12EA804639E2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="touchTest2"
ProjectGUID="{42BC83F1-CF20-4CEC-AC81-12EA804639E2}"
RootNamespace="touchTest2"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="C:\programs\gsoc10\VisualC\SDL\Debug\SDL.lib&#x0D;&#x0A;C:\programs\gsoc10\VisualC\SDLmain\Debug\SDLmain.lib&#x0D;&#x0A;msvcrt.lib&#x0D;&#x0A;"
IgnoreAllDefaultLibraries="true"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\touchTest.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\SDL.dll"
>
</File>
<File
RelativePath=".\wmmsg.txt"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioUserFile
ProjectType="Visual C++"
Version="9.00"
ShowAllFiles="false"
>
<Configurations>
<Configuration
Name="Debug|Win32"
>
<DebugSettings
Command="$(TargetPath)"
WorkingDirectory=""
CommandArguments=""
Attach="false"
DebuggerType="3"
Remote="1"
RemoteMachine="JGRAN-VIRTUALPC"
RemoteCommand=""
HttpUrl=""
PDBPath=""
SQLDebugging=""
Environment=""
EnvironmentMerge="true"
DebuggerFlavor=""
MPIRunCommand=""
MPIRunArguments=""
MPIRunWorkingDirectory=""
ApplicationCommand=""
ApplicationArguments=""
ShimCommand=""
MPIAcceptMode=""
MPIAcceptFilter=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
>
<DebugSettings
Command="$(TargetPath)"
WorkingDirectory=""
CommandArguments=""
Attach="false"
DebuggerType="3"
Remote="1"
RemoteMachine="JGRAN-VIRTUALPC"
RemoteCommand=""
HttpUrl=""
PDBPath=""
SQLDebugging=""
Environment=""
EnvironmentMerge="true"
DebuggerFlavor=""
MPIRunCommand=""
MPIRunArguments=""
MPIRunWorkingDirectory=""
ApplicationCommand=""
ApplicationArguments=""
ShimCommand=""
MPIAcceptMode=""
MPIAcceptFilter=""
/>
</Configuration>
</Configurations>
</VisualStudioUserFile>
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