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PocketInsanity
libSDL
Commits
987edb15
Commit
987edb15
authored
Jul 13, 2010
by
Jim Grandpre
Browse files
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Plain Diff
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
parent
22a37911
Changes
10
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10 changed files
with
122 additions
and
13 deletions
+122
-13
SDL_VS2005.vcproj
VisualC/SDL/SDL_VS2005.vcproj
+40
-0
SDLmain_VS2005.vcproj
VisualC/SDLmain/SDLmain_VS2005.vcproj
+19
-0
SDL_events.h
include/SDL_events.h
+1
-0
SDL_uikitview.h
src/video/uikit/SDL_uikitview.h
+5
-5
SDL_uikitview.m
src/video/uikit/SDL_uikitview.m
+54
-5
gestureSDLTest.c
touchTest/gestureSDLTest.c
+1
-1
touchPong
touchTest/touchPong
+0
-0
touchSimp
touchTest/touchSimp
+0
-0
touchSimp.c
touchTest/touchSimp.c
+1
-1
touchTest.c
touchTest/touchTest.c
+1
-1
No files found.
VisualC/SDL/SDL_VS2005.vcproj
View file @
987edb15
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType=
"Visual C++"
<<<<<<<
local
Version=
"8.00"
=======
Version=
"9.00"
>
>>>>>> other
Name="SDL"
ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
RootNamespace="SDL"
<<<<<<
< local
=======
TargetFrameworkVersion=
"131072"
>
>>>>>> other
>
<Platforms>
<Platform
...
...
@@ -77,21 +84,36 @@
/>
<Tool
Name=
"VCLinkerTool"
<<<<<<<
local
AdditionalOptions=
"/MACHINE:I386"
=======
AdditionalOptions=
"/MACHINE:I386
msvcrt.lib"
>
>>>>>> other
AdditionalDependencies="msimg32.lib winmm.lib"
OutputFile=".\Debug/SDL.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
<<<<<<
< local
IgnoreAllDefaultLibraries=
"true"
=======
IgnoreAllDefaultLibraries=
"false"
IgnoreDefaultLibraryNames=
""
>
>>>>>> other
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/SDL.pdb"
<<<<<<
< local
SubSystem=
"2"
=======
SubSystem=
"0"
RandomizedBaseAddress=
"1"
DataExecutionPrevention=
"0"
>
>>>>>> other
ImportLibrary=".\Debug/SDL.lib"
<<<<<<
< local
=======
Profile=
"true"
CLRThreadAttribute=
"0"
>
>>>>>> other
CLRUnmanagedCodeCheck="false"
/>
<Tool
...
...
@@ -113,6 +135,12 @@
Name=
"VCAppVerifierTool"
/>
<Tool
<<<<<<<
local
Name=
"VCWebDeploymentTool"
/>
<Tool
=======
>
>>>>>> other
Name="VCPostBuildEventTool"
/>
</Configuration>
...
...
@@ -188,8 +216,11 @@
IgnoreAllDefaultLibraries=
"true"
ProgramDatabaseFile=
".\Release/SDL.pdb"
SubSystem=
"2"
<<<<<<<
local
=
======
RandomizedBaseAddress=
"1"
DataExecutionPrevention=
"0"
>
>>>>>> other
ImportLibrary=".\Release/SDL.lib"
/>
<Tool
...
...
@@ -211,6 +242,12 @@
Name=
"VCAppVerifierTool"
/>
<Tool
<<<<<<<
local
Name=
"VCWebDeploymentTool"
/>
<Tool
=======
>
>>>>>> other
Name="VCPostBuildEventTool"
/>
</Configuration>
...
...
@@ -943,6 +980,8 @@
>
</File>
<File
<<<<<<<
local
=
======
RelativePath=
"..\..\src\events\SDL_touch.c"
>
</File>
...
...
@@ -951,6 +990,7 @@
>
</File>
<File
>
>>>>>> other
RelativePath="..\..\src\video\SDL_video.c"
>
</File>
...
...
VisualC/SDLmain/SDLmain_VS2005.vcproj
View file @
987edb15
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType=
"Visual C++"
<<<<<<<
local
Version=
"8.00"
=======
Version=
"9.00"
>
>>>>>> other
Name="SDLmain"
ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
<<<<<<
< local
=======
TargetFrameworkVersion=
"131072"
>
>>>>>> other
>
<Platforms>
<Platform
...
...
@@ -26,7 +33,11 @@
<Tool
Name=
"VCPreBuildEventTool"
Description=
"Making sure basic SDL headers are in place..."
<<<<<<<
local
CommandLine=
"if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
=======
CommandLine=
"if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
>
>>>>>> other
/>
<Tool
Name=
"VCCustomBuildTool"
...
...
@@ -99,7 +110,11 @@
<Tool
Name=
"VCPreBuildEventTool"
Description=
"Making sure basic SDL headers are in place..."
<<<<<<<
local
CommandLine=
"if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
=======
CommandLine=
"if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
>
>>>>>> other
/>
<Tool
Name=
"VCCustomBuildTool"
...
...
@@ -172,7 +187,11 @@
<Tool
Name=
"VCPreBuildEventTool"
Description=
"Making sure basic SDL headers are in place..."
<<<<<<<
local
CommandLine=
"if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY"
=======
CommandLine=
"if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
"
>
>>>>>> other
/>
<Tool
Name=
"VCCustomBuildTool"
...
...
include/SDL_events.h
View file @
987edb15
...
...
@@ -105,6 +105,7 @@ typedef enum
SDL_MULTIGESTURE
,
/* Clipboard events */
SDL_CLIPBOARDUPDATE
=
0x900
,
/**< The clipboard changed */
/* Obsolete events */
...
...
src/video/uikit/SDL_uikitview.h
View file @
987edb15
...
...
@@ -13,8 +13,7 @@
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
...
...
@@ -24,10 +23,8 @@
#include "SDL_stdinc.h"
#include "SDL_events.h"
#if
SDL_IPHONE_MULTIPLE_MICE
#if
ndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
#define MAX_SIMULTANEOUS_TOUCHES 5
#else
#define MAX_SIMULTANEOUS_TOUCHES 1
#endif
/* *INDENT-OFF* */
...
...
@@ -39,6 +36,9 @@
#if FIXED_MULTITOUCH
int
touchId
;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch
*
finger
[
MAX_SIMULTANEOUS_TOUCHES
];
#endif
#endif
#if SDL_IPHONE_KEYBOARD
...
...
src/video/uikit/SDL_uikitview.m
View file @
987edb15
...
...
@@ -91,9 +91,30 @@
#if FIXED_MULTITOUCH
while
(
touch
)
{
CGPoint
locationInView
=
[
touch
locationInView
:
self
];
SDL_SendFingerDown
(
touchId
,(
int
)
touch
,
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
//FIXME: TODO: Using touch as the fingerId is potentially dangerous
//It is also much more efficient than storing the UITouch pointer
//and comparing it to the incoming event.
SDL_SendFingerDown
(
touchId
,(
long
)
touch
,
SDL_TRUE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
#else
int
i
;
for
(
i
=
0
;
i
<
MAX_SIMULTANEOUS_TOUCHES
;
i
++
)
{
if
(
finger
[
i
]
==
NULL
)
{
finger
[
i
]
=
touch
;
SDL_SendFingerDown
(
touchId
,
i
,
SDL_TRUE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
break
;
}
}
#endif
touch
=
(
UITouch
*
)[
enumerator
nextObject
];
}
...
...
@@ -113,9 +134,23 @@
#if FIXED_MULTITOUCH
while
(
touch
)
{
CGPoint
locationInView
=
[
touch
locationInView
:
self
];
SDL_SendFingerDown
(
touchId
,(
int
)
touch
,
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendFingerDown
(
touchId
,(
long
)
touch
,
SDL_FALSE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
#else
int
i
;
for
(
i
=
0
;
i
<
MAX_SIMULTANEOUS_TOUCHES
;
i
++
)
{
if
(
finger
[
i
]
==
touch
)
{
SDL_SendFingerDown
(
touchId
,
i
,
SDL_FALSE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
break
;
}
}
#endif
touch
=
(
UITouch
*
)[
enumerator
nextObject
];
}
...
...
@@ -146,9 +181,23 @@
#if FIXED_MULTITOUCH
while
(
touch
)
{
CGPoint
locationInView
=
[
touch
locationInView
:
self
];
SDL_SendTouchMotion
(
touchId
,(
int
)
touch
,
SDL_FALSE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouchMotion
(
touchId
,(
long
)
touch
,
SDL_FALSE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
#else
int
i
;
for
(
i
=
0
;
i
<
MAX_SIMULTANEOUS_TOUCHES
;
i
++
)
{
if
(
finger
[
i
]
==
touch
)
{
SDL_SendTouchMotion
(
touchId
,
i
,
SDL_FALSE
,
locationInView
.
x
,
locationInView
.
y
,
1
);
break
;
}
}
#endif
touch
=
(
UITouch
*
)[
enumerator
nextObject
];
}
...
...
touchTest/gestureSDLTest.c
View file @
987edb15
...
...
@@ -11,7 +11,7 @@
#define BPP 4
#define DEPTH 32
#define MAXFINGERS
3
#define MAXFINGERS
5
#define DOLLARNPOINTS 64
#define DOLLARSIZE 256
...
...
touchTest/touchPong
View file @
987edb15
No preview for this file type
touchTest/touchSimp
View file @
987edb15
No preview for this file type
touchTest/touchSimp.c
View file @
987edb15
...
...
@@ -12,7 +12,7 @@
#define DEPTH 32
#define MAX_FINGERS
2
#define MAX_FINGERS
5
int
mousx
,
mousy
;
int
keystat
[
512
];
...
...
touchTest/touchTest.c
View file @
987edb15
...
...
@@ -11,7 +11,7 @@
#define BPP 4
#define DEPTH 32
#define MAXFINGERS
3
#define MAXFINGERS
5
int
mousx
,
mousy
;
int
keystat
[
512
];
...
...
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