Commit 9d10b52e authored by Patrice Mandin's avatar Patrice Mandin

Allow grabing mouse by locking its position

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402081
parent 130a5acc
...@@ -167,10 +167,12 @@ GEM_CheckMouseMode(_THIS) ...@@ -167,10 +167,12 @@ GEM_CheckMouseMode(_THIS)
{ {
/* If the mouse is hidden and input is grabbed, we use relative mode */ /* If the mouse is hidden and input is grabbed, we use relative mode */
if ((!(SDL_cursorstate & CURSOR_VISIBLE)) && if ((!(SDL_cursorstate & CURSOR_VISIBLE)) &&
/*(this->input_grab != SDL_GRAB_OFF) && *//* Damn GEM can not grab */ (this->input_grab != SDL_GRAB_OFF) &&
(SDL_GetAppState() & SDL_APPACTIVE)) { (SDL_GetAppState() & SDL_APPACTIVE)) {
SDL_AtariXbios_LockMousePosition(SDL_TRUE);
GEM_mouse_relative = SDL_TRUE; GEM_mouse_relative = SDL_TRUE;
} else { } else {
SDL_AtariXbios_LockMousePosition(SDL_FALSE);
GEM_mouse_relative = SDL_FALSE; GEM_mouse_relative = SDL_FALSE;
graf_mouse(M_ON, NULL); graf_mouse(M_ON, NULL);
} }
......
...@@ -113,7 +113,11 @@ GEM_IconifyWindow(_THIS) ...@@ -113,7 +113,11 @@ GEM_IconifyWindow(_THIS)
SDL_GrabMode SDL_GrabMode
GEM_GrabInput(_THIS, SDL_GrabMode mode) GEM_GrabInput(_THIS, SDL_GrabMode mode)
{ {
return SDL_GRAB_OFF; if (this->screen == NULL) {
return SDL_GRAB_OFF;
}
return mode;
} }
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment