Commit 9e01a7bb authored by egottlieb's avatar egottlieb

Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().

parent 983d7b8f
...@@ -168,13 +168,13 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac ...@@ -168,13 +168,13 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
next.x = dimensions.x; next.x = dimensions.x;
next.y = dimensions.y; next.y = dimensions.y;
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1; next.x = dimensions.w / 2;
//Unneeded: next.y = dimensions.y; //Unneeded: next.y = dimensions.y;
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.x; next.x = dimensions.x;
next.y = dimensions.h / 2 + 1; next.y = dimensions.h / 2;
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1; next.x = dimensions.w / 2;
//Unneeded: next.y = dimensions.h / 2 + 1; //Unneeded: next.y = dimensions.h / 2 + 1;
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
return result; return result;
......
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