Commit a1ced0d9 authored by Sam Lantinga's avatar Sam Lantinga

Allow the render context to do necessary work when the video mode changes.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402017
parent 461c8e2d
......@@ -72,6 +72,7 @@ SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
}
window->w = data1;
window->h = data2;
SDL_OnWindowResized(window);
break;
case SDL_WINDOWEVENT_MINIMIZED:
if (window->flags & SDL_WINDOW_MINIMIZED) {
......
......@@ -34,6 +34,7 @@
static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
static int GL_ActivateRenderer(SDL_Renderer * renderer);
static int GL_DisplayModeChanged(SDL_Renderer * renderer);
static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GL_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
......@@ -97,6 +98,7 @@ SDL_RenderDriver GL_RenderDriver = {
typedef struct
{
SDL_GLContext context;
SDL_bool updateSize;
SDL_bool GL_ARB_texture_rectangle_supported;
int blendMode;
int scaleMode;
......@@ -219,6 +221,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
}
renderer->ActivateRenderer = GL_ActivateRenderer;
renderer->DisplayModeChanged = GL_DisplayModeChanged;
renderer->CreateTexture = GL_CreateTexture;
renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
......@@ -282,13 +285,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
} else {
data->glEnable(GL_TEXTURE_2D);
}
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
1.0);
data->updateSize = SDL_TRUE;
return renderer;
}
......@@ -299,7 +296,29 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
return SDL_GL_MakeCurrent(window->id, data->context);
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
return -1;
}
if (data->updateSize) {
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
0.0, 1.0);
data->updateSize = SDL_FALSE;
}
return 0;
}
static int
GL_DisplayModeChanged(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
data->updateSize = SDL_TRUE;
return 0;
}
static __inline__ int
......
......@@ -31,6 +31,8 @@
/* SDL surface based renderer implementation */
static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
static int SW_ActivateRenderer(SDL_Renderer * renderer);
static int SW_DisplayModeChanged(SDL_Renderer * renderer);
static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
......@@ -179,7 +181,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_OutOfMemory();
return NULL;
}
renderer->ActivateRenderer = SW_ActivateRenderer;
renderer->DisplayModeChanged = SW_DisplayModeChanged;
renderer->CreateTexture = SW_CreateTexture;
renderer->QueryTexturePixels = SW_QueryTexturePixels;
renderer->SetTexturePalette = SW_SetTexturePalette;
......@@ -269,6 +272,32 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}
static int
SW_ActivateRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer && data->renderer->ActivateRenderer) {
if (data->renderer->ActivateRenderer(data->renderer) < 0) {
return -1;
}
}
return 0;
}
static int
SW_DisplayModeChanged(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->renderer && data->renderer->DisplayModeChanged) {
if (data->renderer->DisplayModeChanged(data->renderer) < 0) {
return -1;
}
}
return 0;
}
static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
......
......@@ -56,6 +56,7 @@ struct SDL_Texture
struct SDL_Renderer
{
int (*ActivateRenderer) (SDL_Renderer * renderer);
int (*DisplayModeChanged) (SDL_Renderer * renderer);
int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch);
......@@ -133,8 +134,7 @@ struct SDL_VideoDisplay
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_DisplayMode desired_mode;
SDL_DisplayMode *fullscreen_mode;
SDL_DisplayMode fullscreen_mode;
SDL_Palette *palette;
Uint16 *gamma;
......@@ -389,6 +389,7 @@ extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
extern void SDL_OnWindowShown(SDL_Window * window);
extern void SDL_OnWindowHidden(SDL_Window * window);
extern void SDL_OnWindowResized(SDL_Window * window);
extern void SDL_OnWindowFocusGained(SDL_Window * window);
extern void SDL_OnWindowFocusLost(SDL_Window * window);
extern SDL_WindowID SDL_GetFocusWindow(void);
......
......@@ -645,6 +645,7 @@ int
SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display;
SDL_DisplayMode fullscreen_mode;
int i;
if (!_this) {
......@@ -653,18 +654,29 @@ SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
}
display = &SDL_CurrentDisplay;
if (mode) {
SDL_GetClosestDisplayMode(mode, &display->desired_mode);
display->fullscreen_mode = &display->desired_mode;
} else {
display->fullscreen_mode = NULL;
if (!mode) {
mode = &display->desktop_mode;
}
SDL_GetClosestDisplayMode(mode, &fullscreen_mode);
if (SDL_memcmp
(&fullscreen_mode, &display->fullscreen_mode,
sizeof(fullscreen_mode)) == 0) {
/* Nothing to do... */
return 0;
}
display->fullscreen_mode = fullscreen_mode;
/* Actually set the mode if we have a fullscreen window visible */
for (i = 0; i < display->num_windows; ++i) {
SDL_Window *window = &display->windows[i];
if (FULLSCREEN_VISIBLE(window)) {
return SDL_SetDisplayMode(display->fullscreen_mode);
if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) {
return -1;
}
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
SDL_OnWindowResized(window);
}
}
return 0;
......@@ -678,7 +690,7 @@ SDL_GetFullscreenDisplayMode(SDL_DisplayMode * mode)
return -1;
}
if (mode) {
*mode = *SDL_CurrentDisplay.fullscreen_mode;
*mode = SDL_CurrentDisplay.fullscreen_mode;
}
return 0;
}
......@@ -1197,7 +1209,7 @@ SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
}
}
SDL_SetDisplayMode(display->fullscreen_mode);
SDL_SetDisplayMode(&display->fullscreen_mode);
}
} else {
window->flags &= ~SDL_WINDOW_FULLSCREEN;
......@@ -1251,13 +1263,23 @@ SDL_OnWindowHidden(SDL_Window * window)
{
}
void
SDL_OnWindowResized(SDL_Window * window)
{
SDL_Renderer *renderer = window->renderer;
if (renderer && renderer->DisplayModeChanged) {
renderer->DisplayModeChanged(renderer);
}
}
void
SDL_OnWindowFocusGained(SDL_Window * window)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
if (window->flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetDisplayMode(display->fullscreen_mode);
SDL_SetDisplayMode(&display->fullscreen_mode);
}
if (display->gamma && _this->SetDisplayGammaRamp) {
_this->SetDisplayGammaRamp(_this, display->gamma);
......
......@@ -268,6 +268,7 @@ Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
[nscontext setView:[windowdata->window contentView]];
[nscontext update];
[nscontext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
......
......@@ -749,15 +749,15 @@ PrintEvent(SDL_Event * event)
fprintf(stderr, "Window %d hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
fprintf(stderr, "Window %d exposed: %d", event->window.windowID);
fprintf(stderr, "Window %d exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
fprintf(stderr, "Window %d moved to %d,%d: %d",
fprintf(stderr, "Window %d moved to %d,%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
fprintf(stderr, "Window %d resized to %dx%d: %d",
fprintf(stderr, "Window %d resized to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment