Commit a809f232 authored by Sam Lantinga's avatar Sam Lantinga

Fixed bug #67

Re-enable OpenGL window resetting code for the windib driver

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401531
parent 710a6bc2
...@@ -38,10 +38,10 @@ static int WIN_GL_ResetWindow(_THIS) ...@@ -38,10 +38,10 @@ static int WIN_GL_ResetWindow(_THIS)
{ {
int status = 0; int status = 0;
#if 0 /* This doesn't work with DirectX code (see CVS comments) */
#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
/* This doesn't work with DirectX code (see CVS comments) */
/* If we were passed a window, then we can't create a new one */ /* If we were passed a window, then we can't create a new one */
if ( !SDL_windowid ) { if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) {
/* Save the existing window attributes */ /* Save the existing window attributes */
LONG style; LONG style;
RECT rect = { 0, 0, 0, 0 }; RECT rect = { 0, 0, 0, 0 };
...@@ -66,7 +66,6 @@ static int WIN_GL_ResetWindow(_THIS) ...@@ -66,7 +66,6 @@ static int WIN_GL_ResetWindow(_THIS)
} }
} else } else
#endif /* !_WIN32_WCE */ #endif /* !_WIN32_WCE */
#endif
{ {
SDL_SetError("Unable to reset window for OpenGL context"); SDL_SetError("Unable to reset window for OpenGL context");
status = -1; status = -1;
......
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