Commit aa3ff02a authored by Sam Lantinga's avatar Sam Lantinga

Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40452
parent a05e8ec0
......@@ -3,6 +3,11 @@ This is a list of API changes in SDL's version history.
Version 1.0:
1.2.5:
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
1.2.0:
Added SDL_VIDEOEXPOSE event to signal that the screen needs to
be redrawn. This is currently only delivered to OpenGL windows
......
......@@ -16,6 +16,7 @@ be found at the <A HREF="http://www.libsdl.org/"> main SDL page</A>.
Major changes since SDL 1.0.0:
</H2>
<UL>
<LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
<LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts
<LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3
<LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!)
......
......@@ -117,11 +117,15 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
Button 1: Left mouse button
Button 2: Middle mouse button
Button 3: Right mouse button
Button 4: Mouse wheel up (may also be a real button)
Button 5: Mouse wheel down (may also be a real button)
*/
#define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_WHEELUP 4
#define SDL_BUTTON_WHEELDOWN 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
......
......@@ -370,9 +370,9 @@ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if ( move ) {
Uint8 button;
if ( move > 0 )
button = 4;
button = SDL_BUTTON_WHEELUP;
else
button = 5;
button = SDL_BUTTON_WHEELDOWN;
posted = SDL_PrivateMouseButton(
SDL_PRESSED, button, 0, 0);
posted |= SDL_PrivateMouseButton(
......
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