Commit aaa6a02f authored by Sam Lantinga's avatar Sam Lantinga

Fixed blue-red channel swap in OpenGL ES 16-bit texture formats

parent a4231ad5
...@@ -115,9 +115,9 @@ SDL_RenderDriver GL_ES_RenderDriver = { ...@@ -115,9 +115,9 @@ SDL_RenderDriver GL_ES_RenderDriver = {
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5, (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
{ {
/* OpenGL ES 1.x supported formats list */ /* OpenGL ES 1.x supported formats list */
SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_RGBA4444,
SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_RGBA5551,
SDL_PIXELFORMAT_BGR565, SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ABGR8888}, SDL_PIXELFORMAT_ABGR8888},
...@@ -392,17 +392,17 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) ...@@ -392,17 +392,17 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_RGBA; format = GL_RGBA;
type = GL_UNSIGNED_BYTE; type = GL_UNSIGNED_BYTE;
break; break;
case SDL_PIXELFORMAT_BGR565: case SDL_PIXELFORMAT_RGB565:
internalFormat = GL_RGB; internalFormat = GL_RGB;
format = GL_RGB; format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5; type = GL_UNSIGNED_SHORT_5_6_5;
break; break;
case SDL_PIXELFORMAT_ABGR1555: case SDL_PIXELFORMAT_RGBA5551:
internalFormat = GL_RGBA; internalFormat = GL_RGBA;
format = GL_RGBA; format = GL_RGBA;
type = GL_UNSIGNED_SHORT_5_5_5_1; type = GL_UNSIGNED_SHORT_5_5_5_1;
break; break;
case SDL_PIXELFORMAT_ABGR4444: case SDL_PIXELFORMAT_RGBA4444:
internalFormat = GL_RGBA; internalFormat = GL_RGBA;
format = GL_RGBA; format = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4; type = GL_UNSIGNED_SHORT_4_4_4_4;
......
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