Commit af675594 authored by Sam Lantinga's avatar Sam Lantinga

Added stubs for software implementations of blending fills and line drawing

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403350
parent 34bffd20
......@@ -365,6 +365,23 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
/*
* This function draws a line with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
/*
* This function blends an RGBA value along a line
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/*
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
......@@ -377,6 +394,17 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
/*
* This function blends an RGBA value into the given rectangle.
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendRect
(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
Uint8 b, Uint8 a);
/*
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
......
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_BlendLine(): Unsupported surface format");
return (-1);
}
/* Perform clipping */
/* FIXME
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
return (0);
}
*/
SDL_Unsupported();
return -1;
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
int
SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_BlendRect(): Unsupported surface format");
return (-1);
}
/* If 'dstrect' == NULL, then fill the whole surface */
if (dstrect) {
/* Perform clipping */
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
return (0);
}
} else {
dstrect = &dst->clip_rect;
}
SDL_Unsupported();
return -1;
}
/* vi: set ts=4 sw=4 expandtab: */
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
int
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
{
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_DrawLine(): Unsupported surface format");
return (-1);
}
/* Perform clipping */
/* FIXME
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
return (0);
}
*/
SDL_Unsupported();
return -1;
}
/* vi: set ts=4 sw=4 expandtab: */
......@@ -60,6 +60,9 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int *pitch);
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_SetDrawColor(SDL_Renderer * renderer);
static int SW_SetDrawBlendMode(SDL_Renderer * renderer);
static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
......@@ -223,11 +226,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DisplayModeChanged = SW_DisplayModeChanged;
renderer->SetDrawColor = SW_SetDrawColor;
/* FIXME : Implement
renderer->SetDrawBlendMode = GL_SetDrawBlendMode;
renderer->RenderLine = GL_RenderLine;
*/
renderer->SetDrawBlendMode = SW_SetDrawBlendMode;
renderer->RenderLine = SW_RenderLine;
renderer->RenderFill = SW_RenderFill;
renderer->RenderCopy = SW_RenderCopy;
renderer->RenderPresent = SW_RenderPresent;
......@@ -531,11 +531,66 @@ SW_SetDrawColor(SDL_Renderer * renderer)
return 0;
}
static int
SW_SetDrawBlendMode(SDL_Renderer * renderer)
{
return 0;
}
static int
SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
int status;
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
SDL_Rect rect;
if (x1 < x2) {
rect.x = x1;
rect.w = (x2 - x1) + 1;
} else {
rect.x = x2;
rect.w = (x1 - x2) + 1;
}
if (y1 < y2) {
rect.y = y1;
rect.h = (y2 - y1) + 1;
} else {
rect.y = y2;
rect.h = (y1 - y2) + 1;
}
SDL_AddDirtyRect(&data->dirty, &rect);
}
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
NULL, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Uint32 color =
SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
renderer->b, renderer->a);
status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
} else {
status =
SDL_BlendLine(&data->surface, x1, y1, x2, y2, renderer->blendMode,
renderer->r, renderer->g, renderer->b, renderer->a);
}
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
}
static int
SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
Uint32 color;
SDL_Rect real_rect;
int status;
......@@ -543,22 +598,30 @@ SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
SDL_AddDirtyRect(&data->dirty, rect);
}
color = SDL_MapRGBA(data->surface.format,
renderer->r, renderer->g, renderer->b, renderer->a);
if (data->renderer->LockTexture(data->renderer,
data->texture[data->current_texture],
rect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
data->surface.w = rect->w;
data->surface.h = rect->h;
data->surface.clip_rect.w = rect->w;
data->surface.clip_rect.h = rect->h;
real_rect = data->surface.clip_rect;
status = SDL_FillRect(&data->surface, &real_rect, color);
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Uint32 color =
SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
renderer->b, renderer->a);
status = SDL_FillRect(&data->surface, &real_rect, color);
} else {
status =
SDL_BlendRect(&data->surface, &real_rect, renderer->blendMode,
renderer->r, renderer->g, renderer->b, renderer->a);
}
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
......
......@@ -32,6 +32,9 @@
static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer);
static int SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer);
static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
const SDL_Rect * rect);
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
......@@ -90,6 +93,8 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_zerop(data);
renderer->SetDrawColor = SDL_DUMMY_SetDrawColor;
renderer->SetDrawBlendMode = SDL_DUMMY_SetDrawBlendMode;
renderer->RenderLine = SDL_DUMMY_RenderLine;
renderer->RenderFill = SDL_DUMMY_RenderFill;
renderer->RenderCopy = SDL_DUMMY_RenderCopy;
renderer->RenderPresent = SDL_DUMMY_RenderPresent;
......@@ -131,19 +136,55 @@ SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer)
return 0;
}
static int
SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer)
{
return 0;
}
static int
SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
int status;
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_DrawLine(target, x1, y1, x2, y2, color);
} else {
status =
SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
renderer->r, renderer->g, renderer->b, renderer->a);
}
return status;
}
static int
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
SDL_DUMMY_RenderData *data =
(SDL_DUMMY_RenderData *) renderer->driverdata;
SDL_Surface *target = data->screens[data->current_screen];
Uint32 color;
SDL_Rect real_rect = *rect;
int status;
color = SDL_MapRGBA(target->format,
renderer->r, renderer->g, renderer->b, renderer->a);
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
Uint32 color =
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
renderer->a);
return SDL_FillRect(target, &real_rect, color);
status = SDL_FillRect(target, &real_rect, color);
} else {
status =
SDL_BlendRect(target, &real_rect, renderer->blendMode,
renderer->r, renderer->g, renderer->b, renderer->a);
}
return status;
}
static int
......
......@@ -597,6 +597,7 @@ X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
unsigned long foreground;
if (data->makedirty) {
SDL_Rect rect;
......
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