Commit b26aaee0 authored by Sam Lantinga's avatar Sam Lantinga

Fixed compiling on Windows

parent 9560b718
...@@ -866,10 +866,6 @@ ...@@ -866,10 +866,6 @@
RelativePath="..\..\src\video\SDL_fillrect.c" RelativePath="..\..\src\video\SDL_fillrect.c"
> >
</File> </File>
<File
RelativePath="..\..\src\video\SDL_gamma.c"
>
</File>
<File <File
RelativePath="..\..\src\events\SDL_gesture.c" RelativePath="..\..\src\events\SDL_gesture.c"
> >
...@@ -1234,14 +1230,6 @@ ...@@ -1234,14 +1230,6 @@
RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h" RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
> >
</File> </File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsgamma.c"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsgamma.h"
>
</File>
<File <File
RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c" RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
> >
......
...@@ -341,7 +341,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r ...@@ -341,7 +341,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsgamma.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
...@@ -417,7 +416,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r ...@@ -417,7 +416,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\SDL_fatal.c" /> <ClCompile Include="..\..\src\SDL_fatal.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\video\SDL_gamma.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
...@@ -457,7 +455,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r ...@@ -457,7 +455,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsgamma.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
......
...@@ -861,10 +861,6 @@ ...@@ -861,10 +861,6 @@
RelativePath="..\..\src\video\SDL_fillrect.c" RelativePath="..\..\src\video\SDL_fillrect.c"
> >
</File> </File>
<File
RelativePath="..\..\src\video\SDL_gamma.c"
>
</File>
<File <File
RelativePath="..\..\src\events\SDL_gesture.c" RelativePath="..\..\src\events\SDL_gesture.c"
> >
...@@ -1053,10 +1049,6 @@ ...@@ -1053,10 +1049,6 @@
RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.c" RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.c"
> >
</File> </File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsgamma.c"
>
</File>
<File <File
RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c" RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
> >
...@@ -1398,10 +1390,6 @@ ...@@ -1398,10 +1390,6 @@
RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h" RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
> >
</File> </File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsgamma.h"
>
</File>
<File <File
RelativePath="..\..\src\video\windows\SDL_windowskeyboard.h" RelativePath="..\..\src\video\windows\SDL_windowskeyboard.h"
> >
......
...@@ -79,7 +79,7 @@ GetVideoDisplay() ...@@ -79,7 +79,7 @@ GetVideoDisplay()
variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD"); variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
} }
if ( variable ) { if ( variable ) {
SDL_atoi(variable); return SDL_atoi(variable);
} else { } else {
return 0; return 0;
} }
......
...@@ -1004,7 +1004,6 @@ Uint32 ...@@ -1004,7 +1004,6 @@ Uint32
SDL_GetWindowPixelFormat(SDL_Window * window) SDL_GetWindowPixelFormat(SDL_Window * window)
{ {
SDL_VideoDisplay *display; SDL_VideoDisplay *display;
SDL_DisplayMode *displayMode;
CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN); CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
...@@ -1097,7 +1096,6 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) ...@@ -1097,7 +1096,6 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
SDL_WINDOW_BORDERLESS | SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE | SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED); SDL_WINDOW_INPUT_GRABBED);
SDL_VideoDisplay *display;
SDL_Window *window; SDL_Window *window;
if (!_this) { if (!_this) {
...@@ -1269,7 +1267,6 @@ SDL_Window * ...@@ -1269,7 +1267,6 @@ SDL_Window *
SDL_GetWindowFromID(Uint32 id) SDL_GetWindowFromID(Uint32 id)
{ {
SDL_Window *window; SDL_Window *window;
int i;
if (!_this) { if (!_this) {
return NULL; return NULL;
......
...@@ -37,15 +37,11 @@ ...@@ -37,15 +37,11 @@
static HWND static HWND
GetWindowHandle(_THIS) GetWindowHandle(_THIS)
{ {
SDL_VideoDisplay *display;
SDL_Window *window; SDL_Window *window;
display = _this->displays; window = _this->windows;
if (display) { if (window) {
window = display->windows; return ((SDL_WindowData *) window->driverdata)->hwnd;
if (window) {
return ((SDL_WindowData *) window->driverdata)->hwnd;
}
} }
return NULL; return NULL;
} }
......
...@@ -217,8 +217,8 @@ WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) ...@@ -217,8 +217,8 @@ WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
// WINCE: DEVMODE.dmPosition not found, or may be mingw32ce bug // WINCE: DEVMODE.dmPosition not found, or may be mingw32ce bug
rect->x = 0; rect->x = 0;
rect->y = 0; rect->y = 0;
rect->w = display->windows->w; rect->w = _this->windows->w;
rect->h = display->windows->h; rect->h = _this->windows->h;
#else #else
rect->x = (int)data->DeviceMode.dmPosition.x; rect->x = (int)data->DeviceMode.dmPosition.x;
rect->y = (int)data->DeviceMode.dmPosition.y; rect->y = (int)data->DeviceMode.dmPosition.y;
......
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