Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40326
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in Windows OpenGL mode. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40326