Commit b489d8c9 authored by Sam Lantinga's avatar Sam Lantinga

Darrell added support for emulated SDL_DOUBLEBUF on MacOSX

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40589
parent cfe94344
......@@ -53,7 +53,9 @@
#include <Carbon/Carbon.h>
#include <QuickTime/QuickTime.h>
#include <IOKit/IOKitLib.h> /* For powersave handling */
#include <pthread.h>
#include "SDL_thread.h"
#include "SDL_video.h"
#include "SDL_error.h"
#include "SDL_timer.h"
......@@ -137,6 +139,11 @@ typedef struct SDL_PrivateVideoData {
Uint8 grab_state; /* used to manage grab behavior */
NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */
BOOL cursor_visible; /* tells if cursor was hidden or not */
Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */
SDL_Thread *thread; /* thread for async updates to the screen */
SDL_sem *sem1, *sem2; /* synchronization for async screen updates */
Uint8 *current_buffer; /* the buffer being copied to the screen */
BOOL quit_thread; /* used to quit the async blitting thread */
ImageDescriptionHandle yuv_idh;
MatrixRecordPtr yuv_matrix;
......@@ -176,6 +183,12 @@ typedef struct SDL_PrivateVideoData {
#define grab_state (this->hidden->grab_state)
#define cursor_loc (this->hidden->cursor_loc)
#define cursor_visible (this->hidden->cursor_visible)
#define sw_buffers (this->hidden->sw_buffers)
#define thread (this->hidden->thread)
#define sem1 (this->hidden->sem1)
#define sem2 (this->hidden->sem2)
#define current_buffer (this->hidden->current_buffer)
#define quit_thread (this->hidden->quit_thread)
#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
......@@ -262,6 +275,8 @@ extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
int CGSDisplayHWSync (CGDirectDisplayID id);
/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
......@@ -280,6 +295,13 @@ static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
static int QZ_ThreadFlip (_THIS);
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
static int QZ_LockWindow (_THIS, SDL_Surface *surface);
static void QZ_UnlockWindow (_THIS, SDL_Surface *surface);
......
......@@ -32,6 +32,7 @@ VideoBootStrap QZ_bootstrap = {
"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
};
/* Bootstrap functions */
static int QZ_Available () {
return 1;
......@@ -360,6 +361,16 @@ static void QZ_UnsetVideoMode (_THIS) {
gamma_error = QZ_FadeGammaOut (this, &gamma_table);
/* Release double buffer stuff */
if ( mode_flags & (SDL_HWSURFACE|SDL_DOUBLEBUF)) {
quit_thread = YES;
SDL_SemPost (sem1);
SDL_WaitThread (thread, NULL);
SDL_DestroySemaphore (sem1);
SDL_DestroySemaphore (sem2);
free (sw_buffers[0]);
}
/*
Release the OpenGL context
Do this first to avoid trash on the display before fade
......@@ -372,7 +383,7 @@ static void QZ_UnsetVideoMode (_THIS) {
/* Restore original screen resolution/bpp */
CGDisplaySwitchToMode (display_id, save_mode);
CGDisplayRelease (display_id);
CGReleaseAllDisplays ();
ShowMenuBar ();
/*
......@@ -408,6 +419,7 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
int gamma_error;
SDL_QuartzGammaTable gamma_table;
NSRect screen_rect;
CGError error;
/* Destroy any previous mode */
if (video_set == SDL_TRUE)
......@@ -427,7 +439,12 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
gamma_error = QZ_FadeGammaOut (this, &gamma_table);
/* Put up the blanking window (a window above all other windows) */
if ( CGDisplayNoErr != CGDisplayCapture (display_id) ) {
if (getenv ("SDL_SINGLEDISPLAY"))
error = CGDisplayCapture (display_id);
else
error = CGCaptureAllDisplays ();
if ( CGDisplayNoErr != error ) {
SDL_SetError ("Failed capturing display");
goto ERR_NO_CAPTURE;
}
......@@ -451,11 +468,41 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
this->UpdateRects = QZ_DirectUpdate;
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
/* Setup some mode-dependant info */
if ( CGSDisplayCanHWFill (display_id) ) {
this->info.blit_fill = 1;
this->FillHWRect = QZ_FillHWRect;
/* Setup double-buffer emulation */
if ( flags & SDL_DOUBLEBUF ) {
/*
Setup a software backing store for reasonable results when
double buffering is requested (since a single-buffered hardware
surface looks hideous).
The actual screen blit occurs in a separate thread to allow
other blitting while waiting on the VBL (and hence results in higher framerates).
*/
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
this->UpdateRects = NULL;
current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
this->UpdateRects = QZ_DoubleBufferUpdate;
this->LockHWSurface = QZ_LockDoubleBuffer;
this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
this->FlipHWSurface = QZ_FlipDoubleBuffer;
current->pixels = malloc (current->pitch * current->h * 2);
if (current->pixels == NULL) {
SDL_OutOfMemory ();
goto ERR_DOUBLEBUF;
}
sw_buffers[0] = current->pixels;
sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
quit_thread = NO;
sem1 = SDL_CreateSemaphore (0);
sem2 = SDL_CreateSemaphore (1);
thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
}
if ( CGDisplayCanSetPalette (display_id) )
......@@ -511,10 +558,11 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt
return current;
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NO_GL: CGDisplaySwitchToMode (display_id, save_mode);
ERR_NO_SWITCH: CGDisplayRelease (display_id);
ERR_NO_GL:
ERR_DOUBLEBUF: CGDisplaySwitchToMode (display_id, save_mode);
ERR_NO_SWITCH: CGReleaseAllDisplays ();
ERR_NO_CAPTURE: if (!gamma_error) { QZ_FadeGammaIn (this, &gamma_table); }
ERR_NO_MATCH: return NULL;
ERR_NO_MATCH: return NULL;
}
static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
......@@ -723,6 +771,151 @@ static int QZ_SetColors (_THIS, int first_color, int num_colors,
return 1;
}
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface) {
return 1;
}
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface) {
}
/* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
static AbsoluteTime QZ_SecondsToAbsolute ( double seconds ) {
union
{
UInt64 i;
Nanoseconds ns;
} temp;
temp.i = seconds * 1000000000.0;
return NanosecondsToAbsolute ( temp.ns );
}
static int QZ_ThreadFlip (_THIS) {
Uint8 *src, *dst;
int skip, len, h;
/*
Give this thread the highest scheduling priority possible,
in the hopes that it will immediately run after the VBL delay
*/
{
pthread_t current_thread;
int policy;
struct sched_param param;
current_thread = pthread_self ();
pthread_getschedparam (current_thread, &policy, &param);
policy = SCHED_RR;
param.sched_priority = sched_get_priority_max (policy);
pthread_setschedparam (current_thread, policy, &param);
}
while (1) {
SDL_SemWait (sem1);
if (quit_thread)
return 0;
dst = CGDisplayBaseAddress (display_id);
src = current_buffer;
len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel;
h = SDL_VideoSurface->h;
skip = SDL_VideoSurface->pitch;
/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
{
/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
double refreshRate;
double linesPerSecond;
double target;
double position;
double adjustment;
AbsoluteTime nextTime;
CFNumberRef refreshRateCFNumber;
refreshRateCFNumber = CFDictionaryGetValue (mode, kCGDisplayRefreshRate);
if ( NULL == refreshRateCFNumber ) {
SDL_SetError ("Mode has no refresh rate");
goto ERROR;
}
if ( 0 == CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) ) {
SDL_SetError ("Error getting refresh rate");
goto ERROR;
}
if ( 0 == refreshRate ) {
SDL_SetError ("Display has no refresh rate, using 60hz");
/* ok, for LCD's we'll emulate a 60hz refresh, which may or may not look right */
refreshRate = 60.0;
}
linesPerSecond = refreshRate * h;
target = h;
/* Figure out the first delay so we start off about right */
position = CGDisplayBeamPosition (display_id);
if (position > target)
position = 0;
adjustment = (target - position) / linesPerSecond;
nextTime = AddAbsoluteToAbsolute (UpTime (), QZ_SecondsToAbsolute (adjustment));
MPDelayUntil (&nextTime);
}
/* On error, skip VBL delay */
ERROR:
while ( h-- ) {
memcpy (dst, src, len);
src += skip;
dst += skip;
}
/* signal flip completion */
SDL_SemPost (sem2);
}
return 0;
}
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface) {
/* wait for previous flip to complete */
SDL_SemWait (sem2);
current_buffer = surface->pixels;
if (surface->pixels == sw_buffers[0])
surface->pixels = sw_buffers[1];
else
surface->pixels = sw_buffers[0];
/* signal worker thread to do the flip */
SDL_SemPost (sem1);
return 0;
}
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects) {
/* perform a flip if someone calls updaterects on a doublebuferred surface */
this->FlipHWSurface (this, SDL_VideoSurface);
}
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) {
#pragma unused(this,num_rects,rects)
}
......
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