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PocketInsanity
libSDL
Commits
b547542f
Commit
b547542f
authored
Mar 22, 2011
by
Sam Lantinga
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Plain Diff
The scale mode is per texture, not per texture unit.
parent
75dcb278
Changes
3
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Inline
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Showing
3 changed files
with
20 additions
and
48 deletions
+20
-48
SDL_render_gl.c
src/render/opengl/SDL_render_gl.c
+12
-24
SDL_render_gles.c
src/render/opengles/SDL_render_gles.c
+4
-12
SDL_render_gles2.c
src/render/opengles2/SDL_render_gles2.c
+4
-12
No files found.
src/render/opengl/SDL_render_gl.c
View file @
b547542f
...
...
@@ -91,7 +91,6 @@ typedef struct
GL_Shader
shader
;
Uint32
color
;
int
blendMode
;
GLenum
scaleMode
;
}
current
;
/* OpenGL functions */
...
...
@@ -119,7 +118,6 @@ typedef struct
GLenum
formattype
;
void
*
pixels
;
int
pitch
;
int
scaleMode
;
SDL_Rect
locked_rect
;
/* YV12 texture support */
...
...
@@ -220,7 +218,6 @@ GL_ResetState(SDL_Renderer *renderer)
data
->
current
.
shader
=
SHADER_NONE
;
data
->
current
.
color
=
0
;
data
->
current
.
blendMode
=
-
1
;
data
->
current
.
scaleMode
=
0
;
data
->
glDisable
(
GL_DEPTH_TEST
);
data
->
glDisable
(
GL_CULL_FACE
);
...
...
@@ -413,6 +410,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLint
internalFormat
;
GLenum
format
,
type
;
int
texture_w
,
texture_h
;
GLenum
scaleMode
;
GLenum
result
;
GL_ActivateRenderer
(
renderer
);
...
...
@@ -467,9 +465,11 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data
->
format
=
format
;
data
->
formattype
=
type
;
data
->
scaleMode
=
GetScaleQuality
();
scaleMode
=
GetScaleQuality
();
renderdata
->
glEnable
(
data
->
type
);
renderdata
->
glBindTexture
(
data
->
type
,
data
->
texture
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MIN_FILTER
,
scaleMode
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MAG_FILTER
,
scaleMode
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_T
,
...
...
@@ -524,6 +524,10 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
renderdata
->
glEnable
(
data
->
type
);
renderdata
->
glBindTexture
(
data
->
type
,
data
->
utexture
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MIN_FILTER
,
scaleMode
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MAG_FILTER
,
scaleMode
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_T
,
...
...
@@ -532,6 +536,10 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture_h
/
2
,
0
,
format
,
type
,
NULL
);
renderdata
->
glBindTexture
(
data
->
type
,
data
->
vtexture
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MIN_FILTER
,
scaleMode
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MAG_FILTER
,
scaleMode
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
renderdata
->
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_T
,
...
...
@@ -855,34 +863,14 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
if
(
texturedata
->
yuv
)
{
data
->
glActiveTextureARB
(
GL_TEXTURE2_ARB
);
data
->
glBindTexture
(
texturedata
->
type
,
texturedata
->
vtexture
);
if
(
texturedata
->
scaleMode
!=
data
->
current
.
scaleMode
)
{
data
->
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MIN_FILTER
,
texturedata
->
scaleMode
);
data
->
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MAG_FILTER
,
texturedata
->
scaleMode
);
}
data
->
glActiveTextureARB
(
GL_TEXTURE1_ARB
);
data
->
glBindTexture
(
texturedata
->
type
,
texturedata
->
utexture
);
if
(
texturedata
->
scaleMode
!=
data
->
current
.
scaleMode
)
{
data
->
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MIN_FILTER
,
texturedata
->
scaleMode
);
data
->
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MAG_FILTER
,
texturedata
->
scaleMode
);
}
data
->
glActiveTextureARB
(
GL_TEXTURE0_ARB
);
}
data
->
glBindTexture
(
texturedata
->
type
,
texturedata
->
texture
);
if
(
texturedata
->
scaleMode
!=
data
->
current
.
scaleMode
)
{
data
->
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MIN_FILTER
,
texturedata
->
scaleMode
);
data
->
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MAG_FILTER
,
texturedata
->
scaleMode
);
data
->
current
.
scaleMode
=
texturedata
->
scaleMode
;
}
if
(
texture
->
modMode
)
{
GL_SetColor
(
data
,
texture
->
r
,
texture
->
g
,
texture
->
b
,
texture
->
a
);
}
else
{
...
...
src/render/opengles/SDL_render_gles.c
View file @
b547542f
...
...
@@ -88,7 +88,6 @@ typedef struct
struct
{
Uint32
color
;
int
blendMode
;
GLenum
scaleMode
;
SDL_bool
tex_coords
;
}
current
;
...
...
@@ -106,7 +105,6 @@ typedef struct
GLenum
formattype
;
void
*
pixels
;
int
pitch
;
GLenum
scaleMode
;
}
GLES_TextureData
;
static
void
...
...
@@ -175,7 +173,6 @@ GLES_ResetState(SDL_Renderer *renderer)
data
->
current
.
color
=
0
;
data
->
current
.
blendMode
=
-
1
;
data
->
current
.
scaleMode
=
0
;
data
->
current
.
tex_coords
=
SDL_FALSE
;
glDisable
(
GL_DEPTH_TEST
);
...
...
@@ -312,6 +309,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLint
internalFormat
;
GLenum
format
,
type
;
int
texture_w
,
texture_h
;
GLenum
scaleMode
;
GLenum
result
;
GLES_ActivateRenderer
(
renderer
);
...
...
@@ -358,8 +356,10 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data
->
format
=
format
;
data
->
formattype
=
type
;
data
->
scaleMode
=
GetScaleQuality
();
scaleMode
=
GetScaleQuality
();
glBindTexture
(
data
->
type
,
data
->
texture
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MIN_FILTER
,
scaleMode
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_MAG_FILTER
,
scaleMode
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
data
->
type
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
...
...
@@ -674,14 +674,6 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
glBindTexture
(
texturedata
->
type
,
texturedata
->
texture
);
if
(
texturedata
->
scaleMode
!=
data
->
current
.
scaleMode
)
{
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MIN_FILTER
,
texturedata
->
scaleMode
);
glTexParameteri
(
texturedata
->
type
,
GL_TEXTURE_MAG_FILTER
,
texturedata
->
scaleMode
);
data
->
current
.
scaleMode
=
texturedata
->
scaleMode
;
}
if
(
texture
->
modMode
)
{
GLES_SetColor
(
data
,
texture
->
r
,
texture
->
g
,
texture
->
b
,
texture
->
a
);
}
else
{
...
...
src/render/opengles2/SDL_render_gles2.c
View file @
b547542f
...
...
@@ -59,7 +59,6 @@ typedef struct GLES2_TextureData
GLenum
pixel_type
;
void
*
pixel_data
;
size_t
pitch
;
GLenum
scaleMode
;
}
GLES2_TextureData
;
typedef
struct
GLES2_ShaderCacheEntry
...
...
@@ -122,7 +121,6 @@ typedef struct GLES2_DriverContext
SDL_GLContext
*
context
;
struct
{
int
blendMode
;
GLenum
scaleMode
;
SDL_bool
tex_coords
;
}
current
;
...
...
@@ -253,6 +251,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
GLES2_TextureData
*
tdata
;
GLenum
format
;
GLenum
type
;
GLenum
scaleMode
;
GLES2_ActivateRenderer
(
renderer
);
...
...
@@ -279,7 +278,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
tdata
->
texture_type
=
GL_TEXTURE_2D
;
tdata
->
pixel_format
=
format
;
tdata
->
pixel_type
=
type
;
tdata
->
scaleMode
=
GetScaleQuality
();
scaleMode
=
GetScaleQuality
();
/* Allocate a blob for image data */
if
(
texture
->
access
==
SDL_TEXTUREACCESS_STREAMING
)
...
...
@@ -299,6 +298,8 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
glGenTextures
(
1
,
&
tdata
->
texture
);
glActiveTexture
(
GL_TEXTURE0
);
glBindTexture
(
tdata
->
texture_type
,
tdata
->
texture
);
glTexParameteri
(
tdata
->
texture_type
,
GL_TEXTURE_MIN_FILTER
,
scaleMode
);
glTexParameteri
(
tdata
->
texture_type
,
GL_TEXTURE_MAG_FILTER
,
scaleMode
);
glTexParameteri
(
tdata
->
texture_type
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
glTexParameteri
(
tdata
->
texture_type
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
glTexImage2D
(
tdata
->
texture_type
,
0
,
format
,
texture
->
w
,
texture
->
h
,
0
,
format
,
type
,
NULL
);
...
...
@@ -1007,14 +1008,6 @@ GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *s
glBindTexture
(
tdata
->
texture_type
,
tdata
->
texture
);
glUniform1i
(
locTexture
,
0
);
if
(
tdata
->
scaleMode
!=
rdata
->
current
.
scaleMode
)
{
glTexParameteri
(
tdata
->
texture_type
,
GL_TEXTURE_MIN_FILTER
,
tdata
->
scaleMode
);
glTexParameteri
(
tdata
->
texture_type
,
GL_TEXTURE_MAG_FILTER
,
tdata
->
scaleMode
);
rdata
->
current
.
scaleMode
=
tdata
->
scaleMode
;
}
/* Configure color modulation */
locModulation
=
rdata
->
current_program
->
uniform_locations
[
GLES2_UNIFORM_MODULATION
];
glUniform4f
(
locModulation
,
...
...
@@ -1083,7 +1076,6 @@ GLES2_ResetState(SDL_Renderer *renderer)
}
rdata
->
current
.
blendMode
=
-
1
;
rdata
->
current
.
scaleMode
=
0
;
rdata
->
current
.
tex_coords
=
SDL_FALSE
;
glEnableVertexAttribArray
(
GLES2_ATTRIBUTE_POSITION
);
...
...
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